All: Reformat according to new standard
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committed by
Kacper Donat
parent
eafd18dac0
commit
25c3ba7338
@@ -32,7 +32,7 @@
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#include "Vector3D.h"
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#ifndef FC_GLOBAL_H
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#include <FCGlobal.h>
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# include <FCGlobal.h>
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#endif
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@@ -215,8 +215,7 @@ public:
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void rotLine(const Vector3d& rclBase, const Vector3d& rclDir, double fAngle);
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/// Extract the rotation axis and angle. Therefore the 3x3 submatrix must be orthogonal.
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bool toAxisAngle(Vector3f& rclBase, Vector3f& rclDir, float& fAngle, float& fTranslation) const;
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bool
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toAxisAngle(Vector3d& rclBase, Vector3d& rclDir, double& fAngle, double& fTranslation) const;
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bool toAxisAngle(Vector3d& rclBase, Vector3d& rclDir, double& fAngle, double& fTranslation) const;
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/// transform (move,scale,rotate) around a point
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void transform(const Vector3f& vec, const Matrix4D& mat);
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void transform(const Vector3d& vec, const Matrix4D& mat);
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