Use Base::toRadians() instead of manually converting

This commit is contained in:
Benjamin Nauck
2025-04-09 09:14:54 +02:00
parent 1f8c8043fc
commit 21fbf8e539
43 changed files with 129 additions and 106 deletions

View File

@@ -23,6 +23,7 @@
#include "PreCompiled.h"
#include <Base/Tools.h>
#include <Mod/Part/App/PartFeature.h>
#include "FemConstraintTransform.h"
@@ -116,14 +117,12 @@ namespace
Base::Rotation anglesToRotation(double xAngle, double yAngle, double zAngle)
{
using std::numbers::pi;
static Base::Vector3d a(1, 0, 0);
static Base::Vector3d b(0, 1, 0);
static int count = 0;
double xRad = xAngle * pi / 180.0;
double yRad = yAngle * pi / 180.0;
double zRad = zAngle * pi / 180.0;
double xRad = Base::toRadians(xAngle);
double yRad = Base::toRadians(yAngle);
double zRad = Base::toRadians(zAngle);
if (xAngle != 0) {
a[1] = 0;
a[2] = 0;