[TD] fix stale pointer in scene
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@@ -95,7 +95,7 @@ App::DocumentObjectExecReturn *DrawWeldSymbol::execute(void)
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std::vector<DrawTileWeld*> DrawWeldSymbol::getTiles(void) const
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{
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// Base::Console().Message("DWS::getTiles()\n");
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std::vector<App::DocumentObject*> temp;
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// std::vector<App::DocumentObject*> temp;
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std::vector<DrawTileWeld*> result;
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std::vector<App::DocumentObject*> tiles = getInList();
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