From 17d36cecc992cfa9c9a4a831f23a6e4dcd6cc41e Mon Sep 17 00:00:00 2001 From: wmayer Date: Tue, 18 Sep 2018 21:53:04 +0200 Subject: [PATCH] improve manual mesh filling --- src/Mod/Mesh/Gui/ViewProvider.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Mod/Mesh/Gui/ViewProvider.cpp b/src/Mod/Mesh/Gui/ViewProvider.cpp index 1b0255ac06..1cd6c469da 100644 --- a/src/Mod/Mesh/Gui/ViewProvider.cpp +++ b/src/Mod/Mesh/Gui/ViewProvider.cpp @@ -1671,6 +1671,7 @@ void ViewProviderMesh::fillHole(unsigned long uFacet) MeshCore::MeshFacetArray faces; MeshCore::MeshPointArray points; MeshCore::QuasiDelaunayTriangulator cTria/*(0.05f)*/; + cTria.SetVerifier(new MeshCore::TriangulationVerifierV2); if (meshAlg.FillupHole(boundary, cTria, faces, points, level, &cPt2Fac)) { if (boundary.front() == boundary.back()) boundary.pop_back();