All: Reformat according to new standard
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committed by
Kacper Donat
parent
eafd18dac0
commit
25c3ba7338
@@ -144,8 +144,10 @@ public:
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//@}
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/// Check if Vector is on a line segment
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[[nodiscard]] bool IsOnLineSegment(const Vector3<float_type>& startVct,
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const Vector3<float_type>& endVct) const;
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[[nodiscard]] bool IsOnLineSegment(
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const Vector3<float_type>& startVct,
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const Vector3<float_type>& endVct
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) const;
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/** @name Modification */
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//@{
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@@ -184,9 +186,11 @@ public:
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* vector \a vector rclDirX and vector \a vector rclDirY.
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* \note \a rclDirX must be perpendicular to \a rclDirY, i.e. \a rclDirX * \a rclDirY = 0..
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*/
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void TransformToCoordinateSystem(const Vector3& rclBase,
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const Vector3& rclDirX,
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const Vector3& rclDirY);
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void TransformToCoordinateSystem(
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const Vector3& rclBase,
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const Vector3& rclDirX,
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const Vector3& rclDirY
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);
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/**
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* @brief IsEqual
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* @param rclPnt
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@@ -248,8 +252,7 @@ Vector3<float_type> const Vector3<float_type>::UnitZ(0.0, 0.0, 1.0);
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/// Returns the distance between two points
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template<class float_type>
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[[nodiscard]] inline float_type Distance(const Vector3<float_type>& v1,
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const Vector3<float_type>& v2)
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[[nodiscard]] inline float_type Distance(const Vector3<float_type>& v1, const Vector3<float_type>& v2)
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{
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float_type x = v1.x - v2.x;
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float_type y = v1.y - v2.y;
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@@ -259,8 +262,7 @@ template<class float_type>
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/// Returns the squared distance between two points
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template<class float_type>
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[[nodiscard]] inline float_type DistanceP2(const Vector3<float_type>& v1,
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const Vector3<float_type>& v2)
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[[nodiscard]] inline float_type DistanceP2(const Vector3<float_type>& v1, const Vector3<float_type>& v2)
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{
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float_type x = v1.x - v2.x;
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float_type y = v1.y - v2.y;
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@@ -270,8 +272,7 @@ template<class float_type>
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/// Multiplication of scalar with vector.
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template<class float_type>
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[[nodiscard]] inline Vector3<float_type> operator*(float_type fFac,
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const Vector3<float_type>& rcVct)
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[[nodiscard]] inline Vector3<float_type> operator*(float_type fFac, const Vector3<float_type>& rcVct)
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{
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return Vector3<float_type>(rcVct.x * fFac, rcVct.y * fFac, rcVct.z * fFac);
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}
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