Use Base::toRadians() instead of manually converting

This commit is contained in:
Benjamin Nauck
2025-04-09 09:14:54 +02:00
parent 1f8c8043fc
commit 21fbf8e539
43 changed files with 129 additions and 106 deletions

View File

@@ -33,6 +33,7 @@
#include <Base/Console.h>
#include <Base/Converter.h>
#include <Base/Tools.h>
#include "CenterLine.h"
#include "DrawUtil.h"
@@ -392,7 +393,7 @@ std::pair<Base::Vector3d, Base::Vector3d> CenterLine::rotatePointsAroundMid(cons
const double angleDeg)
{
std::pair<Base::Vector3d, Base::Vector3d> result;
double angleRad = angleDeg * std::numbers::pi / 180.0;
double angleRad = Base::toRadians(angleDeg);
result.first.x = ((p1.x - mid.x) * cos(angleRad)) - ((p1.y - mid.y) * sin(angleRad)) + mid.x;
result.first.y = ((p1.x - mid.x) * sin(angleRad)) + ((p1.y - mid.y) * cos(angleRad)) + mid.y;