Base: add overloaded method Matrix4D::isUnity()
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@@ -149,6 +149,8 @@ public:
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void setToUnity();
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/// Checks if this is the unit matrix
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bool isUnity() const;
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/// Checks if this is the unit matrix
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bool isUnity(double tol) const;
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/// Makes a null matrix
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void nullify();
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/// Checks if this is the null matrix
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