All: Reformat according to new standard

This commit is contained in:
pre-commit-ci[bot]
2025-11-11 13:49:01 +01:00
committed by Kacper Donat
parent eafd18dac0
commit 25c3ba7338
2390 changed files with 154630 additions and 115818 deletions

View File

@@ -32,7 +32,7 @@
#include "Vector3D.h"
#ifndef FC_GLOBAL_H
#include <FCGlobal.h>
# include <FCGlobal.h>
#endif
@@ -215,8 +215,7 @@ public:
void rotLine(const Vector3d& rclBase, const Vector3d& rclDir, double fAngle);
/// Extract the rotation axis and angle. Therefore the 3x3 submatrix must be orthogonal.
bool toAxisAngle(Vector3f& rclBase, Vector3f& rclDir, float& fAngle, float& fTranslation) const;
bool
toAxisAngle(Vector3d& rclBase, Vector3d& rclDir, double& fAngle, double& fTranslation) const;
bool toAxisAngle(Vector3d& rclBase, Vector3d& rclDir, double& fAngle, double& fTranslation) const;
/// transform (move,scale,rotate) around a point
void transform(const Vector3f& vec, const Matrix4D& mat);
void transform(const Vector3d& vec, const Matrix4D& mat);