Material: Use QStringLiteral

This commit is contained in:
Benjamin Bræstrup Sayoc
2025-02-09 18:16:01 +01:00
parent e2baa03d24
commit 1c0774563d
6 changed files with 35 additions and 35 deletions

View File

@@ -190,17 +190,17 @@ std::shared_ptr<Material> MaterialManager::defaultMaterial()
material = manager.getMaterial(QLatin1String("7f9fd73b-50c9-41d8-b7b2-575a030c1eeb"));
}
if (material->hasAppearanceModel(ModelUUIDs::ModelUUID_Rendering_Basic)) {
material->getAppearanceProperty(QString::fromLatin1("DiffuseColor"))
material->getAppearanceProperty(QStringLiteral("DiffuseColor"))
->setColor(mat->diffuseColor);
material->getAppearanceProperty(QString::fromLatin1("AmbientColor"))
material->getAppearanceProperty(QStringLiteral("AmbientColor"))
->setColor(mat->ambientColor);
material->getAppearanceProperty(QString::fromLatin1("EmissiveColor"))
material->getAppearanceProperty(QStringLiteral("EmissiveColor"))
->setColor(mat->emissiveColor);
material->getAppearanceProperty(QString::fromLatin1("SpecularColor"))
material->getAppearanceProperty(QStringLiteral("SpecularColor"))
->setColor(mat->specularColor);
material->getAppearanceProperty(QString::fromLatin1("Transparency"))
material->getAppearanceProperty(QStringLiteral("Transparency"))
->setFloat(mat->transparency);
material->getAppearanceProperty(QString::fromLatin1("Shininess"))
material->getAppearanceProperty(QStringLiteral("Shininess"))
->setFloat(mat->shininess);
}