[TD] use KeyboardTracking for section view dialog
use the keyboardTracking feature as we now also do for the detail view dialog
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@@ -176,13 +176,14 @@ void TaskSectionView::setUiPrimary()
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this->setToolTip(QObject::tr("Select at first an orientation"));
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enableAll(false);
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//use editingFinished signal instead of valueChanged to prevent keyboard lock out
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//valueChanged fires every keystroke causing a recompute.
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connect(ui->leSymbol, SIGNAL(editingFinished()), this, SLOT(onIdentifierChanged()));
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connect(ui->sbScale, SIGNAL(editingFinished()), this, SLOT(onScaleChanged()));
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connect(ui->sbOrgX, SIGNAL(editingFinished()), this, SLOT(onXChanged()));
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connect(ui->sbOrgY, SIGNAL(editingFinished()), this, SLOT(onYChanged()));
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connect(ui->sbOrgZ, SIGNAL(editingFinished()), this, SLOT(onZChanged()));
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// the UI file uses keyboardTracking = false so that a recomputation
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// will only be triggered when the arrow keys of the spinboxes are used
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connect(ui->sbScale, SIGNAL(valueChanged(double)), this, SLOT(onScaleChanged()));
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connect(ui->sbOrgX, SIGNAL(valueChanged(double)), this, SLOT(onXChanged()));
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connect(ui->sbOrgY, SIGNAL(valueChanged(double)), this, SLOT(onYChanged()));
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connect(ui->sbOrgZ, SIGNAL(valueChanged(double)), this, SLOT(onZChanged()));
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}
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void TaskSectionView::setUiEdit()
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@@ -207,13 +208,14 @@ void TaskSectionView::setUiEdit()
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ui->sbOrgZ->setUnit(Base::Unit::Length);
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ui->sbOrgZ->setValue(origin.z);
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//use editingFinished signal instead of valueChanged to prevent keyboard lock out
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//valueChanged fires every keystroke causing a recompute.
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connect(ui->leSymbol, SIGNAL(editingFinished()), this, SLOT(onIdentifierChanged()));
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connect(ui->sbScale, SIGNAL(editingFinished()), this, SLOT(onScaleChanged()));
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connect(ui->sbOrgX, SIGNAL(editingFinished()), this, SLOT(onXChanged()));
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connect(ui->sbOrgY, SIGNAL(editingFinished()), this, SLOT(onYChanged()));
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connect(ui->sbOrgZ, SIGNAL(editingFinished()), this, SLOT(onZChanged()));
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// the UI file uses keyboardTracking = false so that a recomputation
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// will only be triggered when the arrow keys of the spinboxes are used
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connect(ui->sbScale, SIGNAL(valueChanged(double)), this, SLOT(onScaleChanged()));
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connect(ui->sbOrgX, SIGNAL(valueChanged(double)), this, SLOT(onXChanged()));
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connect(ui->sbOrgY, SIGNAL(valueChanged(double)), this, SLOT(onYChanged()));
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connect(ui->sbOrgZ, SIGNAL(valueChanged(double)), this, SLOT(onZChanged()));
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}
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//save the start conditions
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