[TD]handle loose geometry via HLR
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@@ -225,7 +225,7 @@ protected:
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const gp_Ax2& viewAxis);
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virtual TechDraw::GeometryObjectPtr makeGeometryForShape(TopoDS_Shape& shape);//const??
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void partExec(TopoDS_Shape& shape);
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virtual void addShapes2d(void);
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virtual void addPoints(void);
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void extractFaces();
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void findFacesNew(const std::vector<TechDraw::BaseGeomPtr>& goEdges);
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