Fix Section arrows,xDir,label

This commit is contained in:
WandererFan
2016-08-30 20:20:42 -04:00
parent 32ba9c202d
commit 1bf2dc7411
12 changed files with 179 additions and 146 deletions

View File

@@ -118,7 +118,7 @@ DrawViewPart::DrawViewPart(void) : geometryObject(0)
ADD_PROPERTY_TYPE(ShowSectionLine ,(true) ,lgroup,App::Prop_None,"Show/hide section line if applicable");
ADD_PROPERTY_TYPE(HorizSectionLine ,(true) ,lgroup,App::Prop_None,"Section line is horizontal");
ADD_PROPERTY_TYPE(ArrowUpSection ,(true) ,lgroup,App::Prop_None,"Section line arrows point up");
ADD_PROPERTY_TYPE(ArrowUpSection ,(false) ,lgroup,App::Prop_None,"Section line arrows point up");
ADD_PROPERTY_TYPE(SymbolSection,("A") ,lgroup,App::Prop_None,"Section identifier");
@@ -133,6 +133,7 @@ DrawViewPart::~DrawViewPart()
App::DocumentObjectExecReturn *DrawViewPart::execute(void)
{
//Base::Console().Message("TRACE - DVP::execute: %s\n",getNameInDocument());
App::DocumentObject *link = Source.getValue();
if (!link) {
return new App::DocumentObjectExecReturn("FVP - No Source object linked");
@@ -175,7 +176,7 @@ App::DocumentObjectExecReturn *DrawViewPart::execute(void)
}
// There is a guaranteed change so check any references linked to this and touch
// We need to update all views pointing at this (ProjectionGroup, ClipGroup, etc)
// We need to update all views pointing at this (ProjectionGroup, ClipGroup, Section, etc)
std::vector<App::DocumentObject*> parent = getInList();
for (std::vector<App::DocumentObject*>::iterator it = parent.begin(); it != parent.end(); ++it) {
if ((*it)->getTypeId().isDerivedFrom(DrawView::getClassTypeId())) {
@@ -188,18 +189,33 @@ App::DocumentObjectExecReturn *DrawViewPart::execute(void)
short DrawViewPart::mustExecute() const
{
short result = (Direction.isTouched() ||
XAxisDirection.isTouched() ||
Source.isTouched() ||
Scale.isTouched() ||
ScaleType.isTouched() ||
ShowHiddenLines.isTouched() ||
ShowSmoothLines.isTouched() ||
ShowSeamLines.isTouched() ||
LineWidth.isTouched() ||
Tolerance.isTouched() ||
HiddenWidth.isTouched());
return result;
short result = 0;
if (!isRestoring()) {
result = (Direction.isTouched() ||
XAxisDirection.isTouched() ||
Source.isTouched() ||
Scale.isTouched() ||
ScaleType.isTouched() ||
Tolerance.isTouched() ||
ShowHiddenLines.isTouched() ||
ShowSmoothLines.isTouched() ||
ShowSeamLines.isTouched() ||
LineWidth.isTouched() ||
HiddenWidth.isTouched() ||
ShowCenters.isTouched() ||
CenterScale.isTouched() ||
ShowSectionLine.isTouched() ||
HorizSectionLine.isTouched() ||
ArrowUpSection.isTouched() ||
SymbolSection.isTouched() ||
HorizCenterLine.isTouched() ||
VertCenterLine.isTouched());
}
if (result) {
return result;
}
return TechDraw::DrawView::mustExecute();
}
void DrawViewPart::onChanged(const App::Property* prop)
@@ -545,22 +561,36 @@ Base::Vector3d DrawViewPart::getValidXDir() const
{
Base::Vector3d X(1.0,0.0,0.0);
Base::Vector3d Y(0.0,1.0,0.0);
Base::Vector3d Z(0.0,0.0,1.0);
Base::Vector3d xDir = XAxisDirection.getValue();
if (xDir.Length() < Precision::Confusion()) {
Base::Console().Warning("XAxisDirection has zero length - using (1,0,0)\n");
xDir = X;
}
double xLength = xDir.Length();
xDir.Normalize();
Base::Vector3d viewDir = Direction.getValue();
if ((xDir - viewDir).Length() < Precision::Confusion()) {
if (xDir == X) {
xDir = Y;
}else{
xDir = X;
viewDir.Normalize();
Base::Vector3d randomDir(0.0,0.0,0.0);
if (xDir == viewDir) {
randomDir = Y;
if (randomDir == xDir) {
randomDir = X;
}
Base::Console().Warning("XAxisDirection cannot equal Direction - using (%.3f,%.3f%.3f)\n",
xDir.x,xDir.y,xDir.z);
xDir = randomDir;
Base::Console().Warning("XAxisDirection cannot equal +/- Direction - using (%.3f,%.3f%.3f)\n",
xDir.x,xDir.y,xDir.z);
} else if (xDir == (-1.0 * viewDir)) {
randomDir = Y;
if ((xDir == randomDir) ||
(xDir == (-1.0 * randomDir))) {
randomDir = X;
}
xDir = randomDir;
Base::Console().Warning("XAxisDirection cannot equal +/- Direction - using (%.3f,%.3f%.3f)\n",
xDir.x,xDir.y,xDir.z);
}
return xDir;
return xLength * xDir;
}
void DrawViewPart::saveParamSpace(const Base::Vector3d& direction,