+ rename methods in Vector3 class
+ add convenience methods Cross and Dot to Vector3 class + fix bug in DistanceToLineSegment in Vector3 class
This commit is contained in:
@@ -252,7 +252,7 @@ bool MeshGeomFacet::IsPointOf (const Base::Vector3f &rclPoint, float fDistance)
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float fLP, fLE;
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clNorm.Normalize();
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clProjPt.ProjToPlane(_aclPoints[0], clNorm);
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clProjPt.ProjectToPlane(_aclPoints[0], clNorm);
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// Kante P0 --> P1
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@@ -351,7 +351,7 @@ bool MeshGeomFacet::Weights(const Base::Vector3f& rclP, float& w0, float& w1, fl
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void MeshGeomFacet::ProjectPointToPlane (Base::Vector3f &rclPoint) const
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{
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rclPoint.ProjToPlane(_aclPoints[0], GetNormal());
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rclPoint.ProjectToPlane(_aclPoints[0], GetNormal());
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}
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void MeshGeomFacet::ProjectFacetToPlane (MeshGeomFacet &rclFacet) const
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@@ -81,8 +81,8 @@ bool MeshOrientationCollector::Visit (const MeshFacet &rclFacet, const MeshFacet
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// mark this facet as false oriented
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rclFacet.SetFlag(MeshFacet::TMP0);
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_aulIndices.push_back( ulFInd );
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}
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else
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}
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else
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_aulComplement.push_back( ulFInd );
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}
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else {
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@@ -93,8 +93,8 @@ bool MeshOrientationCollector::Visit (const MeshFacet &rclFacet, const MeshFacet
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rclFacet.SetFlag(MeshFacet::TMP0);
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_aulIndices.push_back(ulFInd);
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}
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else
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_aulComplement.push_back( ulFInd );
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else
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_aulComplement.push_back( ulFInd );
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}
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return true;
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@@ -129,26 +129,26 @@ MeshEvalOrientation::~MeshEvalOrientation()
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bool MeshEvalOrientation::Evaluate ()
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{
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const MeshFacetArray& rFAry = _rclMesh.GetFacets();
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MeshFacetArray::_TConstIterator iBeg = rFAry.begin();
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MeshFacetArray::_TConstIterator iEnd = rFAry.end();
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for (MeshFacetArray::_TConstIterator it = iBeg; it != iEnd; ++it) {
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for (int i = 0; i < 3; i++) {
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if (it->_aulNeighbours[i] != ULONG_MAX) {
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const MeshFacet& rclFacet = iBeg[it->_aulNeighbours[i]];
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for (int j = 0; j < 3; j++) {
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if (it->_aulPoints[i] == rclFacet._aulPoints[j]) {
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if ((it->_aulPoints[(i+1)%3] == rclFacet._aulPoints[(j+1)%3]) ||
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(it->_aulPoints[(i+2)%3] == rclFacet._aulPoints[(j+2)%3])) {
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return false; // adjacent face with wrong orientation
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}
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}
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}
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}
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}
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}
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return true;
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const MeshFacetArray& rFAry = _rclMesh.GetFacets();
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MeshFacetArray::_TConstIterator iBeg = rFAry.begin();
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MeshFacetArray::_TConstIterator iEnd = rFAry.end();
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for (MeshFacetArray::_TConstIterator it = iBeg; it != iEnd; ++it) {
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for (int i = 0; i < 3; i++) {
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if (it->_aulNeighbours[i] != ULONG_MAX) {
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const MeshFacet& rclFacet = iBeg[it->_aulNeighbours[i]];
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for (int j = 0; j < 3; j++) {
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if (it->_aulPoints[i] == rclFacet._aulPoints[j]) {
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if ((it->_aulPoints[(i+1)%3] == rclFacet._aulPoints[(j+1)%3]) ||
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(it->_aulPoints[(i+2)%3] == rclFacet._aulPoints[(j+2)%3])) {
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return false; // adjacent face with wrong orientation
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}
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}
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}
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}
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}
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}
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return true;
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}
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unsigned long MeshEvalOrientation::HasFalsePositives(const std::vector<unsigned long>& inds) const
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@@ -159,26 +159,26 @@ unsigned long MeshEvalOrientation::HasFalsePositives(const std::vector<unsigned
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// a false positive.
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// False-positives can occur if the mesh structure has some defects which let the region-grow
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// algorithm fail to detect the faces with wrong orientation.
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const MeshFacetArray& rFAry = _rclMesh.GetFacets();
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MeshFacetArray::_TConstIterator iBeg = rFAry.begin();
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for (std::vector<unsigned long>::const_iterator it = inds.begin(); it != inds.end(); ++it) {
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const MeshFacet& f = iBeg[*it];
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for (int i = 0; i < 3; i++) {
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if (f._aulNeighbours[i] != ULONG_MAX) {
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const MeshFacet& n = iBeg[f._aulNeighbours[i]];
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if (f.IsFlag(MeshFacet::TMP0) && !n.IsFlag(MeshFacet::TMP0)) {
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for (int j = 0; j < 3; j++) {
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if (f.HasSameOrientation(n)) {
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// adjacent face with same orientation => false positive
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return f._aulNeighbours[i];
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}
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}
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}
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}
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}
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}
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return ULONG_MAX;
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const MeshFacetArray& rFAry = _rclMesh.GetFacets();
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MeshFacetArray::_TConstIterator iBeg = rFAry.begin();
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for (std::vector<unsigned long>::const_iterator it = inds.begin(); it != inds.end(); ++it) {
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const MeshFacet& f = iBeg[*it];
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for (int i = 0; i < 3; i++) {
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if (f._aulNeighbours[i] != ULONG_MAX) {
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const MeshFacet& n = iBeg[f._aulNeighbours[i]];
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if (f.IsFlag(MeshFacet::TMP0) && !n.IsFlag(MeshFacet::TMP0)) {
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for (int j = 0; j < 3; j++) {
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if (f.HasSameOrientation(n)) {
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// adjacent face with same orientation => false positive
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return f._aulNeighbours[i];
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}
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}
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}
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}
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}
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}
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return ULONG_MAX;
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}
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std::vector<unsigned long> MeshEvalOrientation::GetIndices() const
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@@ -204,19 +204,19 @@ std::vector<unsigned long> MeshEvalOrientation::GetIndices() const
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MeshOrientationCollector clHarmonizer(uIndices, uComplement);
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while (ulStartFacet != ULONG_MAX) {
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unsigned long wrongFacets = uIndices.size();
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uComplement.clear();
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unsigned long wrongFacets = uIndices.size();
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uComplement.clear();
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uComplement.push_back( ulStartFacet );
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ulVisited = _rclMesh.VisitNeighbourFacets(clHarmonizer, ulStartFacet) + 1;
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// In the currently visited component we have found less than 40% as correct
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// oriented and the rest as false oriented. So, we decide that it should be the other
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// way round and swap the indices of this component.
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if (uComplement.size() < (unsigned long)(0.4f*(float)ulVisited)) {
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uIndices.erase(uIndices.begin()+wrongFacets, uIndices.end());
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uIndices.insert(uIndices.end(), uComplement.begin(), uComplement.end());
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}
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// In the currently visited component we have found less than 40% as correct
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// oriented and the rest as false oriented. So, we decide that it should be the other
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// way round and swap the indices of this component.
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if (uComplement.size() < (unsigned long)(0.4f*(float)ulVisited)) {
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uIndices.erase(uIndices.begin()+wrongFacets, uIndices.end());
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uIndices.insert(uIndices.end(), uComplement.begin(), uComplement.end());
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}
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// if the mesh consists of several topologic independent components
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// We can search from position 'iTri' on because all elements _before_ are already visited
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@@ -240,14 +240,14 @@ std::vector<unsigned long> MeshEvalOrientation::GetIndices() const
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MeshSameOrientationCollector coll(falsePos);
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_rclMesh.VisitNeighbourFacets(coll, ulStartFacet);
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std::sort(uIndices.begin(), uIndices.end());
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std::sort(falsePos.begin(), falsePos.end());
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std::vector<unsigned long> diff;
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std::back_insert_iterator<std::vector<unsigned long> > biit(diff);
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std::set_difference(uIndices.begin(), uIndices.end(), falsePos.begin(), falsePos.end(), biit);
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uIndices = diff;
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std::sort(uIndices.begin(), uIndices.end());
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std::sort(falsePos.begin(), falsePos.end());
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std::vector<unsigned long> diff;
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std::back_insert_iterator<std::vector<unsigned long> > biit(diff);
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std::set_difference(uIndices.begin(), uIndices.end(), falsePos.begin(), falsePos.end(), biit);
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uIndices = diff;
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cAlg.ResetFacetFlag(MeshFacet::TMP0);
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cAlg.SetFacetsFlag(uIndices, MeshFacet::TMP0);
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unsigned long current = ulStartFacet;
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@@ -299,32 +299,32 @@ bool MeshEvalSolid::Evaluate ()
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}
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// ----------------------------------------------------
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namespace MeshCore {
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struct Edge_Index
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{
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unsigned long p0, p1, f;
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};
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struct Edge_Less : public std::binary_function<const Edge_Index&,
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const Edge_Index&, bool>
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{
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bool operator()(const Edge_Index& x, const Edge_Index& y) const
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{
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if (x.p0 < y.p0)
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return true;
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else if (x.p0 > y.p0)
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return false;
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else if (x.p1 < y.p1)
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return true;
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else if (x.p1 > y.p1)
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return false;
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return false;
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}
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};
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}
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namespace MeshCore {
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struct Edge_Index
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{
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unsigned long p0, p1, f;
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};
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struct Edge_Less : public std::binary_function<const Edge_Index&,
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const Edge_Index&, bool>
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{
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bool operator()(const Edge_Index& x, const Edge_Index& y) const
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{
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if (x.p0 < y.p0)
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return true;
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else if (x.p0 > y.p0)
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return false;
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else if (x.p1 < y.p1)
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return true;
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else if (x.p1 > y.p1)
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return false;
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return false;
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}
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};
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}
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bool MeshEvalTopology::Evaluate ()
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{
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@@ -463,29 +463,29 @@ bool MeshEvalPointManifolds::Evaluate ()
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this->nonManifoldPoints.clear();
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this->facetsOfNonManifoldPoints.clear();
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MeshCore::MeshRefPointToPoints vv_it(_rclMesh);
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MeshCore::MeshRefPointToFacets vf_it(_rclMesh);
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unsigned long ctPoints = _rclMesh.CountPoints();
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for (unsigned long index=0; index < ctPoints; index++) {
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// get the local neighbourhood of the point
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const std::set<unsigned long>& nf = vf_it[index];
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const std::set<unsigned long>& np = vv_it[index];
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std::set<unsigned long>::size_type sp, sf;
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sp = np.size();
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sf = nf.size();
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// for an inner point the number of adjacent points is equal to the number of shared faces
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// for a boundary point the number of adjacent points is higher by one than the number of shared faces
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// for a non-manifold point the number of adjacent points is higher by more than one than the number of shared faces
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if (sp > sf + 1) {
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nonManifoldPoints.push_back(index);
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std::vector<unsigned long> faces;
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faces.insert(faces.end(), nf.begin(), nf.end());
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this->facetsOfNonManifoldPoints.push_back(faces);
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}
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}
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MeshCore::MeshRefPointToPoints vv_it(_rclMesh);
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MeshCore::MeshRefPointToFacets vf_it(_rclMesh);
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unsigned long ctPoints = _rclMesh.CountPoints();
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for (unsigned long index=0; index < ctPoints; index++) {
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// get the local neighbourhood of the point
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const std::set<unsigned long>& nf = vf_it[index];
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const std::set<unsigned long>& np = vv_it[index];
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std::set<unsigned long>::size_type sp, sf;
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sp = np.size();
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sf = nf.size();
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// for an inner point the number of adjacent points is equal to the number of shared faces
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// for a boundary point the number of adjacent points is higher by one than the number of shared faces
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// for a non-manifold point the number of adjacent points is higher by more than one than the number of shared faces
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if (sp > sf + 1) {
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nonManifoldPoints.push_back(index);
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std::vector<unsigned long> faces;
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faces.insert(faces.end(), nf.begin(), nf.end());
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this->facetsOfNonManifoldPoints.push_back(faces);
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}
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}
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return this->nonManifoldPoints.empty();
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}
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@@ -658,8 +658,8 @@ bool MeshEvalSelfIntersection::Evaluate ()
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return true;
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}
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void MeshEvalSelfIntersection::GetIntersections(const std::vector<std::pair<unsigned long, unsigned long> >& indices,
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std::vector<std::pair<Base::Vector3f, Base::Vector3f> >& intersection) const
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void MeshEvalSelfIntersection::GetIntersections(const std::vector<std::pair<unsigned long, unsigned long> >& indices,
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std::vector<std::pair<Base::Vector3f, Base::Vector3f> >& intersection) const
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{
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intersection.reserve(indices.size());
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MeshFacetIterator cMF1(_rclMesh);
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@@ -682,7 +682,7 @@ void MeshEvalSelfIntersection::GetIntersections(const std::vector<std::pair<unsi
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}
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}
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void MeshEvalSelfIntersection::GetIntersections(std::vector<std::pair<unsigned long, unsigned long> >& intersection) const
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void MeshEvalSelfIntersection::GetIntersections(std::vector<std::pair<unsigned long, unsigned long> >& intersection) const
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{
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// Contains bounding boxes for every facet
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std::vector<Base::BoundBox3f> boxes;
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@@ -751,8 +751,8 @@ void MeshEvalSelfIntersection::GetIntersections(std::vector<std::pair<unsigned l
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}
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}
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}
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std::vector<unsigned long> MeshFixSelfIntersection::GetFacets() const
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std::vector<unsigned long> MeshFixSelfIntersection::GetFacets() const
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{
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std::vector<unsigned long> indices;
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const MeshFacetArray& rFaces = _rclMesh.GetFacets();
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@@ -780,9 +780,9 @@ std::vector<unsigned long> MeshFixSelfIntersection::GetFacets() const
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indices.erase(std::unique(indices.begin(), indices.end()), indices.end());
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return indices;
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}
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}
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bool MeshFixSelfIntersection::Fixup()
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bool MeshFixSelfIntersection::Fixup()
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{
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_rclMesh.DeleteFacets(GetFacets());
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return true;
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@@ -942,9 +942,9 @@ bool MeshFixNeighbourhood::Fixup()
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_rclMesh.RebuildNeighbours();
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return true;
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}
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void MeshKernel::RebuildNeighbours (unsigned long index)
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{
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void MeshKernel::RebuildNeighbours (unsigned long index)
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{
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std::vector<Edge_Index> edges;
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edges.reserve(3 * (this->_aclFacetArray.size() - index));
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@@ -1012,13 +1012,13 @@ void MeshKernel::RebuildNeighbours (unsigned long index)
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unsigned short side = rFace.Side(p0,p1);
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rFace._aulNeighbours[side] = ULONG_MAX;
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}
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}
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void MeshKernel::RebuildNeighbours (void)
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{
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// complete rebuild
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RebuildNeighbours(0);
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}
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}
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void MeshKernel::RebuildNeighbours (void)
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{
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// complete rebuild
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RebuildNeighbours(0);
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}
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// ----------------------------------------------------------------
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@@ -1070,7 +1070,7 @@ bool MeshEigensystem::Evaluate()
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for (MeshPointArray::_TConstIterator it = aclPoints.begin(); it!=aclPoints.end(); ++it) {
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// u-Richtung
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clVect = *it - _cC;
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clProj.ProjToLine(clVect, _cU);
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clProj.ProjectToLine(clVect, _cU);
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clVect = clVect + clProj;
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fH = clVect.Length();
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@@ -1083,7 +1083,7 @@ bool MeshEigensystem::Evaluate()
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// v-Richtung
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clVect = *it - _cC;
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clProj.ProjToLine(clVect, _cV);
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clProj.ProjectToLine(clVect, _cV);
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clVect = clVect + clProj;
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fH = clVect.Length();
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@@ -1096,7 +1096,7 @@ bool MeshEigensystem::Evaluate()
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// w-Richtung
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clVect = *it - _cC;
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clProj.ProjToLine(clVect, _cW);
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clProj.ProjectToLine(clVect, _cW);
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clVect = clVect + clProj;
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fH = clVect.Length();
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@@ -303,7 +303,7 @@ bool MeshProjection::isPointInsideDistance (const Base::Vector3f& p1,
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// project point on line
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Base::Vector3f proj, dir(p2 - p1);
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Base::Vector3f move(pt - p1);
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proj.ProjToLine(move, dir);
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proj.ProjectToLine(move, dir);
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proj = pt + proj;
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return (((p1 - proj) * (p2 - proj)) < 0.0f);
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}
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@@ -3537,8 +3537,8 @@ bool findFilletCenter(const GeomLineSegment *lineSeg1, const GeomLineSegment *li
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// Just project the given reference points onto the lines, just in case they are not already lying on
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Base::Vector3d normPnt1, normPnt2;
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normPnt1.ProjToLine(refPnt1-l1p1, l1p2-l1p1);
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normPnt2.ProjToLine(refPnt2-l2p1, l2p2-l2p1);
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normPnt1.ProjectToLine(refPnt1-l1p1, l1p2-l1p1);
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normPnt2.ProjectToLine(refPnt2-l2p1, l2p2-l2p1);
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normPnt1 += refPnt1;
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normPnt2 += refPnt2;
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|
||||
@@ -3587,8 +3587,8 @@ double suggestFilletRadius(const GeomLineSegment *lineSeg1, const GeomLineSegmen
|
||||
Base::Vector3d dirBisect = (dir1.Normalize() + dir2.Normalize()).Normalize();
|
||||
|
||||
Base::Vector3d projPnt1, projPnt2;
|
||||
projPnt1.ProjToLine(refPnt1-corner, dir1);
|
||||
projPnt2.ProjToLine(refPnt2-corner, dir2);
|
||||
projPnt1.ProjectToLine(refPnt1-corner, dir1);
|
||||
projPnt2.ProjectToLine(refPnt2-corner, dir2);
|
||||
projPnt1 += refPnt1;
|
||||
projPnt2 += refPnt2;
|
||||
|
||||
@@ -3617,8 +3617,8 @@ GeomArcOfCircle *createFilletGeometry(const GeomLineSegment *lineSeg1, const Geo
|
||||
Base::Vector3d dir2 = lineSeg2->getEndPoint() - lineSeg2->getStartPoint();
|
||||
|
||||
Base::Vector3d radDir1, radDir2;
|
||||
radDir1.ProjToLine(center - corner, dir1);
|
||||
radDir2.ProjToLine(center - corner, dir2);
|
||||
radDir1.ProjectToLine(center - corner, dir1);
|
||||
radDir2.ProjectToLine(center - corner, dir2);
|
||||
|
||||
// Angle Variables
|
||||
double startAngle, endAngle, range;
|
||||
|
||||
@@ -89,7 +89,7 @@ bool ViewProviderMirror::setEdit(int ModNum)
|
||||
Base::Vector3d base = mf->Base.getValue();
|
||||
Base::Vector3d norm = mf->Normal.getValue();
|
||||
Base::Vector3d cent = bbox.GetCenter();
|
||||
base = cent.ProjToPlane(base, norm);
|
||||
base = cent.ProjectToPlane(base, norm);
|
||||
|
||||
// setup the graph for editing the mirror plane
|
||||
SoTransform* trans = new SoTransform;
|
||||
|
||||
@@ -702,7 +702,7 @@ void ParameterCorrection::ProjectControlPointsOnPlane()
|
||||
for (unsigned k=0;k<_usVCtrlpoints;k++) {
|
||||
gp_Pnt pole = _vCtrlPntsOfSurf(j,k);
|
||||
Base::Vector3d pnt(pole.X(), pole.Y(), pole.Z());
|
||||
pnt.ProjToPlane(base, _clW);
|
||||
pnt.ProjectToPlane(base, _clW);
|
||||
pole.SetX(pnt.x);
|
||||
pole.SetY(pnt.y);
|
||||
pole.SetZ(pnt.z);
|
||||
|
||||
@@ -962,8 +962,8 @@ int SketchObject::fillet(int GeoId1, int GeoId2,
|
||||
delete arc;
|
||||
return -1;
|
||||
}
|
||||
dist1.ProjToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir1);
|
||||
dist2.ProjToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir2);
|
||||
dist1.ProjectToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir1);
|
||||
dist2.ProjectToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir2);
|
||||
Part::Geometry *newgeo = dynamic_cast<Part::Geometry* >(arc);
|
||||
filletId = addGeometry(newgeo);
|
||||
if (filletId < 0) {
|
||||
|
||||
@@ -759,7 +759,7 @@ public:
|
||||
EditCurve[EditCurve.size()-1] = onSketchPos;
|
||||
if (TransitionMode == TRANSITION_MODE_Tangent) {
|
||||
Base::Vector2D Tangent(dirVec.x,dirVec.y);
|
||||
EditCurve[1].ProjToLine(EditCurve[2] - EditCurve[0], Tangent);
|
||||
EditCurve[1].ProjectToLine(EditCurve[2] - EditCurve[0], Tangent);
|
||||
if (EditCurve[1] * Tangent < 0) {
|
||||
EditCurve[1] = EditCurve[2];
|
||||
suppressTransition = true;
|
||||
@@ -770,7 +770,7 @@ public:
|
||||
else if (TransitionMode == TRANSITION_MODE_Perpendicular_L ||
|
||||
TransitionMode == TRANSITION_MODE_Perpendicular_R) {
|
||||
Base::Vector2D Perpendicular(-dirVec.y,dirVec.x);
|
||||
EditCurve[1].ProjToLine(EditCurve[2] - EditCurve[0], Perpendicular);
|
||||
EditCurve[1].ProjectToLine(EditCurve[2] - EditCurve[0], Perpendicular);
|
||||
EditCurve[1] = EditCurve[0] + EditCurve[1];
|
||||
}
|
||||
|
||||
@@ -2452,7 +2452,7 @@ private:
|
||||
Base::Vector2D cursor = Base::Vector2D(onSketchPos - f); // vector from f to cursor pos
|
||||
// decompose cursor with a projection, then length of w_2 will give us b
|
||||
Base::Vector2D w_1 = cursor;
|
||||
w_1.ProjToLine(cursor, (periapsis - apoapsis)); // projection of cursor line onto apse line
|
||||
w_1.ProjectToLine(cursor, (periapsis - apoapsis)); // projection of cursor line onto apse line
|
||||
Base::Vector2D w_2 = (cursor - w_1);
|
||||
b = w_2.Length();
|
||||
|
||||
@@ -2512,7 +2512,7 @@ private:
|
||||
Base::Vector2D cursor = Base::Vector2D(onSketchPos - centroid); // vector from centroid to cursor pos
|
||||
// decompose cursor with a projection, then length of w_2 will give us b
|
||||
Base::Vector2D w_1 = cursor;
|
||||
w_1.ProjToLine(cursor, (fixedAxis - centroid)); // projection of cursor line onto fixed axis line
|
||||
w_1.ProjectToLine(cursor, (fixedAxis - centroid)); // projection of cursor line onto fixed axis line
|
||||
Base::Vector2D w_2 = (cursor - w_1);
|
||||
if (w_2.Length() > fixedAxisLength) {
|
||||
// b is fixed, we are seeking a
|
||||
|
||||
@@ -263,7 +263,7 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
|
||||
continue;
|
||||
|
||||
Base::Vector3d projPnt(0.f, 0.f, 0.f);
|
||||
projPnt = projPnt.ProjToLine(center - tmpPos, tmpDir);
|
||||
projPnt = projPnt.ProjectToLine(center - tmpPos, tmpDir);
|
||||
double projDist = std::abs(projPnt.Length() - radius);
|
||||
|
||||
// Find if nearest
|
||||
@@ -311,7 +311,7 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
|
||||
continue;
|
||||
|
||||
Base::Vector3d projPnt(0.f, 0.f, 0.f);
|
||||
projPnt = projPnt.ProjToLine(center - tmpPos, tmpDir);
|
||||
projPnt = projPnt.ProjectToLine(center - tmpPos, tmpDir);
|
||||
double projDist = std::abs(projPnt.Length() - radius);
|
||||
|
||||
if (projDist < tangDeviation) {
|
||||
|
||||
@@ -1204,7 +1204,7 @@ void ViewProviderSketch::moveConstraint(int constNum, const Base::Vector2D &toPo
|
||||
Base::Vector3d l2p1 = lineSeg->getStartPoint();
|
||||
Base::Vector3d l2p2 = lineSeg->getEndPoint();
|
||||
// calculate the projection of p1 onto line2
|
||||
p2.ProjToLine(p1-l2p1, l2p2-l2p1);
|
||||
p2.ProjectToLine(p1-l2p1, l2p2-l2p1);
|
||||
p2 += p1;
|
||||
} else
|
||||
return;
|
||||
@@ -3516,7 +3516,7 @@ Restart:
|
||||
Base::Vector3d l2p1 = lineSeg->getStartPoint();
|
||||
Base::Vector3d l2p2 = lineSeg->getEndPoint();
|
||||
// calculate the projection of p1 onto line2
|
||||
pnt2.ProjToLine(pnt1-l2p1, l2p2-l2p1);
|
||||
pnt2.ProjectToLine(pnt1-l2p1, l2p2-l2p1);
|
||||
pnt2 += pnt1;
|
||||
} else
|
||||
break;
|
||||
|
||||
@@ -164,7 +164,7 @@ App::DocumentObjectExecReturn *DrawViewSection::execute(void)
|
||||
// Project each bounding box point onto projection plane and find larges u,v values
|
||||
|
||||
Base::Vector3d pnt = (*it);
|
||||
pnt.ProjToPlane(plnPnt, plnNorm);
|
||||
pnt.ProjectToPlane(plnPnt, plnNorm);
|
||||
|
||||
uMax = std::max(uMax, std::abs(plnPnt[0] - pnt[0]));
|
||||
vMax = std::max(vMax, std::abs(plnPnt[1] - pnt[1]));
|
||||
|
||||
@@ -1190,8 +1190,8 @@ void QGIViewDimension::draw()
|
||||
|
||||
Base::Vector3d avg = (norm1 + norm2) / 2.;
|
||||
|
||||
norm1 = norm1.ProjToLine(avg, norm1);
|
||||
norm2 = norm2.ProjToLine(avg, norm2);
|
||||
norm1 = norm1.ProjectToLine(avg, norm1);
|
||||
norm2 = norm2.ProjectToLine(avg, norm2);
|
||||
|
||||
ar1->setPos(ar1Pos.x,ar1Pos.y );
|
||||
ar2->setPos(ar2Pos.x,ar2Pos.y );
|
||||
|
||||
Reference in New Issue
Block a user