Mesh: Apply clang-format
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@@ -36,45 +36,45 @@ class SoPath;
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class SoLocateHighlight;
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class SoTransformerManip;
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namespace Gui {
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class View3DInventorViewer;
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namespace Gui
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{
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class View3DInventorViewer;
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}
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namespace MeshGui {
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namespace MeshGui
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{
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/** Like Mesh viewprovider but with manipulator
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*/
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class ViewProviderMeshTransform : public ViewProviderMesh
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class ViewProviderMeshTransform: public ViewProviderMesh
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{
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PROPERTY_HEADER_WITH_OVERRIDE(MeshGui::ViewProviderMeshTransform);
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PROPERTY_HEADER_WITH_OVERRIDE(MeshGui::ViewProviderMeshTransform);
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public:
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ViewProviderMeshTransform();
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~ViewProviderMeshTransform() override;
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ViewProviderMeshTransform();
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~ViewProviderMeshTransform() override;
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/**
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* Extracts the mesh data from the feature \a pcFeature and creates
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* an Inventor node \a SoNode with these data.
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*/
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void attach(App::DocumentObject *) override;
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/**
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* Extracts the mesh data from the feature \a pcFeature and creates
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* an Inventor node \a SoNode with these data.
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*/
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void attach(App::DocumentObject*) override;
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/// set the viewing mode
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void setDisplayMode(const char* ModeName) override;
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/// get the default display mode
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const char* getDefaultDisplayMode() const override;
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/// returns a list of all possible modes
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std::vector<std::string> getDisplayModes() const override;
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/// Update the Mesh representation
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void updateData(const App::Property*) override;
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/// set the viewing mode
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void setDisplayMode(const char* ModeName) override;
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/// get the default display mode
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const char* getDefaultDisplayMode() const override;
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/// returns a list of all possible modes
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std::vector<std::string> getDisplayModes() const override;
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/// Update the Mesh representation
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void updateData(const App::Property*) override;
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protected:
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SoTransformerManip *pcTransformerDragger;
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SoTransformerManip* pcTransformerDragger;
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};
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} // namespace MeshGui
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} // namespace MeshGui
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#endif // MESHGUI_VIEWPROVIDERMESHTRANSFORM_H
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#endif // MESHGUI_VIEWPROVIDERMESHTRANSFORM_H
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