Revert "App: fix property ordering problem when undo/redo (#3255)"
This reverts commit 24d30636e4fb990fdbd67538360846ff09456dfc.
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@@ -62,7 +62,6 @@
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#include <Base/Stream.h>
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#include <Base/Placement.h>
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#include <Base/Rotation.h>
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#include <Base/Tools.h>
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#include <App/Application.h>
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#include <App/FeaturePythonPyImp.h>
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#include <App/Document.h>
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@@ -541,17 +540,8 @@ void Feature::onChanged(const App::Property* prop)
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{
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// if the placement has changed apply the change to the point data as well
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if (prop == &this->Placement) {
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// The following code bypasses transaction, which may cause problem to
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// undo/redo
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//
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// TopoShape& shape = const_cast<TopoShape&>(this->Shape.getShape());
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// shape.setTransform(this->Placement.getValue().toMatrix());
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TopoShape shape = this->Shape.getShape();
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TopoShape& shape = const_cast<TopoShape&>(this->Shape.getShape());
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shape.setTransform(this->Placement.getValue().toMatrix());
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Base::ObjectStatusLocker<App::Property::Status, App::Property> guard(
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App::Property::NoRecompute, &this->Shape);
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this->Shape.setValue(shape);
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}
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// if the point data has changed check and adjust the transformation as well
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else if (prop == &this->Shape) {
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@@ -564,7 +554,8 @@ void Feature::onChanged(const App::Property* prop)
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// shape must not be null to override the placement
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if (!this->Shape.getValue().IsNull()) {
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p.fromMatrix(this->Shape.getShape().getTransform());
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this->Placement.setValueIfChanged(p);
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if (p != this->Placement.getValue())
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this->Placement.setValue(p);
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}
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}
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}
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