Points: translate doxygen from DE to EN + fix superfluous whitespace (#5287)

* Points: translate doxygen from DE to EN + fix superfluous whitespace

For the purpose of making the source documentation uniform, source comments in this file were translated to english.

* Points: remove superfluous whitespace

* Fix left over DE to EN translations (from Cam and Mesh code)
This commit is contained in:
luzpaz
2021-12-25 14:41:12 -05:00
committed by GitHub
parent 5923ce1858
commit 1c83d8fedd
20 changed files with 125 additions and 125 deletions

View File

@@ -140,7 +140,7 @@ PointKernel::size_type PointKernel::countValid(void) const
{
size_type num = 0;
for (const_point_iterator it = begin(); it != end(); ++it) {
if (!(boost::math::isnan(it->x) ||
if (!(boost::math::isnan(it->x) ||
boost::math::isnan(it->y) ||
boost::math::isnan(it->z)))
num++;
@@ -153,7 +153,7 @@ std::vector<PointKernel::value_type> PointKernel::getValidPoints() const
std::vector<PointKernel::value_type> valid;
valid.reserve(countValid());
for (const_point_iterator it = begin(); it != end(); ++it) {
if (!(boost::math::isnan(it->x) ||
if (!(boost::math::isnan(it->x) ||
boost::math::isnan(it->y) ||
boost::math::isnan(it->z)))
valid.emplace_back(
@@ -168,7 +168,7 @@ void PointKernel::Save (Base::Writer &writer) const
{
if (!writer.isForceXML()) {
writer.Stream() << writer.ind()
<< "<Points file=\"" << writer.addFile(writer.ObjectName.c_str(), this) << "\" "
<< "<Points file=\"" << writer.addFile(writer.ObjectName.c_str(), this) << "\" "
<< "mtrx=\"" << _Mtrx.toString() << "\"/>" << std::endl;
}
}
@@ -220,7 +220,7 @@ void PointKernel::save(const char* file) const
save(out);
}
void PointKernel::load(const char* file)
void PointKernel::load(const char* file)
{
PointsAlgos::Load(*this,file);
}
@@ -267,7 +267,7 @@ PointKernel::const_point_iterator::const_point_iterator
//{
//}
PointKernel::const_point_iterator&
PointKernel::const_point_iterator&
PointKernel::const_point_iterator::operator=(const PointKernel::const_point_iterator& pi)
{
this->_kernel = pi._kernel;

View File

@@ -114,7 +114,7 @@ private:
std::vector<value_type> _Points;
public:
/// number of points stored
/// number of points stored
size_type size(void) const {return this->_Points.size();}
size_type countValid(void) const;
std::vector<value_type> getValidPoints() const;
@@ -195,4 +195,4 @@ public:
} // namespace Points
#endif // POINTS_POINTPROPERTIES_H
#endif // POINTS_POINTPROPERTIES_H

View File

@@ -277,7 +277,7 @@ protected:
}
virtual pos_type seekoff(std::streambuf::off_type off,
std::ios_base::seekdir way,
std::ios_base::openmode =
std::ios_base::openmode =
std::ios::in | std::ios::out) {
int p_pos=-1;
if (way == std::ios_base::beg)
@@ -310,7 +310,7 @@ private:
};
//Taken from https://github.com/PointCloudLibrary/pcl/blob/master/io/src/lzf.cpp
unsigned int
unsigned int
lzfDecompress (const void *const in_data, unsigned int in_len,
void *out_data, unsigned int out_len)
{

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@@ -176,4 +176,4 @@ public:
} // namespace Points
#endif
#endif

View File

@@ -45,7 +45,7 @@ using namespace Points;
PROPERTY_SOURCE(Points::Feature, App::GeoFeature)
Feature::Feature()
Feature::Feature()
{
ADD_PROPERTY(Points, (PointKernel()));
}
@@ -90,7 +90,7 @@ void Feature::onChanged(const App::Property* prop)
if (p != this->Placement.getValue())
this->Placement.setValue(p);
}
GeoFeature::onChanged(prop);
}

View File

@@ -87,4 +87,4 @@ typedef App::FeaturePythonT<Feature> FeaturePython;
} //namespace Points
#endif
#endif

View File

@@ -96,7 +96,7 @@ void PointsGrid::Attach (const PointKernel &rclM)
void PointsGrid::Clear (void)
{
_aulGrid.clear();
_pclPoints = NULL;
_pclPoints = NULL;
}
void PointsGrid::Rebuild (unsigned long ulX, unsigned long ulY, unsigned long ulZ)
@@ -128,19 +128,19 @@ void PointsGrid::InitGrid (void)
unsigned long i, j;
// Grid Laengen berechnen wenn nicht initialisiert
// Calculate grid lengths if not initialized
//
if ((_ulCtGridsX == 0) || (_ulCtGridsY == 0) || (_ulCtGridsZ == 0))
CalculateGridLength(POINTS_CT_GRID, POINTS_MAX_GRIDS);
// Grid Laengen und Offset bestimmen
// Determine the grid length and offset
//
{
Base::BoundBox3d clBBPts;// = _pclPoints->GetBoundBox();
for (PointKernel::const_iterator it = _pclPoints->begin(); it != _pclPoints->end(); ++it )
clBBPts.Add(*it);
double fLengthX = clBBPts.LengthX();
double fLengthX = clBBPts.LengthX();
double fLengthY = clBBPts.LengthY();
double fLengthZ = clBBPts.LengthZ();
@@ -162,7 +162,7 @@ void PointsGrid::InitGrid (void)
}
}
// Daten-Struktur anlegen
// Create data structure
_aulGrid.clear();
_aulGrid.resize(_ulCtGridsX);
for (i = 0; i < _ulCtGridsX; i++)
@@ -176,10 +176,10 @@ void PointsGrid::InitGrid (void)
unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<unsigned long> &raulElements, bool bDelDoubles) const
{
unsigned long i, j, k, ulMinX, ulMinY, ulMinZ, ulMaxX, ulMaxY, ulMaxZ;
raulElements.clear();
// Grid-Boxen zur naehreren Auswahl
// Grid boxes for a more detailed selection
Position(Base::Vector3d(rclBB.MinX, rclBB.MinY, rclBB.MinZ), ulMinX, ulMinY, ulMinZ);
Position(Base::Vector3d(rclBB.MaxX, rclBB.MaxY, rclBB.MaxZ), ulMaxX, ulMaxY, ulMaxZ);
@@ -192,13 +192,13 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<uns
raulElements.insert(raulElements.end(), _aulGrid[i][j][k].begin(), _aulGrid[i][j][k].end());
}
}
}
}
if (bDelDoubles == true)
{
// doppelte Nennungen entfernen
// remove duplicate mentions
std::sort(raulElements.begin(), raulElements.end());
raulElements.erase(std::unique(raulElements.begin(), raulElements.end()), raulElements.end());
raulElements.erase(std::unique(raulElements.begin(), raulElements.end()), raulElements.end());
}
return raulElements.size();
@@ -212,7 +212,7 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<uns
raulElements.clear();
// Grid-Boxen zur naehreren Auswahl
// Grid boxes for a more detailed selection
Position(Base::Vector3d(rclBB.MinX, rclBB.MinY, rclBB.MinZ), ulMinX, ulMinY, ulMinZ);
Position(Base::Vector3d(rclBB.MaxX, rclBB.MaxY, rclBB.MaxZ), ulMaxX, ulMaxY, ulMaxZ);
@@ -226,13 +226,13 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<uns
raulElements.insert(raulElements.end(), _aulGrid[i][j][k].begin(), _aulGrid[i][j][k].end());
}
}
}
}
if (bDelDoubles == true)
{
// doppelte Nennungen entfernen
// remove duplicate mentions
std::sort(raulElements.begin(), raulElements.end());
raulElements.erase(std::unique(raulElements.begin(), raulElements.end()), raulElements.end());
raulElements.erase(std::unique(raulElements.begin(), raulElements.end()), raulElements.end());
}
return raulElements.size();
@@ -241,10 +241,10 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<uns
unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::set<unsigned long> &raulElements) const
{
unsigned long i, j, k, ulMinX, ulMinY, ulMinZ, ulMaxX, ulMaxY, ulMaxZ;
raulElements.clear();
// Grid-Boxen zur naehreren Auswahl
// Grid boxes for a more detailed selection
Position(Base::Vector3d(rclBB.MinX, rclBB.MinY, rclBB.MinZ), ulMinX, ulMinY, ulMinZ);
Position(Base::Vector3d(rclBB.MaxX, rclBB.MaxY, rclBB.MaxZ), ulMaxX, ulMaxY, ulMaxZ);
@@ -257,7 +257,7 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::set<unsign
raulElements.insert(_aulGrid[i][j][k].begin(), _aulGrid[i][j][k].end());
}
}
}
}
return raulElements.size();
}
@@ -282,9 +282,9 @@ void PointsGrid::Position (const Base::Vector3d &rclPoint, unsigned long &rulX,
void PointsGrid::CalculateGridLength (unsigned long ulCtGrid, unsigned long ulMaxGrids)
{
// Grid Laengen bzw. Anzahl der Grids pro Dimension berechnen
// pro Grid sollen ca. 10 (?!?!) Facets liegen
// bzw. max Grids sollten 10000 nicht ueberschreiten
// Calculate grid lengths or number of grids per dimension
// There should be about 10 (?!?!) facets per grid
// or max grids should not exceed 10000
Base::BoundBox3d clBBPtsEnlarged;// = _pclPoints->GetBoundBox();
for (PointKernel::const_iterator it = _pclPoints->begin(); it != _pclPoints->end(); ++it )
clBBPtsEnlarged.Add(*it);
@@ -319,9 +319,9 @@ void PointsGrid::CalculateGridLength (int iCtGridPerAxis)
return;
}
// Grid Laengen bzw. Anzahl der Grids pro Dimension berechnen
// pro Grid sollen ca. 10 (?!?!) Facets liegen
// bzw. max Grids sollten 10000 nicht ueberschreiten
// Calculate grid lengths or number of grids per dimension
// There should be about 10 (?!?!) facets per grid
// or max grids should not exceed 10000
Base::BoundBox3d clBBPts;// = _pclPoints->GetBoundBox();
for (PointKernel::const_iterator it = _pclPoints->begin(); it != _pclPoints->end(); ++it )
clBBPts.Add(*it);
@@ -342,21 +342,21 @@ void PointsGrid::CalculateGridLength (int iCtGridPerAxis)
int iMaxGrids = 1;
if (bLenghtXisZero)
iFlag += 1;
if (bLenghtXisZero)
iFlag += 1;
else
iMaxGrids *= iCtGridPerAxis;
if (bLenghtYisZero)
if (bLenghtYisZero)
iFlag += 2;
else
iMaxGrids *= iCtGridPerAxis;
if (bLenghtZisZero)
iFlag += 4;
iFlag += 4;
else
iMaxGrids *= iCtGridPerAxis;
unsigned long ulGridsFacets = 10;
double fFactorVolumen = 40.0;
@@ -378,12 +378,12 @@ void PointsGrid::CalculateGridLength (int iCtGridPerAxis)
_ulCtGridsX = std::max<unsigned long>((unsigned long)(fLenghtX / fLengthGrid), 1);
_ulCtGridsY = std::max<unsigned long>((unsigned long)(fLenghtY / fLengthGrid), 1);
_ulCtGridsZ = std::max<unsigned long>((unsigned long)(fLenghtZ / fLengthGrid), 1);
} break;
case 1:
{
_ulCtGridsX = 1; // bLenghtXisZero
double fArea = fLenghtY * fLenghtZ;
double fAreaGrid = (fArea * ulGridsFacets) / (fFactorArea * _ulCtElements);
@@ -399,7 +399,7 @@ void PointsGrid::CalculateGridLength (int iCtGridPerAxis)
case 2:
{
_ulCtGridsY = 1; // bLenghtYisZero
double fArea = fLenghtX * fLenghtZ;
double fAreaGrid = (fArea * ulGridsFacets) / (fFactorArea * _ulCtElements);
@@ -421,7 +421,7 @@ void PointsGrid::CalculateGridLength (int iCtGridPerAxis)
case 4:
{
_ulCtGridsZ = 1; // bLenghtZisZero
double fArea = fLenghtX * fLenghtY;
double fAreaGrid = (fArea * ulGridsFacets) / (fFactorArea * _ulCtElements);
@@ -461,7 +461,7 @@ void PointsGrid::SearchNearestFromPoint (const Base::Vector3d &rclPt, std::set<u
Base::BoundBox3d clBB = GetBoundBox();
if (clBB.IsInBox(rclPt) == true)
{ // Punkt liegt innerhalb
{ // Point lies within
unsigned long ulX, ulY, ulZ;
Position(rclPt, ulX, ulY, ulZ);
//int nX = ulX, nY = ulY, nZ = ulZ;
@@ -471,7 +471,7 @@ void PointsGrid::SearchNearestFromPoint (const Base::Vector3d &rclPt, std::set<u
GetHull(ulX, ulY, ulZ, ulLevel, raclInd);
}
else
{ // Punkt ausserhalb
{ // Point outside
Base::BoundBox3d::SIDE tSide = clBB.GetSideFromRay(rclPt, clBB.GetCenter() - rclPt);
switch (tSide)
{
@@ -566,7 +566,7 @@ void PointsGrid::SearchNearestFromPoint (const Base::Vector3d &rclPt, std::set<u
}
}
void PointsGrid::GetHull (unsigned long ulX, unsigned long ulY, unsigned long ulZ,
void PointsGrid::GetHull (unsigned long ulX, unsigned long ulY, unsigned long ulZ,
unsigned long ulDistance, std::set<unsigned long> &raclInd) const
{
int nX1 = std::max<int>(0, int(ulX) - int(ulDistance));
@@ -616,7 +616,7 @@ void PointsGrid::GetHull (unsigned long ulX, unsigned long ulY, unsigned long ul
}
}
unsigned long PointsGrid::GetElements (unsigned long ulX, unsigned long ulY, unsigned long ulZ,
unsigned long PointsGrid::GetElements (unsigned long ulX, unsigned long ulY, unsigned long ulZ,
std::set<unsigned long> &raclInd) const
{
const std::set<unsigned long> &rclSet = _aulGrid[ulX][ulY][ulZ];
@@ -656,7 +656,7 @@ void PointsGrid::Validate (void)
bool PointsGrid::Verify() const
{
if ( !_pclPoints )
if ( !_pclPoints )
return false; // no point cloud attached
if (_pclPoints->size() != _ulCtElements)
return false; // not up-to-date
@@ -682,8 +682,8 @@ void PointsGrid::RebuildGrid (void)
_ulCtElements = _pclPoints->size();
InitGrid();
// Daten-Struktur fuellen
// Fill data structure
unsigned long i = 0;
for (PointKernel::const_iterator it = _pclPoints->begin(); it != _pclPoints->end(); ++it )
@@ -741,24 +741,24 @@ bool PointsGridIterator::InitOnRay (const Base::Vector3d &rclPt, const Base::Vec
_fMaxSearchArea = FLOAT_MAX;
raulElements.clear();
raulElements.clear();
_clPt = rclPt;
_clDir = rclDir;
_bValidRay = false;
// liegt Punkt innerhalb globalen BB
// point lies within global BB
if ((_rclGrid.GetBoundBox().IsInBox(rclPt)) == true)
{ // Voxel bestimmen, indem der Startpunkt liegt
{ // determine the voxel by the starting point
_rclGrid.Position(rclPt, _ulX, _ulY, _ulZ);
raulElements.insert(raulElements.end(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].end());
_bValidRay = true;
}
else
{ // Startpunkt ausserhalb
{ // StartPoint outside
Base::Vector3d cP0, cP1;
if (_rclGrid.GetBoundBox().IntersectWithLine(rclPt, rclDir, cP0, cP1) == true)
{ // naechsten Punkt bestimmen
{ // determine the next point
if ((cP0 - rclPt).Length() < (cP1 - rclPt).Length())
_rclGrid.Position(cP0, _ulX, _ulY, _ulZ);
else
@@ -775,16 +775,16 @@ bool PointsGridIterator::InitOnRay (const Base::Vector3d &rclPt, const Base::Vec
bool PointsGridIterator::NextOnRay (std::vector<unsigned long> &raulElements)
{
if (_bValidRay == false)
return false; // nicht initialisiert oder Strahl ausgetreten
return false; // not initialized or beam exited
raulElements.clear();
Base::Vector3d clIntersectPoint;
// naechstes anliegende BB auf dem Suchstrahl suchen
// Look for the next adjacent BB on the search beam
Base::BoundBox3d::SIDE tSide = _rclGrid.GetBoundBox(_ulX, _ulY, _ulZ).GetSideFromRay(_clPt, _clDir, clIntersectPoint);
// Suchbereich
// Search area
//
if ((_clPt-clIntersectPoint).Length() > _fMaxSearchArea)
{
@@ -815,10 +815,10 @@ bool PointsGridIterator::NextOnRay (std::vector<unsigned long> &raulElements)
if ((_bValidRay == true) && (_rclGrid.CheckPos(_ulX, _ulY, _ulZ) == true))
{
GridElement pos(_ulX, _ulY, _ulZ); _cSearchPositions.insert(pos);
raulElements.insert(raulElements.end(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].end());
raulElements.insert(raulElements.end(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(), _rclGrid._aulGrid[_ulX][_ulY][_ulZ].end());
}
else
_bValidRay = false; // Strahl ausgetreten
_bValidRay = false; // Beam escaped
return _bValidRay;
}

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@@ -40,7 +40,7 @@ namespace Points {
class PointsGrid;
/**
* The PointsGrid allows to divide a global point cloud into smaller regions of elements depending on the resolution of the grid.
* The PointsGrid allows to divide a global point cloud into smaller regions of elements depending on the resolution of the grid.
* All grid elements in the grid structure have the same size.
*
* Grids can be used within algorithms to avoid to iterate through all elements, so grids can speed up algorithms dramatically.
@@ -66,7 +66,7 @@ public:
//@}
public:
/** Attaches the point kernel to this grid, an already attached point cloud gets detached. The grid gets rebuilt
/** Attaches the point kernel to this grid, an already attached point cloud gets detached. The grid gets rebuilt
* automatically. */
virtual void Attach (const PointKernel &rclM);
/** Rebuilds the grid structure. */
@@ -114,7 +114,7 @@ public:
virtual void Validate (void);
/** Verifies the grid structure and returns false if inconsistencies are found. */
virtual bool Verify() const;
/** Returns the indices of the grid this point lies in. If the point is outside the grid then the indices of
/** Returns the indices of the grid this point lies in. If the point is outside the grid then the indices of
* the nearest grid element are taken.*/
virtual void Position (const Base::Vector3d &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const;
/** Returns the indices of the elements in the given grid. */
@@ -150,7 +150,7 @@ protected:
double _fGridLenY; /**< Length of grid elements in y. */
double _fGridLenZ; /**< Length of grid elements in z. */
double _fMinX; /**< Grid null position in x. */
double _fMinY; /**< Grid null position in y. */
double _fMinY; /**< Grid null position in y. */
double _fMinZ; /**< Grid null position in z. */
// friends
@@ -160,7 +160,7 @@ protected:
public:
protected:
/** Adds a new point element to the grid structure. \a rclPt is the geometric point and \a ulPtIndex
/** Adds a new point element to the grid structure. \a rclPt is the geometric point and \a ulPtIndex
* the corresponding index in the point kernel. */
void AddPoint (const Base::Vector3d &rclPt, unsigned long ulPtIndex, float fEpsilon = 0.0f);
/** Returns the grid numbers to the given point \a rclPoint. */
@@ -189,7 +189,7 @@ public:
/** Sets the iterator to the first element*/
void Init (void)
{ _ulX = _ulY = _ulZ = 0; }
/** Checks if the iterator has not yet reached the end position. */
/** Checks if the iterator has not yet reached the end position. */
bool More (void) const
{ return (_ulZ < _rclGrid._ulCtGridsZ); }
/** Go to the next grid. */
@@ -209,7 +209,7 @@ public:
/** Searches for facets around the ray. */
bool NextOnRay (std::vector<unsigned long> &raulElements);
//@}
/** Returns the grid number of the current position. */
void GetGridPos (unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const
{ rulX = _ulX; rulY = _ulY; rulZ = _ulZ; }
@@ -218,13 +218,13 @@ protected:
const PointsGrid& _rclGrid; /**< The point grid. */
unsigned long _ulX; /**< Number of grids in x. */
unsigned long _ulY; /**< Number of grids in y. */
unsigned long _ulZ; /**< Number of grids in z. */
unsigned long _ulZ; /**< Number of grids in z. */
Base::Vector3d _clPt; /**< Base point of search ray. */
Base::Vector3d _clDir; /**< Direction of search ray. */
bool _bValidRay; /**< Search ray ok? */
float _fMaxSearchArea;
/** Checks if a grid position is already visited by NextOnRay(). */
struct GridElement
struct GridElement
{
GridElement( unsigned long x, unsigned long y, unsigned long z)
{ this->x = x; this->y = y; this->z = z; }
@@ -232,7 +232,7 @@ protected:
{
if ( x == pos.x)
{ if ( y == pos.y) return z < pos.z; else return y < pos.y; }
else
else
{ return x < pos.x; }
}
private:
@@ -246,7 +246,7 @@ protected:
inline Base::BoundBox3d PointsGrid::GetBoundBox (unsigned long ulX, unsigned long ulY, unsigned long ulZ) const
{
double fX, fY, fZ;
fX = _fMinX + (double(ulX) * _fGridLenX);
fY = _fMinY + (double(ulY) * _fGridLenY);
fZ = _fMinZ + (double(ulZ) * _fGridLenZ);

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@@ -43,7 +43,7 @@ std::string PointsPy::representation(void) const
PyObject *PointsPy::PyMake(struct _typeobject *, PyObject *, PyObject *) // Python wrapper
{
// create a new instance of PointsPy and the Twin object
// create a new instance of PointsPy and the Twin object
return new PointsPy(new PointKernel);
}
@@ -51,7 +51,7 @@ PyObject *PointsPy::PyMake(struct _typeobject *, PyObject *, PyObject *) // Pyt
int PointsPy::PyInit(PyObject* args, PyObject* /*kwd*/)
{
PyObject *pcObj=0;
if (!PyArg_ParseTuple(args, "|O", &pcObj)) // convert args: Python->C
if (!PyArg_ParseTuple(args, "|O", &pcObj)) // convert args: Python->C
return -1; // NULL triggers exception
// if no mesh is given
@@ -93,26 +93,26 @@ PyObject* PointsPy::read(PyObject * args)
{
const char* Name;
if (!PyArg_ParseTuple(args, "s",&Name))
return NULL;
return NULL;
PY_TRY {
getPointKernelPtr()->load(Name);
} PY_CATCH;
Py_Return;
Py_Return;
}
PyObject* PointsPy::write(PyObject * args)
{
const char* Name;
if (!PyArg_ParseTuple(args, "s",&Name))
return NULL;
return NULL;
PY_TRY {
getPointKernelPtr()->save(Name);
} PY_CATCH;
Py_Return;
Py_Return;
}
PyObject* PointsPy::writeInventor(PyObject * args)
@@ -239,7 +239,7 @@ PyObject *PointsPy::getCustomAttributes(const char* /*attr*/) const
int PointsPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/)
{
return 0;
return 0;
}

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@@ -39,7 +39,7 @@ DlgPointsReadImp::DlgPointsReadImp(const char *FileName, QWidget* parent, Qt::W
_FileName = FileName;
}
/*
/*
* Destroys the object and frees any allocated resources
*/
DlgPointsReadImp::~DlgPointsReadImp()

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@@ -34,7 +34,7 @@ class Ui_DlgPointsRead;
/** The points read dialog
*/
class DlgPointsReadImp : public QDialog
{
{
Q_OBJECT
public:

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@@ -21,4 +21,4 @@
***************************************************************************/
#include "PreCompiled.h"
#include "PreCompiled.h"

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@@ -39,7 +39,7 @@
# ifndef NOMINMAX
# define NOMINMAX
# endif
#endif
#endif
#ifdef _PreComp_
@@ -79,4 +79,4 @@
#endif //_PreComp_
#endif // POINTSGUI_PRECOMPILED_H
#endif // POINTSGUI_PRECOMPILED_H

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@@ -183,7 +183,7 @@ void ViewProviderPoints::setDisplayMode(const char* ModeName)
SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
"The number of points (%d) doesn't match with the number of colors (%d).", numPoints, colors->getSize());
#endif
// fallback
// fallback
setDisplayMaskMode("Point");
}
else {
@@ -229,7 +229,7 @@ void ViewProviderPoints::setDisplayMode(const char* ModeName)
SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
"The number of points (%d) doesn't match with the number of normals (%d).", numPoints, normals->getSize());
#endif
// fallback
// fallback
setDisplayMaskMode("Point");
}
else {
@@ -498,7 +498,7 @@ void ViewProviderScattered::cut(const std::vector<SbVec2f>& picked, Gui::View3DI
remainValue.push_back( *jt );
else if (index != *pos)
remainValue.push_back( *jt );
else
else
++pos;
}

View File

@@ -128,7 +128,7 @@ public:
/**
* Extracts the point data from the feature \a pcFeature and creates
* an Inventor node \a SoNode with these data.
* an Inventor node \a SoNode with these data.
*/
virtual void attach(App::DocumentObject *);
/// Update the point representation
@@ -156,7 +156,7 @@ public:
/**
* Extracts the point data from the feature \a pcFeature and creates
* an Inventor node \a SoNode with these data.
* an Inventor node \a SoNode with these data.
*/
virtual void attach(App::DocumentObject *);
/// Update the point representation

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@@ -49,4 +49,4 @@ protected:
} // namespace PointsGui
#endif // POINTS_WORKBENCH_H
#endif // POINTS_WORKBENCH_H