Sketcher: make Sketch::calculateNormalAtPoint const
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committed by
abdullahtahiriyo
parent
a790e32605
commit
18ecd174a8
@@ -1427,6 +1427,13 @@ GCS::Curve* Sketch::getGCSCurveByGeoId(int geoId)
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};
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}
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const GCS::Curve* Sketch::getGCSCurveByGeoId(int geoId) const
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{
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// I hereby guarantee that if I modify the non-const version, I will still
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// never modify (this). I return const copy to enforce on my users.
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return const_cast<Sketch *>(this)->getGCSCurveByGeoId(geoId);
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}
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// constraint adding ==========================================================
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int Sketch::addConstraint(const Constraint *constraint)
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@@ -3177,7 +3184,7 @@ double Sketch::calculateAngleViaPoint(int geoId1, int geoId2, double px, double
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return GCSsys.calculateAngleViaPoint(*crv1, *crv2, p);
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}
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Base::Vector3d Sketch::calculateNormalAtPoint(int geoIdCurve, double px, double py)
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Base::Vector3d Sketch::calculateNormalAtPoint(int geoIdCurve, double px, double py) const
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{
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geoIdCurve = checkGeoId(geoIdCurve);
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@@ -3186,7 +3193,7 @@ Base::Vector3d Sketch::calculateNormalAtPoint(int geoIdCurve, double px, double
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p.y = &py;
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//check pointers
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GCS::Curve* crv = getGCSCurveByGeoId(geoIdCurve);
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const GCS::Curve* crv = getGCSCurveByGeoId(geoIdCurve);
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if (!crv) {
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throw Base::ValueError("calculateNormalAtPoint: getGCSCurveByGeoId returned NULL!\n");
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}
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@@ -356,7 +356,7 @@ public:
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double calculateAngleViaPoint(int geoId1, int geoId2, double px, double py );
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//This is to be used for rendering of angle-via-point constraint.
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Base::Vector3d calculateNormalAtPoint(int geoIdCurve, double px, double py);
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Base::Vector3d calculateNormalAtPoint(int geoIdCurve, double px, double py) const;
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//icstr should be the value returned by addXXXXConstraint
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//see more info in respective function in GCS.
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@@ -485,6 +485,7 @@ private:
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/// checks if the index bounds and converts negative indices to positive
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int checkGeoId(int geoId) const;
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GCS::Curve* getGCSCurveByGeoId(int geoId);
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const GCS::Curve* getGCSCurveByGeoId(int geoId) const;
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};
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} //namespace Part
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