[TD]handle loose geometry via HLR
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@@ -40,7 +40,7 @@ class TechDrawExport ShapeExtractor
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{
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public:
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static TopoDS_Shape getShapes(const std::vector<App::DocumentObject*> links, bool include2d = true);
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static std::vector<TopoDS_Shape> getShapes2d(const std::vector<App::DocumentObject*> links, bool overridePref = false);
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static std::vector<TopoDS_Shape> getShapes2d(const std::vector<App::DocumentObject*> links);
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static std::vector<TopoDS_Shape> getXShapes(const App::Link* xLink);
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static std::vector<TopoDS_Shape> getShapesFromObject(const App::DocumentObject* docObj);
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static TopoDS_Shape getShapesFused(const std::vector<App::DocumentObject*> links);
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@@ -51,7 +51,6 @@ public:
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static bool isPointType(App::DocumentObject* obj);
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static bool isDraftPoint(App::DocumentObject* obj);
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static Base::Vector3d getLocation3dFromFeat(App::DocumentObject *obj);
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static bool prefAdd2d();
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static TopoDS_Shape stripInfiniteShapes(TopoDS_Shape inShape);
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