Merge pull request #19636 from kadet1090/color-in-base
Base: Move App::Color to Base
This commit is contained in:
@@ -269,7 +269,7 @@ ViewProviderMesh::ViewProviderMesh()
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Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
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// Mesh color
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App::Color color = ShapeAppearance.getDiffuseColor();
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Base::Color color = ShapeAppearance.getDiffuseColor();
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unsigned long current = color.getPackedValue();
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unsigned long setting = hGrp->GetUnsigned("MeshColor", current);
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if (current != setting) {
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@@ -353,7 +353,7 @@ void ViewProviderMesh::onChanged(const App::Property* prop)
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}
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}
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else if (prop == &LineColor) {
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const App::Color& c = LineColor.getValue();
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const Base::Color& c = LineColor.getValue();
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pLineColor->diffuseColor.setValue(c.r, c.g, c.b);
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}
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else if (prop == &Coloring) {
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@@ -373,7 +373,7 @@ void ViewProviderMesh::onChanged(const App::Property* prop)
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ViewProviderGeometryObject::onChanged(prop);
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}
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void ViewProviderMesh::setOpenEdgeColorFrom(const App::Color& c)
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void ViewProviderMesh::setOpenEdgeColorFrom(const Base::Color& c)
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{
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float r = 1.0F - c.r;
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r = r < 0.5F ? 0.0F : 1.0F;
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@@ -588,7 +588,7 @@ void ViewProviderMesh::tryColorPerVertexOrFace(bool on)
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}
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else {
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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const App::Color& c = ShapeAppearance.getDiffuseColor();
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const Base::Color& c = ShapeAppearance.getDiffuseColor();
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pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
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pcShapeMaterial->transparency.setValue(Base::fromPercent(Transparency.getValue()));
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}
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@@ -606,7 +606,7 @@ void ViewProviderMesh::setColorPerFace(const App::PropertyColorList* prop)
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setDiffuseColor(prop->getValues());
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}
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void ViewProviderMesh::setColorField(const std::vector<App::Color>& val, SoMFColor& field)
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void ViewProviderMesh::setColorField(const std::vector<Base::Color>& val, SoMFColor& field)
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{
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field.setNum(val.size());
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SbColor* col = field.startEditing();
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@@ -619,22 +619,22 @@ void ViewProviderMesh::setColorField(const std::vector<App::Color>& val, SoMFCol
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field.finishEditing();
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}
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void ViewProviderMesh::setAmbientColor(const std::vector<App::Color>& val)
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void ViewProviderMesh::setAmbientColor(const std::vector<Base::Color>& val)
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{
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setColorField(val, pcShapeMaterial->ambientColor);
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}
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void ViewProviderMesh::setDiffuseColor(const std::vector<App::Color>& val)
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void ViewProviderMesh::setDiffuseColor(const std::vector<Base::Color>& val)
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{
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setColorField(val, pcShapeMaterial->diffuseColor);
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}
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void ViewProviderMesh::setSpecularColor(const std::vector<App::Color>& val)
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void ViewProviderMesh::setSpecularColor(const std::vector<Base::Color>& val)
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{
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setColorField(val, pcShapeMaterial->specularColor);
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}
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void ViewProviderMesh::setEmissiveColor(const std::vector<App::Color>& val)
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void ViewProviderMesh::setEmissiveColor(const std::vector<Base::Color>& val)
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{
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setColorField(val, pcShapeMaterial->emissiveColor);
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}
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@@ -1982,7 +1982,7 @@ void ViewProviderMesh::fillHole(Mesh::FacetIndex uFacet)
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void ViewProviderMesh::setFacetTransparency(const std::vector<float>& facetTransparency)
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{
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if (pcShapeMaterial->diffuseColor.getNum() != int(facetTransparency.size())) {
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App::Color c = ShapeAppearance.getDiffuseColor();
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Base::Color c = ShapeAppearance.getDiffuseColor();
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pcShapeMaterial->diffuseColor.setNum(facetTransparency.size());
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SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
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for (std::size_t index = 0; index < facetTransparency.size(); ++index) {
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@@ -2004,7 +2004,7 @@ void ViewProviderMesh::setFacetTransparency(const std::vector<float>& facetTrans
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void ViewProviderMesh::resetFacetTransparency()
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{
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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App::Color c = ShapeAppearance.getDiffuseColor();
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Base::Color c = ShapeAppearance.getDiffuseColor();
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pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
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pcShapeMaterial->transparency.setValue(0);
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}
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@@ -2032,8 +2032,8 @@ void ViewProviderMesh::removeFacets(const std::vector<Mesh::FacetIndex>& facets)
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// switch off coloring mode
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Coloring.setValue(false);
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const std::vector<App::Color>& colors = prop->getValues();
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std::vector<App::Color> valid_colors;
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const std::vector<Base::Color>& colors = prop->getValues();
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std::vector<Base::Color> valid_colors;
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valid_colors.reserve(kernel->countPoints() - invalid);
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std::size_t numPoints = pointDegree.size();
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for (std::size_t index = 0; index < numPoints; index++) {
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@@ -2054,8 +2054,8 @@ void ViewProviderMesh::removeFacets(const std::vector<Mesh::FacetIndex>& facets)
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validFacets[it] = false;
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}
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const std::vector<App::Color>& colors = prop->getValues();
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std::vector<App::Color> valid_colors;
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const std::vector<Base::Color>& colors = prop->getValues();
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std::vector<Base::Color> valid_colors;
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valid_colors.reserve(colors.size());
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std::size_t numColors = colors.size();
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for (std::size_t index = 0; index < numColors; index++) {
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@@ -2112,7 +2112,7 @@ void ViewProviderMesh::deselectFacet(Mesh::FacetIndex facet)
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highlightSelection();
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}
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else {
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App::Color c = ShapeAppearance.getDiffuseColor();
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Base::Color c = ShapeAppearance.getDiffuseColor();
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pcShapeMaterial->diffuseColor.set1Value(facet, c.r, c.g, c.b);
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}
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}
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@@ -2280,7 +2280,7 @@ void ViewProviderMesh::highlightSelection()
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// Colorize the selection
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pcMatBinding->value = SoMaterialBinding::PER_FACE;
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App::Color c = ShapeAppearance.getDiffuseColor();
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Base::Color c = ShapeAppearance.getDiffuseColor();
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int uCtFacets = (int)rMesh.countFacets();
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pcShapeMaterial->diffuseColor.setNum(uCtFacets);
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@@ -2296,7 +2296,7 @@ void ViewProviderMesh::highlightSelection()
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void ViewProviderMesh::unhighlightSelection()
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{
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App::Color c = ShapeAppearance.getDiffuseColor();
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Base::Color c = ShapeAppearance.getDiffuseColor();
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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pcShapeMaterial->diffuseColor.setNum(1);
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pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
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@@ -2358,13 +2358,13 @@ void ViewProviderMesh::setHighlightedSegments(bool on)
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void ViewProviderMesh::highlightSegments()
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{
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std::vector<App::Color> colors;
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std::vector<Base::Color> colors;
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const Mesh::MeshObject& rMesh = getMeshObject();
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unsigned long numSegm = rMesh.countSegments();
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colors.resize(numSegm, this->ShapeAppearance.getDiffuseColor());
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for (unsigned long i = 0; i < numSegm; i++) {
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App::Color col;
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Base::Color col;
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if (col.fromHexString(rMesh.getSegment(i).getColor())) {
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colors[i] = col;
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}
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@@ -2373,7 +2373,7 @@ void ViewProviderMesh::highlightSegments()
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highlightSegments(colors);
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}
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void ViewProviderMesh::highlightSegments(const std::vector<App::Color>& colors)
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void ViewProviderMesh::highlightSegments(const std::vector<Base::Color>& colors)
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{
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const Mesh::MeshObject& rMesh = getMeshObject();
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unsigned long numSegm = rMesh.countSegments();
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