Merged crowdin translations

This commit is contained in:
Yorik van Havre
2023-01-17 09:40:31 +01:00
parent 499bcd8f25
commit 199ef42f62
708 changed files with 128904 additions and 51118 deletions

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@@ -47,6 +47,7 @@
<file>translations/MeshPart_bg.qm</file>
<file>translations/MeshPart_ka.qm</file>
<file>translations/MeshPart_sr-CS.qm</file>
<file>translations/MeshPart_be.qm</file>
</qresource>
</RCC>

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@@ -0,0 +1,604 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="be" sourcelanguage="en">
<context>
<name>CmdMeshPartCrossSections</name>
<message>
<location filename="../../Command.cpp" line="268"/>
<source>MeshPart</source>
<translation>Паліганальная сетка Дэталяў</translation>
</message>
<message>
<location filename="../../Command.cpp" line="269"/>
<source>Cross-sections...</source>
<translation>Папярочныя перасекі...</translation>
</message>
<message>
<location filename="../../Command.cpp" line="270"/>
<source>Cross-sections</source>
<translation>Папярочныя перасекі</translation>
</message>
</context>
<context>
<name>CmdMeshPartCurveOnMesh</name>
<message>
<location filename="../../Command.cpp" line="304"/>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<location filename="../../Command.cpp" line="305"/>
<source>Curve on mesh...</source>
<translation>Крывая на паліганальнай сетцы...</translation>
</message>
<message>
<location filename="../../Command.cpp" line="306"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation>Стварае набліжаную крывую - над паліганальнай сеткай.
Гэтая каманда працуе толькі з аб'ектам 'паліганальная сетка'.</translation>
</message>
</context>
<context>
<name>CmdMeshPartMesher</name>
<message>
<location filename="../../Command.cpp" line="58"/>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<location filename="../../Command.cpp" line="59"/>
<source>Create mesh from shape...</source>
<translation>Стварыць паліганальную сетку з фігуры...</translation>
</message>
<message>
<location filename="../../Command.cpp" line="60"/>
<source>Tessellate shape</source>
<translation>Мазаічная фігура</translation>
</message>
</context>
<context>
<name>CmdMeshPartSection</name>
<message>
<location filename="../../Command.cpp" line="184"/>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<location filename="../../Command.cpp" line="185"/>
<source>Create section from mesh and plane</source>
<translation type="unfinished">Create section from mesh and plane</translation>
</message>
<message>
<location filename="../../Command.cpp" line="186"/>
<source>Section</source>
<translation>Перасек</translation>
</message>
</context>
<context>
<name>CmdMeshPartTrimByPlane</name>
<message>
<location filename="../../Command.cpp" line="83"/>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<location filename="../../Command.cpp" line="84"/>
<source>Trim mesh with a plane</source>
<translation type="unfinished">Trim mesh with a plane</translation>
</message>
<message>
<location filename="../../Command.cpp" line="85"/>
<location filename="../../Command.cpp" line="86"/>
<source>Trims a mesh with a plane</source>
<translation type="unfinished">Trims a mesh with a plane</translation>
</message>
</context>
<context>
<name>Command</name>
<message>
<location filename="../../Command.cpp" line="128"/>
<source>Trim with plane</source>
<translation>Абрэзаць плоскасцю</translation>
</message>
<message>
<location filename="../../Command.cpp" line="207"/>
<source>Section with plane</source>
<translation>Перасек плоскасцю</translation>
</message>
</context>
<context>
<name>MeshPartGui::CrossSections</name>
<message>
<location filename="../../CrossSections.ui" line="14"/>
<source>Cross sections</source>
<translation>Папярочныя перасекі</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="20"/>
<source>Guiding plane</source>
<translation>Плоскасць накірунку</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="26"/>
<source>XY</source>
<translation>XY</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="36"/>
<source>XZ</source>
<translation>XZ</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="43"/>
<source>YZ</source>
<translation>YZ</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="52"/>
<source>Position:</source>
<translation>Становішча:</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="71"/>
<source>Sections</source>
<translation>Перасекі</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="83"/>
<source>On both sides</source>
<translation>Абапал</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="92"/>
<source>Count</source>
<translation>Колькасць</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="109"/>
<source>Distance:</source>
<translation>Адлегласць:</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="128"/>
<source>Options</source>
<translation>Налады</translation>
</message>
<message>
<location filename="../../CrossSections.ui" line="134"/>
<source>Connect edges if distance less than</source>
<translation>Злучыць рэбры, калі адлегласць меней, чым</translation>
</message>
<message>
<location filename="../../CrossSections.cpp" line="343"/>
<source>Failure</source>
<translation>Няўдача</translation>
</message>
</context>
<context>
<name>MeshPartGui::CurveOnMeshHandler</name>
<message>
<location filename="../../CurveOnMesh.cpp" line="364"/>
<source>Create</source>
<translation>Стварыць</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="366"/>
<source>Close wire</source>
<translation>Замкнуць ломаную лінію</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="368"/>
<source>Clear</source>
<translation>Ачысціць</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="369"/>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="615"/>
<source>Wrong mesh picked</source>
<translation>Абрана няправільная паліганальная сетка</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="655"/>
<source>No point was picked</source>
<translation type="unfinished">No point was picked</translation>
</message>
</context>
<context>
<name>MeshPartGui::TaskCurveOnMesh</name>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="14"/>
<source>Curve on mesh</source>
<translation>Крывая на паліганальнай сетцы</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="23"/>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation>Націсніце 'Пуск', потым абярыце кропкі на паліганальнай сетцы; калі будзе дастатковуя колькасць кропак, пстрыкніце правай кнопкай мышы і абярыце 'Стварыць'. Паўтарыце гэты працэс, каб стварыць больш сплайнаў. Зачыніце гэтую панэль задач, каб завяршыць аперацыю.
Гэтая каманда працуе толькі з аб'ектам 'паліганальная сетка', а не з звычайнымі гранямі ці паверхнямі. Каб пераўтварыць аб'ект у паліганальную сетку, ужывайце інструменты варштата Паліганальная сетка.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
<source>Wire</source>
<translation>Ломаная</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation>Допуск прывязкі да вяршыняў</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>
<source> px</source>
<translation> пікселяў</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="61"/>
<source>Split threshold</source>
<translation>Парог падзелу</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="87"/>
<source>Spline Approximation</source>
<translation>Набліжэнне сплайна</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="96"/>
<source>Tolerance to mesh</source>
<translation>Дакладнасць паліганальнай сеткі</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="122"/>
<source>Continuity</source>
<translation>Бесперапыннасць</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="136"/>
<source>Maximum curve degree</source>
<translation>Найбольшы градус крывой</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="153"/>
<source>Start</source>
<translation>Пачаць</translation>
</message>
</context>
<context>
<name>MeshPartGui::Tessellation</name>
<message>
<location filename="../../Tessellation.ui" line="14"/>
<source>Tessellation</source>
<translation>Брукаванне</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="20"/>
<source>Meshing options</source>
<translation>Налады паліганальнай сеткі</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="30"/>
<source>Standard</source>
<translation>Стандартны</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="33"/>
<source>Use the standard mesher</source>
<translation>Ужываць стандартны стваральнік паліганальных сетак</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="41"/>
<source>Surface deviation:</source>
<translation>Адхіленне паверхні:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="48"/>
<source>Maximal linear deflection of a mesh section from the surface of the object</source>
<translation>Найбольшае лінейнае адхіленне сегмента паліганальнай сеткі ад паверхні аб'екта</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="67"/>
<source>Angular deviation:</source>
<translation>Вуглавое адхіленне:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="74"/>
<source>Maximal angular deflection of a mesh section to the next section</source>
<translation>Найбольшае кутняе адхіленне сегмента паліганальнай сеткі да наступнага сегменту</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="98"/>
<source>The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</source>
<translation>Найбольшае лінейнае адхіленне сегмента паліганальнай сеткі будзе роўным паказанаму
адхіленню паверхні, памножанае на даўжыню бягучага сегмента паліганальнай сеткі (рабра)</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="102"/>
<source>Relative surface deviation</source>
<translation>Адноснае адхіленне паверхні</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="109"/>
<source>Mesh will get face colors of the object</source>
<translation>Паліганальная сетка атрымае колеры грані аб'екта</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="112"/>
<source>Apply face colors to mesh</source>
<translation>Прымяніць колеры грані паліганальнай сеткі</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="119"/>
<source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
<translation>Сегменты паліганальнай сеткі будуць згуртаваныя ў адпаведнасці з колерам граняў аб'екта.
Гэтыя суполкі будуць экспартаваныя для выходных фарматаў паліганальнай сеткі з падтрымкай
гэтай функцыі (напрыклад, фармат OBJ).</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="124"/>
<source>Define segments by face colors</source>
<translation>Вызначыць сегменты па колерам грані</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="145"/>
<source>Mefisto</source>
<translation>Мефіста</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="148"/>
<source>Use the Mefisto mesher</source>
<translation>Ужыць стваральнік паліганальных сетак Мефіста</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="156"/>
<source>Maximum edge length:</source>
<translation>Найбольшая даўжыня рабра:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="162"/>
<source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
<translation>Калі гэты лік менш, паліганальная сетка становіцца больш тонкай.
Найменшае значэнне роўна 0.</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="183"/>
<source>Estimate</source>
<translation>Ацаніць</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="206"/>
<source>Netgen</source>
<translation>Netgen</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="209"/>
<source>Use the Netgen mesher</source>
<translation>Ужыць стваральнік паліганальных сетак Netgen</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="217"/>
<source>Fineness:</source>
<translation type="unfinished">Fineness:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="234"/>
<source>Very coarse</source>
<translation>Вельмі грубы</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="239"/>
<source>Coarse</source>
<translation type="unfinished">Coarse</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="244"/>
<source>Moderate</source>
<translation type="unfinished">Moderate</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="249"/>
<source>Fine</source>
<translation type="unfinished">Fine</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="254"/>
<source>Very fine</source>
<translation>Вельмі дакладны</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="259"/>
<source>User defined</source>
<translation>Карыстальніцкі</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="269"/>
<source>Mesh size grading:</source>
<translation>Ступень памеру паліганальнай сетки:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="279"/>
<source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
<translation>Калі гэтая налада менш, паліганальная сетка становіцца больш тонкай.
Значэнне ў дыяпазоне 0.1-1.</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="302"/>
<source>Elements per edge:</source>
<translation>Колькасць элементаў на рабро:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="312"/>
<location filename="../../Tessellation.ui" line="345"/>
<source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
<translation>Калі гэтая налада больш, паліганальная сетка становіцца больш тонкай.
Значэнне ў дыяпазоне 0.2-10.</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="335"/>
<source>Elements per curvature radius:</source>
<translation>Колькасць элементаў на радыус крывізны:</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="370"/>
<source>Whether optimization of surface shape will be done</source>
<translation>Ці будзе праведзена аптымізацыя формы паверхні</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="373"/>
<source>Optimize surface</source>
<translation>Аптымізаваць паверхню</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="383"/>
<source>Whether second order elements will be generated</source>
<translation>Ці будуць створаныя элементы другога парадку</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="386"/>
<source>Second order elements</source>
<translation>Элементы другога парадку</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="393"/>
<source>Whether meshes will be arranged preferably using quadrilateral faces</source>
<translation>Ці будуць сеткі размешчаныя пераважна з ужываннем чатырохкутных граняў</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="396"/>
<source>Quad dominated</source>
<translation>Больш квадратныя</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="422"/>
<source>Leave panel open</source>
<translation>Пакінуць панэль адчыненай</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="61"/>
<source>Gmsh</source>
<translation type="unfinished">Gmsh</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="212"/>
<location filename="../../Tessellation.cpp" line="218"/>
<source>No active document</source>
<translation>Няма бягучага дакумента</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="246"/>
<source>You have selected a body without tip.
Either set the tip of the body or select a different shape, please.</source>
<translation>Вы абралі цела без наканечніка.
Калі ласка, усталюйце наканечнік цела, альбо абярыце іншую фігуру.</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="250"/>
<source>You have selected a shape without faces.
Select a different shape, please.</source>
<translation>Вы абралі фігуру без граняў.
Калі ласка, абярыце іншую фігуру.</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="254"/>
<source>Select a shape for meshing, first.</source>
<translation>Спачатку абярыце фігуру для стварэння паліганальнай сеткі.</translation>
</message>
</context>
<context>
<name>MeshPart_Section</name>
<message>
<location filename="../../Command.cpp" line="197"/>
<source>Select plane</source>
<translation>Абраць плоскасць</translation>
</message>
<message>
<location filename="../../Command.cpp" line="198"/>
<source>Please select a plane at which you section the mesh.</source>
<translation>Калі ласка, абярыце плоскасць, якой вы будзеце разразаць паліганальную сетку.</translation>
</message>
</context>
<context>
<name>MeshPart_TrimByPlane</name>
<message>
<location filename="../../Command.cpp" line="95"/>
<source>Select plane</source>
<translation>Абраць плоскасць</translation>
</message>
<message>
<location filename="../../Command.cpp" line="96"/>
<source>Please select a plane at which you trim the mesh.</source>
<translation>Калі ласка, абярыце плоскасць, якой вы будзеце абразаць паліганальную сетку.</translation>
</message>
<message>
<location filename="../../Command.cpp" line="102"/>
<source>Trim by plane</source>
<translation>Абрэзаць плоскасцю</translation>
</message>
<message>
<location filename="../../Command.cpp" line="103"/>
<source>Select the side you want to keep.</source>
<translation>Абярыце бок, які вы жадаеце пакінуць.</translation>
</message>
<message>
<location filename="../../Command.cpp" line="104"/>
<source>Below</source>
<translation>Ніжэй</translation>
</message>
<message>
<location filename="../../Command.cpp" line="105"/>
<source>Above</source>
<translation>Вышэй</translation>
</message>
<message>
<location filename="../../Command.cpp" line="106"/>
<source>Split</source>
<translation>Падзяліць</translation>
</message>
</context>
<context>
<name>Workbench</name>
<message>
<location filename="../../Workbench.cpp" line="36"/>
<source>MeshPart</source>
<translation>Паліганальная сетка Дэталяў</translation>
</message>
</context>
<context>
<name>MeshPart_CreateFlatMesh</name>
<message>
<location filename="../../MeshFlatteningCommand.py" line="47"/>
<source>Unwrap Mesh</source>
<translation>Разгарнуць паліганальную сетку</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="50"/>
<source>Find a flat representation of a mesh.</source>
<translation>Знайсці плоскае ўяўленне паліганальнай сеткі.</translation>
</message>
</context>
<context>
<name>MeshPart_CreateFlatFace</name>
<message>
<location filename="../../MeshFlatteningCommand.py" line="79"/>
<source>Unwrap Face</source>
<translation>Разгарнуць грань</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation>Знайсці плоскае ўяўленне грані.</translation>
</message>
</context>
</TS>

View File

@@ -598,7 +598,7 @@ Selecciona una forma diferente, por favor.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Encuentra una representación plana de la cara.</translation>
</message>
</context>
</TS>

View File

@@ -598,7 +598,7 @@ Seleccione una forma diferente, por favor.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Encuentra una representación plana de la cara.</translation>
</message>
</context>
</TS>

View File

@@ -581,12 +581,12 @@ Hautatu beste forma bat.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="47"/>
<source>Unwrap Mesh</source>
<translation type="unfinished">Unwrap Mesh</translation>
<translation>Desestali amarauna</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="50"/>
<source>Find a flat representation of a mesh.</source>
<translation type="unfinished">Find a flat representation of a mesh.</translation>
<translation>Aurkitu amaraunaren irudikapen laua.</translation>
</message>
</context>
<context>
@@ -594,12 +594,12 @@ Hautatu beste forma bat.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="79"/>
<source>Unwrap Face</source>
<translation type="unfinished">Unwrap Face</translation>
<translation>Desestali aurpegia</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Aurkitu aurpegiaren irudikapen laua.</translation>
</message>
</context>
</TS>

View File

@@ -36,7 +36,7 @@
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation>Crée une courbe approximative au dessus d'un maillage.
Cette commande ne fonctionne qu'avec un objet 'mesh'.</translation>
Cette commande ne fonctionne qu'avec un objet "mesh".</translation>
</message>
</context>
<context>
@@ -222,7 +222,7 @@ Cette commande ne fonctionne qu'avec un objet 'mesh'.</translation>
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation>Appuyez sur "Démarrer", puis sélectionnez les points sur le maillage ; lorsque suffisamment de points ont é définis, faites un clic droit et choisissez "Créer". Répétez ce processus pour créer plus de splines. Fermez ce panneau de tâches pour terminer l'opération.
Cette commande ne fonctionne qu'avec un objet 'Mesh', pas avec une face ou une surface régulière. Pour convertir un objet en maillage, utilisez les outils de l'atelier Mesh.</translation>
Cette commande ne fonctionne qu'avec un objet "Mesh", pas avec une face ou une surface régulière. Pour convertir un objet en maillage, utilisez les outils de l'atelier Mesh.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -598,7 +598,7 @@ Merci de sélectionner une forme différente.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Rechercher une représentation plane dune face.</translation>
</message>
</context>
</TS>

View File

@@ -583,12 +583,12 @@ Odaberite drugačiji oblik, molim.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="47"/>
<source>Unwrap Mesh</source>
<translation type="unfinished">Unwrap Mesh</translation>
<translation>Raširi Mrežu</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="50"/>
<source>Find a flat representation of a mesh.</source>
<translation type="unfinished">Find a flat representation of a mesh.</translation>
<translation>Pronađite ravni prikaz mreže.</translation>
</message>
</context>
<context>
@@ -596,12 +596,12 @@ Odaberite drugačiji oblik, molim.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="79"/>
<source>Unwrap Face</source>
<translation type="unfinished">Unwrap Face</translation>
<translation>Raširi Lice</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Pronađite ravni prikaz lica.</translation>
</message>
</context>
</TS>

View File

@@ -598,7 +598,7 @@ Válasszon másik alakzatot.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Felület sík ábrázolásának keresése.</translation>
</message>
</context>
</TS>

View File

@@ -598,7 +598,7 @@ Select a different shape, please.</source>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation> .</translation>
</message>
</context>
</TS>

View File

@@ -598,7 +598,7 @@ Proszę wybrać inny kształt.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Znajdź płaską reprezentację siatki.</translation>
</message>
</context>
</TS>

View File

@@ -579,12 +579,12 @@ Izberite drugi lik.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="47"/>
<source>Unwrap Mesh</source>
<translation type="unfinished">Unwrap Mesh</translation>
<translation>Razvij ploskovje</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="50"/>
<source>Find a flat representation of a mesh.</source>
<translation type="unfinished">Find a flat representation of a mesh.</translation>
<translation>Iskanje ravninske predstavitve ploskovja.</translation>
</message>
</context>
<context>
@@ -592,12 +592,12 @@ Izberite drugi lik.</translation>
<message>
<location filename="../../MeshFlatteningCommand.py" line="79"/>
<source>Unwrap Face</source>
<translation type="unfinished">Unwrap Face</translation>
<translation>Razvij ploskev</translation>
</message>
<message>
<location filename="../../MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a face.</source>
<translation type="unfinished">Find a flat representation of a face.</translation>
<translation>Iskanje ravninske predstavitve ploskve.</translation>
</message>
</context>
</TS>

View File

@@ -220,9 +220,9 @@ Ova komanda radi samo sa objektom koji je mreža.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation>Pritisnite 'Početak', a zatim izaberite tačke na mreži; kada je izabrano dovoljno tačaka, kliknite desnim tasterom miša i izaberite Napravi. Ponovite ovaj proces da biste napravili više splajnova. Zatvorite panel zadataka da biste dovršili operaciju.
<translation>Pritisni 'Početak', a zatim izaberi tačke na mreži; kada je izabrano dovoljno tačaka, klikni desnim tasterom miša i izaberi Napravi. Ponovi ovaj proces da biste napravio više splajnova. Zatvori panel zadataka da bi dovršio operaciju.
Ova komanda radi samo sa objektom koji je mreža, a ne sa običnom stranicom ili površinom. Da biste pretvorili objekat u mrežu, koristite alatke Mesh radnog okruženja.</translation>
Ova komanda radi samo sa objektom koji je mreža, a ne sa običnom stranicom ili površinom. Da bi pretvorio objekat u mrežu, koristi alatke Mesh radnog okruženja.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -500,15 +500,15 @@ Vrednost u opsegu od 0,2-10.</translation>
<location filename="../../Tessellation.cpp" line="246"/>
<source>You have selected a body without tip.
Either set the tip of the body or select a different shape, please.</source>
<translation>Izabrali ste telo koje nema krajnji tipski oblik.
Ili zadajte krajnji tipski oblik ili izaberite drugo telo.</translation>
<translation>Izabrao si telo koje nema krajnji tipski oblik.
Ili zadaj krajnji tipski oblik ili izaberi drugo telo.</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="250"/>
<source>You have selected a shape without faces.
Select a different shape, please.</source>
<translation>Izabrali ste oblik bez stranica.
Izaberite drugi oblik.</translation>
<translation>Izabrao si oblik bez stranica.
Izaberi drugi oblik.</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="254"/>

View File

@@ -220,9 +220,9 @@ This command only works with a 'mesh' object.</source>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation>Притисните 'Почетак', а затим изаберите тачке на мрежи; када је изабрано довољно тачака, кликните десним тастером миша и изаберите Напра. Поновите овај процес да бисте направили више сплајнова. Затворите панел задатака да бисте довршили операцију.
<translation>Притисни 'Почетак', а затим изабери тачке на мрежи; када је изабрано довољно тачака, кликни десним тастером миша и изабери Направи. Понови овај процес да би направо више сплајнова. Затвори панел задатака да би довршио операцију.
Ова команда ради само са објектом који је мрежа, а не са обичном страницом или површином. Да бисте претворили објекат у мрежу, користите алатке Mesh радног окружења.</translation>
Ова команда ради само са објектом који је мрежа, а не са обичном страницом или површином. Да би претворио објекат у мрежу, користи алатке Mesh радног окружења.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -500,14 +500,14 @@ A value in the range of 0.2-10.</source>
<location filename="../../Tessellation.cpp" line="246"/>
<source>You have selected a body without tip.
Either set the tip of the body or select a different shape, please.</source>
<translation>Изабрали сте тело које нема крајњи типски облик.
Или задајте крајњи типски облик или изаберите друго тело.</translation>
<translation>Изабрао си тело које нема крајњи типски облик.
Или задај крајњи типски облик или изабери друго тело.</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="250"/>
<source>You have selected a shape without faces.
Select a different shape, please.</source>
<translation>Изабрали сте облик без страница.
<translation>Изабрао си облик без страница.
Изабери други облик.</translation>
</message>
<message>