From 167f94a8a6e1c6f96ded8dc6a7237caa9b358aba Mon Sep 17 00:00:00 2001 From: wmayer Date: Sun, 15 Mar 2020 13:02:00 +0100 Subject: [PATCH] Gui: [skip ci] re-arrange items in grid layout --- src/Gui/DlgSettings3DView.ui | 741 +++++++++++++++++------------------ 1 file changed, 360 insertions(+), 381 deletions(-) diff --git a/src/Gui/DlgSettings3DView.ui b/src/Gui/DlgSettings3DView.ui index cf4ddde8fe..4df932525b 100644 --- a/src/Gui/DlgSettings3DView.ui +++ b/src/Gui/DlgSettings3DView.ui @@ -196,6 +196,271 @@ will be shown at the lower left corner in opened files + + + + If selected, Vertex Buffer Objects (VBO) will be used. +A VBO is an OpenGL feature that provides methods for uploading +vertex data (position, normal vector, color, etc.) to the graphics card. +VBOs offer substantial performance gains because the data resides +in the graphics memory rather than the system memory and so it +can be rendered directly by GPU. + +Note: Sometimes this feature may lead to a host of different +issues ranging from graphical anomalies to GPU crash bugs. Remember to +report this setting as enabled when seeking support on the FreeCAD forums + + + Use OpenGL VBO (Vertex Buffer Object) + + + UseVBO + + + View + + + + + + + Render cache + + + + + + + 'Render Caching' is another way to say 'Rendering Acceleration'. +There are 3 options available to achieve this: +1) 'Auto' (default), let Coin3D decide where to cache. +2) 'Distributed', manually turn on cache for all view provider root node. +3) 'Centralized', manually turn off cache in all nodes of all view provider, and +only cache at the scene graph root node. This offers the fastest rendering speed +but slower response to any scene changes. + + + 0 + + + + Auto + + + + + Distributed + + + + + Centralized + + + + + + + + true + + + Enable animated rotations + + + Enable animation + + + false + + + UseAutoRotation + + + View + + + + + + + 3D Navigation + + + + + + + Navigation settings set + + + -1 + + + + + + + + 0 + 0 + + + + + 84 + 0 + + + + List the mouse button configs for each chosen navigation setting. +Select a set and then press the button to view said configurations. + + + Mouse... + + + + + + + Orbit style + + + + + + + Rotation orbit style. +Trackball: moving the mouse horizontally will rotate the part around the y-axis +Turntable: the part will be rotated around the z-axis. + + + 1 + + + + Turntable + + + + + Trackball + + + + + + + + Anti-Aliasing + + + + + + + What kind of multisample anti-aliasing is used + + + AntiAliasing + + + View + + + + None + + + + + Line Smoothing + + + + + MSAA 2x + + + + + MSAA 4x + + + + + MSAA 8x + + + + + + + + New document camera orientation + + + + + + + Camera orientation for new documents + + + + + + + New document scale + + + + + + + Sets camera zoom for new documents. +The value is the diameter of the sphere to fit on the screen. + + + mm + + + 0.000010000000000 + + + 10000000.000000000000000 + + + NewDocumentCameraScale + + + View + + + 100.000000000000000 + + + + + + + Zoom operations will be performed at position of mouse pointer + + + Zoom at cursor + + + true + + + ZoomAtCursor + + + View + + + @@ -246,6 +511,25 @@ Zoom step of '1' means a factor of 7.5 for every zoom step. + + + + Direction of zoom operations will be inverted + + + Invert zoom + + + true + + + InvertZoom + + + View + + + @@ -267,39 +551,39 @@ Mouse tilting is not disabled by this setting. - - - - true - + + - Enable animated rotations + Rotations in 3D will use current cursor position as center for rotation - Enable animation + Rotate at cursor false - UseAutoRotation + DragAtCursor View - - + + + + + - Render cache + Marker size: - - - - New document scale + + + + Size of vertices in the Sketcher workbench @@ -340,10 +624,68 @@ bounding box size of the 3D object that is currently displayed. - - + + - Camera orientation for new documents + Backlight is enabled with the defined color + + + Backlight color + + + EnableBacklight + + + View + + + + + + + false + + + Backlight color + + + + 255 + 255 + 255 + + + + BacklightColor + + + View + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + false + + + + + + Intensity @@ -387,348 +729,6 @@ bounding box size of the 3D object that is currently displayed. - - - - What kind of multisample anti-aliasing is used - - - AntiAliasing - - - View - - - - None - - - - - Line Smoothing - - - - - MSAA 2x - - - - - MSAA 4x - - - - - MSAA 8x - - - - - - - - Rotation orbit style. -Trackball: moving the mouse horizontally will rotate the part around the y-axis -Turntable: the part will be rotated around the z-axis. - - - 1 - - - - Turntable - - - - - Trackball - - - - - - - - - 0 - 0 - - - - - 84 - 0 - - - - List the mouse button configs for each chosen navigation setting. -Select a set and then press the button to view said configurations. - - - Mouse... - - - - - - - Backlight is enabled with the defined color - - - Backlight color - - - EnableBacklight - - - View - - - - - - - 3D Navigation - - - - - - - Sets camera zoom for new documents. -The value is the diameter of the sphere to fit on the screen. - - - mm - - - 0.000010000000000 - - - 10000000.000000000000000 - - - NewDocumentCameraScale - - - View - - - 100.000000000000000 - - - - - - - 'Render Caching' is another way to say 'Rendering Acceleration'. -There are 3 options available to achieve this: -1) 'Auto' (default), let Coin3D decide where to cache. -2) 'Distributed', manually turn on cache for all view provider root node. -3) 'Centralized', manually turn off cache in all nodes of all view provider, and -only cache at the scene graph root node. This offers the fastest rendering speed -but slower response to any scene changes. - - - 0 - - - - Auto - - - - - Distributed - - - - - Centralized - - - - - - - - Zoom operations will be performed at position of mouse pointer - - - Zoom at cursor - - - true - - - ZoomAtCursor - - - View - - - - - - - Rotations in 3D will use current cursor position as center for rotation - - - Rotate at cursor - - - false - - - DragAtCursor - - - View - - - - - - - New document camera orientation - - - - - - - If selected, Vertex Buffer Objects (VBO) will be used. -A VBO is an OpenGL feature that provides methods for uploading -vertex data (position, normal vector, color, etc.) to the graphics card. -VBOs offer substantial performance gains because the data resides -in the graphics memory rather than the system memory and so it -can be rendered directly by GPU. - -Note: Sometimes this feature may lead to a host of different -issues ranging from graphical anomalies to GPU crash bugs. Remember to -report this setting as enabled when seeking support on the FreeCAD forums - - - Use OpenGL VBO (Vertex Buffer Object) - - - UseVBO - - - View - - - - - - - Direction of zoom operations will be inverted - - - Invert zoom - - - true - - - InvertZoom - - - View - - - - - - - Navigation settings set - - - -1 - - - - - - - Anti-Aliasing - - - - - - - - - - Marker size: - - - - - - - false - - - Backlight color - - - - 255 - 255 - 255 - - - - BacklightColor - - - View - - - - - - - Orbit style - - - - - - - false - - - - - - Intensity - - - - - - - Size of vertices in the Sketcher workbench - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - @@ -857,27 +857,6 @@ report this setting as enabled when seeking support on the FreeCAD forumsGui/PrefWidgets.h - - CheckBox_CornerCoordSystem - CheckBox_ShowFPS - CheckBox_NaviCube - CheckBox_useVBO - CheckBox_UseAutoRotation - comboNavigationStyle - mouseButton - comboOrbitStyle - comboNewDocView - checkBoxZoomAtCursor - spinBoxZoomStep - checkBoxInvertZoom - checkBoxDragAtCursor - FloatSpinBox_EyeDistance - checkBoxBacklight - backlightColor - sliderIntensity - radioPerspective - radioOrthographic -