[pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci
This commit is contained in:
pre-commit-ci[bot]
2023-09-12 13:03:02 +00:00
committed by WandererFan
parent c469601f95
commit 222a2520b1
435 changed files with 2669 additions and 2645 deletions

View File

@@ -105,7 +105,7 @@ PointsGrid::PointsGrid(const PointKernel& rclM, double fGridLen)
, _fMinY(0.0f)
, _fMinZ(0.0f)
{
Base::BoundBox3d clBBPts;// = _pclPoints->GetBoundBox();
Base::BoundBox3d clBBPts; // = _pclPoints->GetBoundBox();
for (const auto& pnt : *_pclPoints) {
clBBPts.Add(pnt);
}
@@ -164,7 +164,7 @@ void PointsGrid::InitGrid()
// Determine the grid length and offset
//
{
Base::BoundBox3d clBBPts;// = _pclPoints->GetBoundBox();
Base::BoundBox3d clBBPts; // = _pclPoints->GetBoundBox();
for (const auto& pnt : *_pclPoints) {
clBBPts.Add(pnt);
}
@@ -341,7 +341,7 @@ void PointsGrid::CalculateGridLength(unsigned long ulCtGrid, unsigned long ulMax
// Calculate grid lengths or number of grids per dimension
// There should be about 10 (?!?!) facets per grid
// or max grids should not exceed 10000
Base::BoundBox3d clBBPtsEnlarged;// = _pclPoints->GetBoundBox();
Base::BoundBox3d clBBPtsEnlarged; // = _pclPoints->GetBoundBox();
for (const auto& pnt : *_pclPoints) {
clBBPtsEnlarged.Add(pnt);
}
@@ -387,7 +387,7 @@ void PointsGrid::CalculateGridLength(int iCtGridPerAxis)
// Calculate grid lengths or number of grids per dimension
// There should be about 10 (?!?!) facets per grid
// or max grids should not exceed 10000
Base::BoundBox3d clBBPts;// = _pclPoints->GetBoundBox();
Base::BoundBox3d clBBPts; // = _pclPoints->GetBoundBox();
for (const auto& pnt : *_pclPoints) {
clBBPts.Add(pnt);
}
@@ -452,7 +452,7 @@ void PointsGrid::CalculateGridLength(int iCtGridPerAxis)
} break;
case 1: {
_ulCtGridsX = 1;// bLenghtXisZero
_ulCtGridsX = 1; // bLenghtXisZero
double fArea = fLenghtY * fLenghtZ;
@@ -468,7 +468,7 @@ void PointsGrid::CalculateGridLength(int iCtGridPerAxis)
_ulCtGridsZ = std::max<unsigned long>((unsigned long)(fLenghtZ / fLengthGrid), 1);
} break;
case 2: {
_ulCtGridsY = 1;// bLenghtYisZero
_ulCtGridsY = 1; // bLenghtYisZero
double fArea = fLenghtX * fLenghtZ;
@@ -484,12 +484,12 @@ void PointsGrid::CalculateGridLength(int iCtGridPerAxis)
_ulCtGridsZ = std::max<unsigned long>((unsigned long)(fLenghtZ / fLengthGrid), 1);
} break;
case 3: {
_ulCtGridsX = 1; // bLenghtXisZero
_ulCtGridsY = 1; // bLenghtYisZero
_ulCtGridsZ = iMaxGrids;// bLenghtYisZero
_ulCtGridsX = 1; // bLenghtXisZero
_ulCtGridsY = 1; // bLenghtYisZero
_ulCtGridsZ = iMaxGrids; // bLenghtYisZero
} break;
case 4: {
_ulCtGridsZ = 1;// bLenghtZisZero
_ulCtGridsZ = 1; // bLenghtZisZero
double fArea = fLenghtX * fLenghtY;
@@ -505,19 +505,19 @@ void PointsGrid::CalculateGridLength(int iCtGridPerAxis)
_ulCtGridsY = std::max<unsigned long>((unsigned long)(fLenghtY / fLengthGrid), 1);
} break;
case 5: {
_ulCtGridsX = 1; // bLenghtXisZero
_ulCtGridsZ = 1; // bLenghtZisZero
_ulCtGridsY = iMaxGrids;// bLenghtYisZero
_ulCtGridsX = 1; // bLenghtXisZero
_ulCtGridsZ = 1; // bLenghtZisZero
_ulCtGridsY = iMaxGrids; // bLenghtYisZero
} break;
case 6: {
_ulCtGridsY = 1; // bLenghtYisZero
_ulCtGridsZ = 1; // bLenghtZisZero
_ulCtGridsX = iMaxGrids;// bLenghtYisZero
_ulCtGridsY = 1; // bLenghtYisZero
_ulCtGridsZ = 1; // bLenghtZisZero
_ulCtGridsX = iMaxGrids; // bLenghtYisZero
} break;
case 7: {
_ulCtGridsX = iMaxGrids;// bLenghtXisZero
_ulCtGridsY = iMaxGrids;// bLenghtYisZero
_ulCtGridsZ = iMaxGrids;// bLenghtZisZero
_ulCtGridsX = iMaxGrids; // bLenghtXisZero
_ulCtGridsY = iMaxGrids; // bLenghtYisZero
_ulCtGridsZ = iMaxGrids; // bLenghtZisZero
} break;
}
}
@@ -528,7 +528,7 @@ void PointsGrid::SearchNearestFromPoint(const Base::Vector3d& rclPt,
raclInd.clear();
Base::BoundBox3d clBB = GetBoundBox();
if (clBB.IsInBox(rclPt)) {// Point lies within
if (clBB.IsInBox(rclPt)) { // Point lies within
unsigned long ulX, ulY, ulZ;
Position(rclPt, ulX, ulY, ulZ);
// int nX = ulX, nY = ulY, nZ = ulZ;
@@ -538,7 +538,7 @@ void PointsGrid::SearchNearestFromPoint(const Base::Vector3d& rclPt,
}
GetHull(ulX, ulY, ulZ, ulLevel, raclInd);
}
else {// Point outside
else { // Point outside
Base::BoundBox3d::SIDE tSide = clBB.GetSideFromRay(rclPt, clBB.GetCenter() - rclPt);
switch (tSide) {
case Base::BoundBox3d::RIGHT: {
@@ -720,10 +720,10 @@ void PointsGrid::Validate()
bool PointsGrid::Verify() const
{
if (!_pclPoints) {
return false;// no point cloud attached
return false; // no point cloud attached
}
if (_pclPoints->size() != _ulCtElements) {
return false;// not up-to-date
return false; // not up-to-date
}
PointsGridIterator it(*this);
@@ -733,7 +733,7 @@ bool PointsGrid::Verify() const
for (unsigned long element : aulElements) {
const Base::Vector3d& cP = _pclPoints->getPoint(element);
if (!it.GetBoundBox().IsInBox(cP)) {
return false;// point doesn't lie inside the grid element
return false; // point doesn't lie inside the grid element
}
}
}
@@ -813,19 +813,19 @@ bool PointsGridIterator::InitOnRay(const Base::Vector3d& rclPt,
_bValidRay = false;
// point lies within global BB
if (_rclGrid.GetBoundBox().IsInBox(rclPt)) {// determine the voxel by the starting point
if (_rclGrid.GetBoundBox().IsInBox(rclPt)) { // determine the voxel by the starting point
_rclGrid.Position(rclPt, _ulX, _ulY, _ulZ);
raulElements.insert(raulElements.end(),
_rclGrid._aulGrid[_ulX][_ulY][_ulZ].begin(),
_rclGrid._aulGrid[_ulX][_ulY][_ulZ].end());
_bValidRay = true;
}
else {// StartPoint outside
else { // StartPoint outside
Base::Vector3d cP0, cP1;
if (_rclGrid.GetBoundBox().IntersectWithLine(rclPt,
rclDir,
cP0,
cP1)) {// determine the next point
cP1)) { // determine the next point
if ((cP0 - rclPt).Length() < (cP1 - rclPt).Length()) {
_rclGrid.Position(cP0, _ulX, _ulY, _ulZ);
}
@@ -846,7 +846,7 @@ bool PointsGridIterator::InitOnRay(const Base::Vector3d& rclPt,
bool PointsGridIterator::NextOnRay(std::vector<unsigned long>& raulElements)
{
if (!_bValidRay) {
return false;// not initialized or beam exited
return false; // not initialized or beam exited
}
raulElements.clear();
@@ -891,7 +891,8 @@ bool PointsGridIterator::NextOnRay(std::vector<unsigned long>& raulElements)
GridElement pos(_ulX, _ulY, _ulZ);
if (_cSearchPositions.find(pos) != _cSearchPositions.end()) {
_bValidRay = false;// grid element already visited => result from GetSideFromRay invalid
_bValidRay =
false; // grid element already visited => result from GetSideFromRay invalid
}
}
@@ -903,7 +904,7 @@ bool PointsGridIterator::NextOnRay(std::vector<unsigned long>& raulElements)
_rclGrid._aulGrid[_ulX][_ulY][_ulZ].end());
}
else {
_bValidRay = false;// ray exited
_bValidRay = false; // ray exited
}
return _bValidRay;