Material: Use QStringLiteral
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@@ -190,17 +190,17 @@ std::shared_ptr<Material> MaterialManager::defaultMaterial()
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material = manager.getMaterial(QLatin1String("7f9fd73b-50c9-41d8-b7b2-575a030c1eeb"));
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}
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if (material->hasAppearanceModel(ModelUUIDs::ModelUUID_Rendering_Basic)) {
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material->getAppearanceProperty(QString::fromLatin1("DiffuseColor"))
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material->getAppearanceProperty(QStringLiteral("DiffuseColor"))
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->setColor(mat->diffuseColor);
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material->getAppearanceProperty(QString::fromLatin1("AmbientColor"))
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material->getAppearanceProperty(QStringLiteral("AmbientColor"))
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->setColor(mat->ambientColor);
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material->getAppearanceProperty(QString::fromLatin1("EmissiveColor"))
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material->getAppearanceProperty(QStringLiteral("EmissiveColor"))
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->setColor(mat->emissiveColor);
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material->getAppearanceProperty(QString::fromLatin1("SpecularColor"))
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material->getAppearanceProperty(QStringLiteral("SpecularColor"))
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->setColor(mat->specularColor);
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material->getAppearanceProperty(QString::fromLatin1("Transparency"))
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material->getAppearanceProperty(QStringLiteral("Transparency"))
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->setFloat(mat->transparency);
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material->getAppearanceProperty(QString::fromLatin1("Shininess"))
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material->getAppearanceProperty(QStringLiteral("Shininess"))
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->setFloat(mat->shininess);
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}
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