rename Placement.isNull to Placement.isIdentity

implement Rotation.isNull and Rotation.isIdentity
This commit is contained in:
wmayer
2017-12-13 16:58:12 +01:00
parent 28f7047bff
commit 25bf33077e
6 changed files with 33 additions and 11 deletions

View File

@@ -84,10 +84,18 @@
<Documentation>
<UserDocu>
isNull() -> Bool
returns True if the rotation equals the unity matrix
returns True if all Q values are zero
</UserDocu>
</Documentation>
</Methode>
<Methode Name="isIdentity" Const="true">
<Documentation>
<UserDocu>
isIdentity() -> Bool
returns True if the rotation equals the unity matrix
</UserDocu>
</Documentation>
</Methode>
<Attribute Name="Q" ReadOnly="false">
<Documentation>
<UserDocu>The rotation elements (as quaternion)</UserDocu>