Sketcher: fix reversed geometry and rotated arcs

Fixes a bug where an arc, ellipse, or arc-of-ellipse, being reversed in
XY plane, behaved badly in sketcher (see forum thread "Sketch: how to
handle reversed external arcs?"
http://forum.freecadweb.org/viewtopic.php?f=10&t=9130 ).
Also fixes a problem with rotated arcs (see forum thread "Rotating Arc
in Sketcher"
http://forum.freecadweb.org/viewtopic.php?f=22&t=9145#p74262 ).

This is done by adding an emulation flag to a few methods in
Part::GeomXXX, which makes the shape to pretend being non-reversed
(CCW). This causes endpoints of reversed arcs of circles lineked as
external geometry to swap, causing broken sketches sometimes.
This commit is contained in:
DeepSOIC
2015-01-25 00:24:06 +03:00
committed by wmayer
parent 3d26960f4a
commit 1bbc764e9e
11 changed files with 451 additions and 172 deletions

View File

@@ -994,12 +994,12 @@ protected:
else if (geom->getTypeId() == Part::GeomArcOfCircle::getClassTypeId()) {
const Part::GeomArcOfCircle *arcSeg = dynamic_cast<const Part::GeomArcOfCircle *>(geom);
if (PosId == Sketcher::start) {
EditCurve[0] = Base::Vector2D(arcSeg->getStartPoint().x,arcSeg->getStartPoint().y);
dirVec = Base::Vector3d(0.f,0.f,-1.0) % (arcSeg->getStartPoint()-arcSeg->getCenter());
EditCurve[0] = Base::Vector2D(arcSeg->getStartPoint(/*emulateCCW=*/true).x,arcSeg->getStartPoint(/*emulateCCW=*/true).y);
dirVec = Base::Vector3d(0.f,0.f,-1.0) % (arcSeg->getStartPoint(/*emulateCCW=*/true)-arcSeg->getCenter());
}
else {
EditCurve[0] = Base::Vector2D(arcSeg->getEndPoint().x,arcSeg->getEndPoint().y);
dirVec = Base::Vector3d(0.f,0.f,1.0) % (arcSeg->getEndPoint()-arcSeg->getCenter());
EditCurve[0] = Base::Vector2D(arcSeg->getEndPoint(/*emulateCCW=*/true).x,arcSeg->getEndPoint(/*emulateCCW=*/true).y);
dirVec = Base::Vector3d(0.f,0.f,1.0) % (arcSeg->getEndPoint(/*emulateCCW=*/true)-arcSeg->getCenter());
}
}
dirVec.Normalize();