[TechDraw] Use templates instead of duplicate code: toGp
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@@ -494,12 +494,10 @@ std::string DrawUtil::formatVector(const Base::Vector3d& v)
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return builder.str();
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}
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std::string DrawUtil::formatVector(const gp_Dir& v)
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template <> // GCC BUG 85282, wanting this to be outside class body
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Base::Vector3d DrawUtil::toVector3d<QPointF>(const QPointF& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals());
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builder << " (" << v.X() << ", " << v.Y() << ", " << v.Z() << ") ";
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return builder.str();
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return Base::Vector3d(v.x(), v.y(), 0);
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}
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std::string DrawUtil::formatVector(const gp_Dir2d& v)
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@@ -669,7 +667,7 @@ Base::Vector3d DrawUtil::vecRotate(Base::Vector3d vec, double angle, Base::Vecto
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gp_Vec DrawUtil::closestBasis(gp_Vec inVec)
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{
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return gp_Vec(togp_Dir(closestBasis(toVector3d(inVec))));
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return gp_Vec(to<gp_Dir>(closestBasis(toVector3d(inVec))));
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}
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//! returns stdX, stdY or stdZ.
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@@ -909,7 +907,7 @@ gp_Vec DrawUtil::maskDirection(gp_Vec inVec, gp_Dir directionToMask)
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Base::Vector3d DrawUtil::maskDirection(Base::Vector3d inVec, Base::Vector3d directionToMask)
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{
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return toVector3d(maskDirection(togp_Vec(inVec), togp_Vec(directionToMask)));
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return toVector3d(maskDirection(to<gp_Vec>(inVec), to<gp_Vec>(directionToMask)));
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}
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//! get the coordinate of inPoint for the cardinal unit direction.
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