Mesh: Apply clang-format

This commit is contained in:
wmayer
2023-09-22 19:59:39 +02:00
committed by wwmayer
parent 70ba930230
commit 23db389a76
116 changed files with 15683 additions and 12447 deletions

View File

@@ -23,7 +23,7 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
#include <algorithm>
#endif
#include "Tools.h"
@@ -31,33 +31,37 @@
using namespace MeshCore;
MeshSearchNeighbours::MeshSearchNeighbours (const MeshKernel &rclM, float fSampleDistance)
: _rclMesh(rclM)
, _rclFAry(rclM.GetFacets())
, _rclPAry(rclM.GetPoints())
, _clPt2Fa(rclM)
, _fSampleDistance(fSampleDistance)
MeshSearchNeighbours::MeshSearchNeighbours(const MeshKernel& rclM, float fSampleDistance)
: _rclMesh(rclM)
, _rclFAry(rclM.GetFacets())
, _rclPAry(rclM.GetPoints())
, _clPt2Fa(rclM)
, _fSampleDistance(fSampleDistance)
{
MeshAlgorithm(_rclMesh).ResetFacetFlag(MeshFacet::MARKED);
MeshAlgorithm(_rclMesh).ResetPointFlag(MeshPoint::MARKED);
}
void MeshSearchNeighbours::Reinit (float fSampleDistance)
void MeshSearchNeighbours::Reinit(float fSampleDistance)
{
_fSampleDistance = fSampleDistance;
MeshAlgorithm(_rclMesh).ResetFacetFlag(MeshFacet::MARKED);
MeshAlgorithm(_rclMesh).ResetPointFlag(MeshPoint::MARKED);
}
unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx, float fDistance, unsigned long ulMinPoints, std::vector<Base::Vector3f> &raclResultPoints)
unsigned long
MeshSearchNeighbours::NeighboursFromFacet(FacetIndex ulFacetIdx,
float fDistance,
unsigned long ulMinPoints,
std::vector<Base::Vector3f>& raclResultPoints)
{
bool bAddPoints = false;
_fMaxDistanceP2 = fDistance * fDistance;
_clCenter = _rclMesh.GetFacet(ulFacetIdx).GetGravityPoint();
_clCenter = _rclMesh.GetFacet(ulFacetIdx).GetGravityPoint();
unsigned long ulVisited = 1;
std::vector<MeshFacetArray::_TConstIterator> aclTestedFacet;
std::vector<MeshFacetArray::_TConstIterator> aclTestedFacet;
_aclResult.clear();
_aclOuter.clear();
@@ -81,16 +85,16 @@ unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx,
std::set<PointIndex> aclTmp;
aclTmp.swap(_aclOuter);
for (PointIndex pI : aclTmp) {
const std::set<FacetIndex> &rclISet = _clPt2Fa[pI];
const std::set<FacetIndex>& rclISet = _clPt2Fa[pI];
// search all facets hanging on this point
for (FacetIndex pJ : rclISet) {
const MeshFacet &rclF = f_beg[pJ];
const MeshFacet& rclF = f_beg[pJ];
if (!rclF.IsFlag(MeshFacet::MARKED)) {
bool bLF = CheckDistToFacet(rclF);
bFound = bFound || bLF;
rclF.SetFlag(MeshFacet::MARKED);
aclTestedFacet.push_back(f_beg+pJ);
aclTestedFacet.push_back(f_beg + pJ);
}
}
ulVisited += rclISet.size();
@@ -102,22 +106,27 @@ unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx,
bAddPoints = true;
bFound = ExpandRadius(ulMinPoints);
}
else
else {
nCtExpandRadius = 0;
}
}
// reset marked facets, points
for (auto & pF : aclTestedFacet)
for (auto& pF : aclTestedFacet) {
pF->ResetFlag(MeshFacet::MARKED);
for (PointIndex pR : _aclResult)
}
for (PointIndex pR : _aclResult) {
_rclPAry[pR].ResetFlag(MeshPoint::MARKED);
}
// copy points in result container
raclResultPoints.resize(_aclResult.size());
size_t i = 0;
for (std::set<PointIndex>::iterator pI = _aclResult.begin(); pI != _aclResult.end(); ++pI, i++)
for (std::set<PointIndex>::iterator pI = _aclResult.begin(); pI != _aclResult.end();
++pI, i++) {
raclResultPoints[i] = _rclPAry[*pI];
}
if (bAddPoints) {
// sort points, remove points lying furthest from center
@@ -128,10 +137,11 @@ unsigned long MeshSearchNeighbours::NeighboursFromFacet (FacetIndex ulFacetIdx,
return ulVisited;
}
void MeshSearchNeighbours::SampleAllFacets ()
void MeshSearchNeighbours::SampleAllFacets()
{
if (_aclSampledFacets.size() == _rclMesh.CountFacets())
return; // already sampled, do nothing
if (_aclSampledFacets.size() == _rclMesh.CountFacets()) {
return; // already sampled, do nothing
}
_aclSampledFacets.resize(_rclMesh.CountFacets());
MeshFacetIterator clFIter(_rclMesh);
@@ -144,18 +154,21 @@ void MeshSearchNeighbours::SampleAllFacets ()
}
}
unsigned long MeshSearchNeighbours::NeighboursFromSampledFacets (FacetIndex ulFacetIdx, float fDistance, std::vector<Base::Vector3f> &raclResultPoints)
unsigned long
MeshSearchNeighbours::NeighboursFromSampledFacets(FacetIndex ulFacetIdx,
float fDistance,
std::vector<Base::Vector3f>& raclResultPoints)
{
SampleAllFacets();
_fMaxDistanceP2 = fDistance * fDistance;
_clCenter = _rclMesh.GetFacet(ulFacetIdx).GetGravityPoint();
_clCenter = _rclMesh.GetFacet(ulFacetIdx).GetGravityPoint();
_akSphere.Center = Wm4::Vector3<float>(_clCenter.x, _clCenter.y, _clCenter.z);
_akSphere.Radius = fDistance;
unsigned long ulVisited = 1;
std::vector<MeshFacetArray::_TConstIterator> aclTestedFacet;
std::vector<MeshFacetArray::_TConstIterator> aclTestedFacet;
_aclResult.clear();
_aclOuter.clear();
@@ -173,16 +186,16 @@ unsigned long MeshSearchNeighbours::NeighboursFromSampledFacets (FacetIndex ulFa
std::set<PointIndex> aclTmp;
aclTmp.swap(_aclOuter);
for (PointIndex pI : aclTmp) {
const std::set<FacetIndex> &rclISet = _clPt2Fa[pI];
const std::set<FacetIndex>& rclISet = _clPt2Fa[pI];
// search all facets hanging on this point
for (FacetIndex pJ : rclISet) {
const MeshFacet &rclF = f_beg[pJ];
const MeshFacet& rclF = f_beg[pJ];
if (!rclF.IsFlag(MeshFacet::MARKED)) {
bool bLF = AccumulateNeighbours(rclF, pJ);
bFound = bFound || bLF;
rclF.SetFlag(MeshFacet::MARKED);
aclTestedFacet.push_back(f_beg+pJ);
aclTestedFacet.push_back(f_beg + pJ);
}
}
ulVisited += rclISet.size();
@@ -190,8 +203,9 @@ unsigned long MeshSearchNeighbours::NeighboursFromSampledFacets (FacetIndex ulFa
}
// reset marked facets
for (auto & pF : aclTestedFacet)
for (auto& pF : aclTestedFacet) {
pF->ResetFlag(MeshFacet::MARKED);
}
// copy points in result container
raclResultPoints.resize(_aclPointsResult.size());
@@ -199,40 +213,45 @@ unsigned long MeshSearchNeighbours::NeighboursFromSampledFacets (FacetIndex ulFa
// facet points
for (PointIndex pI : _aclResult) {
if (InnerPoint(_rclPAry[pI]))
if (InnerPoint(_rclPAry[pI])) {
raclResultPoints.push_back(_rclPAry[pI]);
}
}
return ulVisited;
}
bool MeshSearchNeighbours::AccumulateNeighbours (const MeshFacet &rclF, FacetIndex ulFIdx)
bool MeshSearchNeighbours::AccumulateNeighbours(const MeshFacet& rclF, FacetIndex ulFIdx)
{
int k = 0;
int k = 0;
for (PointIndex ulPIdx : rclF._aulPoints) {
_aclOuter.insert(ulPIdx);
_aclResult.insert(ulPIdx);
if (Base::DistanceP2(_clCenter, _rclPAry[ulPIdx]) < _fMaxDistanceP2)
if (Base::DistanceP2(_clCenter, _rclPAry[ulPIdx]) < _fMaxDistanceP2) {
k++;
}
}
bool bFound = false;
if (k == 3) { // add all sample points
_aclPointsResult.insert(_aclPointsResult.end(), _aclSampledFacets[ulFIdx].begin(), _aclSampledFacets[ulFIdx].end());
_aclPointsResult.insert(_aclPointsResult.end(),
_aclSampledFacets[ulFIdx].begin(),
_aclSampledFacets[ulFIdx].end());
bFound = true;
}
else { // add points inner radius
bFound = TriangleCutsSphere(rclF);
if (bFound) {
const std::vector<Base::Vector3f> &rclT = _aclSampledFacets[ulFIdx];
const std::vector<Base::Vector3f>& rclT = _aclSampledFacets[ulFIdx];
std::vector<Base::Vector3f> clTmp;
clTmp.reserve(rclT.size());
for (const auto & pI : rclT) {
if (InnerPoint(pI))
for (const auto& pI : rclT) {
if (InnerPoint(pI)) {
clTmp.push_back(pI);
}
}
_aclPointsResult.insert(_aclPointsResult.end(), clTmp.begin(), clTmp.end());
}
@@ -241,30 +260,36 @@ bool MeshSearchNeighbours::AccumulateNeighbours (const MeshFacet &rclF, FacetInd
return bFound;
}
bool MeshSearchNeighbours::ExpandRadius (unsigned long ulMinPoints)
bool MeshSearchNeighbours::ExpandRadius(unsigned long ulMinPoints)
{
// add facets from current level
_aclResult.insert(_aclOuter.begin(), _aclOuter.end());
for (PointIndex pI : _aclOuter)
for (PointIndex pI : _aclOuter) {
_rclPAry[pI].SetFlag(MeshPoint::MARKED);
}
if (_aclResult.size() < ulMinPoints) {
_fMaxDistanceP2 *= float(ulMinPoints) / float(_aclResult.size());
return true;
}
else
else {
return false;
}
}
unsigned long MeshSearchNeighbours::NeighboursFacetFromFacet (FacetIndex ulFacetIdx, float fDistance, std::vector<Base::Vector3f> &raclResultPoints, std::vector<FacetIndex> &raclResultFacets)
unsigned long
MeshSearchNeighbours::NeighboursFacetFromFacet(FacetIndex ulFacetIdx,
float fDistance,
std::vector<Base::Vector3f>& raclResultPoints,
std::vector<FacetIndex>& raclResultFacets)
{
std::set<FacetIndex> aulFacetSet;
_fMaxDistanceP2 = fDistance * fDistance;
_clCenter = _rclMesh.GetFacet(ulFacetIdx).GetGravityPoint();
_clCenter = _rclMesh.GetFacet(ulFacetIdx).GetGravityPoint();
unsigned long ulVisited = 1;
std::vector<MeshFacetArray::_TConstIterator> aclTestedFacet;
unsigned long ulVisited = 1;
std::vector<MeshFacetArray::_TConstIterator> aclTestedFacet;
_aclResult.clear();
_aclOuter.clear();
@@ -284,10 +309,10 @@ unsigned long MeshSearchNeighbours::NeighboursFacetFromFacet (FacetIndex ulFacet
std::set<PointIndex> aclTmp;
aclTmp.swap(_aclOuter);
for (PointIndex pI : aclTmp) {
const std::set<FacetIndex> &rclISet = _clPt2Fa[pI];
const std::set<FacetIndex>& rclISet = _clPt2Fa[pI];
// search all facets hanging on this point
for (FacetIndex pJ : rclISet) {
const MeshFacet &rclF = f_beg[pJ];
const MeshFacet& rclF = f_beg[pJ];
for (PointIndex ptIndex : rclF._aulPoints) {
if (Base::DistanceP2(_clCenter, _rclPAry[ptIndex]) < _fMaxDistanceP2) {
@@ -301,7 +326,7 @@ unsigned long MeshSearchNeighbours::NeighboursFacetFromFacet (FacetIndex ulFacet
bFound = bFound || bLF;
rclF.SetFlag(MeshFacet::MARKED);
aclTestedFacet.push_back(f_beg+pJ);
aclTestedFacet.push_back(f_beg + pJ);
}
}
ulVisited += rclISet.size();
@@ -309,16 +334,20 @@ unsigned long MeshSearchNeighbours::NeighboursFacetFromFacet (FacetIndex ulFacet
}
// reset marked facets, points
for (auto & pF : aclTestedFacet)
for (auto& pF : aclTestedFacet) {
pF->ResetFlag(MeshFacet::MARKED);
for (PointIndex pR : _aclResult)
}
for (PointIndex pR : _aclResult) {
_rclPAry[pR].ResetFlag(MeshPoint::MARKED);
}
// copy points in result container
raclResultPoints.resize(_aclResult.size());
size_t i = 0;
for (std::set<PointIndex>::iterator pI = _aclResult.begin(); pI != _aclResult.end(); ++pI, i++)
for (std::set<PointIndex>::iterator pI = _aclResult.begin(); pI != _aclResult.end();
++pI, i++) {
raclResultPoints[i] = _rclPAry[*pI];
}
// copy facets in result container
raclResultFacets.insert(raclResultFacets.begin(), aulFacetSet.begin(), aulFacetSet.end());