[TD] fix stale pointer in scene

This commit is contained in:
wandererfan
2019-08-12 15:03:37 -04:00
committed by WandererFan
parent 5a3de6c3df
commit 178520fb4a
10 changed files with 260 additions and 235 deletions

View File

@@ -95,7 +95,7 @@ App::DocumentObjectExecReturn *DrawWeldSymbol::execute(void)
std::vector<DrawTileWeld*> DrawWeldSymbol::getTiles(void) const
{
// Base::Console().Message("DWS::getTiles()\n");
std::vector<App::DocumentObject*> temp;
// std::vector<App::DocumentObject*> temp;
std::vector<DrawTileWeld*> result;
std::vector<App::DocumentObject*> tiles = getInList();