Added spring boundary condition
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81
src/Mod/Fem/App/FemConstraintSpring.cpp
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81
src/Mod/Fem/App/FemConstraintSpring.cpp
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/***************************************************************************
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* Copyright (c) 2021 FreeCAD Developers *
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* Author: Preslav Aleksandrov <preslav.aleksandrov@protonmail.com> *
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* Based on Force constraint by Jan Rheinländer *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <Precision.hxx>
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#include <TopoDS.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Pnt.hxx>
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#endif
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#include "FemConstraintSpring.h"
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using namespace Fem;
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PROPERTY_SOURCE(Fem::ConstraintSpring, Fem::Constraint)
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ConstraintSpring::ConstraintSpring()
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{
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ADD_PROPERTY(normalStiffness,(0.0));
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ADD_PROPERTY(tangentialStiffness,(0.0));
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ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintSpring",
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App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Points where arrows are drawn");
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ADD_PROPERTY_TYPE(Normals,(Base::Vector3d()),"ConstraintSpring",
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App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Normals where symbols are drawn");
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Points.setValues(std::vector<Base::Vector3d>());
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Normals.setValues(std::vector<Base::Vector3d>());
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}
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App::DocumentObjectExecReturn *ConstraintSpring::execute(void)
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{
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return Constraint::execute();
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}
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const char* ConstraintSpring::getViewProviderName(void) const
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{
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return "FemGui::ViewProviderFemConstraintSpring";
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}
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void ConstraintSpring::onChanged(const App::Property* prop)
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{
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Constraint::onChanged(prop);
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if (prop == &References) {
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std::vector<Base::Vector3d> points;
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std::vector<Base::Vector3d> normals;
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int scale = Scale.getValue();
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if (getPoints(points, normals, &scale)) {
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Points.setValues(points);
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Normals.setValues(normals);
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Scale.setValue(scale);
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Points.touch();
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}
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}
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}
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