All: Reformat according to new standard

This commit is contained in:
pre-commit-ci[bot]
2025-11-11 13:49:01 +01:00
committed by Kacper Donat
parent eafd18dac0
commit 25c3ba7338
2390 changed files with 154630 additions and 115818 deletions

View File

@@ -349,10 +349,7 @@ void Matrix4D::rotLine(const Vector3f& rclBase, const Vector3f& rclDir, float fA
* Note: In case the \a fTranslation part is zero then passing \a rclBase, \a rclDir and \a rfAngle
* to a new matrix object creates an identical matrix.
*/
bool Matrix4D::toAxisAngle(Vector3f& rclBase,
Vector3f& rclDir,
float& rfAngle,
float& fTranslation) const
bool Matrix4D::toAxisAngle(Vector3f& rclBase, Vector3f& rclDir, float& rfAngle, float& fTranslation) const
{
Vector3d pnt = convertTo<Vector3d>(rclBase);
Vector3d dir = convertTo<Vector3d>(rclDir);
@@ -370,22 +367,23 @@ bool Matrix4D::toAxisAngle(Vector3f& rclBase,
return ok;
}
bool Matrix4D::toAxisAngle(Vector3d& rclBase,
Vector3d& rclDir,
double& rfAngle,
double& fTranslation) const
bool Matrix4D::toAxisAngle(Vector3d& rclBase, Vector3d& rclDir, double& rfAngle, double& fTranslation) const
{
// First check if the 3x3 submatrix is orthogonal
for (int i = 0; i < 3; i++) {
// length must be one
if (fabs(dMtrx4D[0][i] * dMtrx4D[0][i] + dMtrx4D[1][i] * dMtrx4D[1][i]
+ dMtrx4D[2][i] * dMtrx4D[2][i] - 1.0)
if (fabs(
dMtrx4D[0][i] * dMtrx4D[0][i] + dMtrx4D[1][i] * dMtrx4D[1][i]
+ dMtrx4D[2][i] * dMtrx4D[2][i] - 1.0
)
> 0.01) {
return false;
}
// scalar product with other rows must be zero
if (fabs(dMtrx4D[0][i] * dMtrx4D[0][(i + 1) % 3] + dMtrx4D[1][i] * dMtrx4D[1][(i + 1) % 3]
+ dMtrx4D[2][i] * dMtrx4D[2][(i + 1) % 3])
if (fabs(
dMtrx4D[0][i] * dMtrx4D[0][(i + 1) % 3] + dMtrx4D[1][i] * dMtrx4D[1][(i + 1) % 3]
+ dMtrx4D[2][i] * dMtrx4D[2][(i + 1) % 3]
)
> 0.01) {
return false;
}
@@ -688,11 +686,7 @@ void Matrix4D::Print() const
{
// NOLINTBEGIN
for (int i = 0; i < 4; i++) {
printf("%9.3f %9.3f %9.3f %9.3f\n",
dMtrx4D[i][0],
dMtrx4D[i][1],
dMtrx4D[i][2],
dMtrx4D[i][3]);
printf("%9.3f %9.3f %9.3f %9.3f\n", dMtrx4D[i][0], dMtrx4D[i][1], dMtrx4D[i][2], dMtrx4D[i][3]);
}
// NOLINTEND
}
@@ -957,9 +951,7 @@ std::array<Matrix4D, 4> Matrix4D::decompose() const
residualMatrix.setCol(3, Vector3d());
// find and extract rotation
int prim_dir = -1;
std::array<Vector3d, 3> dirs = {Vector3d(1., 0., 0.),
Vector3d(0., 1., 0.),
Vector3d(0., 0., 1.)};
std::array<Vector3d, 3> dirs = {Vector3d(1., 0., 0.), Vector3d(0., 1., 0.), Vector3d(0., 0., 1.)};
for (int i = 0; i < 3; i++) {
if (residualMatrix.getCol(i).IsNull()) {
continue;
@@ -1016,9 +1008,11 @@ std::array<Matrix4D, 4> Matrix4D::decompose() const
scaleMatrix.dMtrx4D[1][1] = yScale;
scaleMatrix.dMtrx4D[2][2] = zScale;
// The remaining shear
residualMatrix.scale(xScale != 0 ? 1.0 / xScale : 1.0,
yScale != 0 ? 1.0 / yScale : 1.0,
zScale != 0 ? 1.0 / zScale : 1.0);
residualMatrix.scale(
xScale != 0 ? 1.0 / xScale : 1.0,
yScale != 0 ? 1.0 / yScale : 1.0,
zScale != 0 ? 1.0 / zScale : 1.0
);
// Restore trace in shear matrix
residualMatrix.setDiagonal(Vector3d(1.0, 1.0, 1.0));
// Remove values close to zero