rename Placement.isNull to Placement.isIdentity
implement Rotation.isNull and Rotation.isIdentity
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@@ -84,10 +84,18 @@
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<Documentation>
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<UserDocu>
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isNull() -> Bool
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returns True if the rotation equals the unity matrix
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returns True if all Q values are zero
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="isIdentity" Const="true">
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<Documentation>
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<UserDocu>
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isIdentity() -> Bool
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returns True if the rotation equals the unity matrix
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</UserDocu>
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</Documentation>
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</Methode>
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<Attribute Name="Q" ReadOnly="false">
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<Documentation>
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<UserDocu>The rotation elements (as quaternion)</UserDocu>
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