All: Reformat according to new standard

This commit is contained in:
pre-commit-ci[bot]
2025-11-11 13:49:01 +01:00
committed by Kacper Donat
parent eafd18dac0
commit 25c3ba7338
2390 changed files with 154630 additions and 115818 deletions

View File

@@ -54,113 +54,127 @@ DlgSettingsLightSources::DlgSettingsLightSources(QWidget* parent)
configureViewer();
const auto connectLightEvents = [this](QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
QSpinBox* intensitySpinBox,
ColorButton* colorButton,
QCheckBox* enabledCheckbox,
auto updateLightFunction) {
connect(horizontalAngleSpinBox,
qOverload<double>(&QuantitySpinBox::valueChanged),
this,
updateLightFunction);
connect(verticalAngleSpinBox,
qOverload<double>(&QuantitySpinBox::valueChanged),
this,
updateLightFunction);
connect(intensitySpinBox,
qOverload<int>(&QSpinBox::valueChanged),
this,
updateLightFunction);
const auto connectLightEvents = [this](
QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
QSpinBox* intensitySpinBox,
ColorButton* colorButton,
QCheckBox* enabledCheckbox,
auto updateLightFunction
) {
connect(
horizontalAngleSpinBox,
qOverload<double>(&QuantitySpinBox::valueChanged),
this,
updateLightFunction
);
connect(
verticalAngleSpinBox,
qOverload<double>(&QuantitySpinBox::valueChanged),
this,
updateLightFunction
);
connect(intensitySpinBox, qOverload<int>(&QSpinBox::valueChanged), this, updateLightFunction);
connect(colorButton, &ColorButton::changed, this, updateLightFunction);
#if QT_VERSION >= QT_VERSION_CHECK(6,7,0)
#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
connect(enabledCheckbox, &QCheckBox::checkStateChanged, this, updateLightFunction);
#else
connect(enabledCheckbox, &QCheckBox::stateChanged, this, updateLightFunction);
#endif
};
const auto updateLight = [this](SoDirectionalLight* light,
QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
QSpinBox* intensitySpinBox,
ColorButton* colorButton,
QCheckBox* enabledCheckbox,
std::function<void(bool)> setLightEnabled) {
const auto updateLight = [this](
SoDirectionalLight* light,
QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
QSpinBox* intensitySpinBox,
ColorButton* colorButton,
QCheckBox* enabledCheckbox,
std::function<void(bool)> setLightEnabled
) {
light->color = Base::convertTo<SbColor>(colorButton->color());
light->intensity = Base::fromPercent(intensitySpinBox->value());
light->direction =
Base::convertTo<SbVec3f>(azimuthElevationToDirection(horizontalAngleSpinBox->rawValue(),
verticalAngleSpinBox->rawValue()));
light->direction = Base::convertTo<SbVec3f>(azimuthElevationToDirection(
horizontalAngleSpinBox->rawValue(),
verticalAngleSpinBox->rawValue()
));
setLightEnabled(enabledCheckbox->isChecked());
};
const auto updateHeadLight = [this, updateLight] {
updateLight(view->getHeadlight(),
ui->mainLightHorizontalAngle,
ui->mainLightVerticalAngle,
ui->mainLightIntensitySpinBox,
ui->mainLightColor,
ui->mainLightEnable,
[this](bool enabled) {
view->setHeadlightEnabled(enabled);
});
updateLight(
view->getHeadlight(),
ui->mainLightHorizontalAngle,
ui->mainLightVerticalAngle,
ui->mainLightIntensitySpinBox,
ui->mainLightColor,
ui->mainLightEnable,
[this](bool enabled) { view->setHeadlightEnabled(enabled); }
);
};
const auto updateFillLight = [this, updateLight] {
updateLight(view->getFillLight(),
ui->fillLightHorizontalAngle,
ui->fillLightVerticalAngle,
ui->fillLightIntensitySpinBox,
ui->fillLightColor,
ui->fillLightEnable,
[this](bool enabled) {
view->setFillLightEnabled(enabled);
});
updateLight(
view->getFillLight(),
ui->fillLightHorizontalAngle,
ui->fillLightVerticalAngle,
ui->fillLightIntensitySpinBox,
ui->fillLightColor,
ui->fillLightEnable,
[this](bool enabled) { view->setFillLightEnabled(enabled); }
);
};
const auto updateBackLight = [this, updateLight] {
updateLight(view->getBacklight(),
ui->backLightHorizontalAngle,
ui->backLightVerticalAngle,
ui->backLightIntensitySpinBox,
ui->backLightColor,
ui->backLightEnable,
[this](bool enabled) {
view->setBacklightEnabled(enabled);
});
updateLight(
view->getBacklight(),
ui->backLightHorizontalAngle,
ui->backLightVerticalAngle,
ui->backLightIntensitySpinBox,
ui->backLightColor,
ui->backLightEnable,
[this](bool enabled) { view->setBacklightEnabled(enabled); }
);
};
connectLightEvents(ui->mainLightHorizontalAngle,
ui->mainLightVerticalAngle,
ui->mainLightIntensitySpinBox,
ui->mainLightColor,
ui->mainLightEnable,
updateHeadLight);
connectLightEvents(ui->backLightHorizontalAngle,
ui->backLightVerticalAngle,
ui->backLightIntensitySpinBox,
ui->backLightColor,
ui->backLightEnable,
updateBackLight);
connectLightEvents(ui->fillLightHorizontalAngle,
ui->fillLightVerticalAngle,
ui->fillLightIntensitySpinBox,
ui->fillLightColor,
ui->fillLightEnable,
updateFillLight);
connectLightEvents(
ui->mainLightHorizontalAngle,
ui->mainLightVerticalAngle,
ui->mainLightIntensitySpinBox,
ui->mainLightColor,
ui->mainLightEnable,
updateHeadLight
);
connectLightEvents(
ui->backLightHorizontalAngle,
ui->backLightVerticalAngle,
ui->backLightIntensitySpinBox,
ui->backLightColor,
ui->backLightEnable,
updateBackLight
);
connectLightEvents(
ui->fillLightHorizontalAngle,
ui->fillLightVerticalAngle,
ui->fillLightIntensitySpinBox,
ui->fillLightColor,
ui->fillLightEnable,
updateFillLight
);
const auto updateAmbientLight = [this] {
view->getEnvironment()->ambientColor =
Base::convertTo<SbColor>(ui->ambientLightColor->color());
view->getEnvironment()->ambientIntensity =
Base::fromPercent(ui->ambientLightIntensitySpinBox->value());
view->getEnvironment()->ambientColor = Base::convertTo<SbColor>(ui->ambientLightColor->color());
view->getEnvironment()->ambientIntensity = Base::fromPercent(
ui->ambientLightIntensitySpinBox->value()
);
};
connect(ui->ambientLightIntensitySpinBox,
qOverload<int>(&QSpinBox::valueChanged),
this,
updateAmbientLight);
connect(
ui->ambientLightIntensitySpinBox,
qOverload<int>(&QSpinBox::valueChanged),
this,
updateAmbientLight
);
connect(ui->ambientLightColor, &ColorButton::changed, this, updateAmbientLight);
connect(ui->zoomInButton, &QToolButton::clicked, this, &DlgSettingsLightSources::zoomIn);
@@ -220,10 +234,10 @@ void DlgSettingsLightSources::configureViewer()
const auto callback = new SoEventCallback();
root->addChild(callback);
callback->addEventCallback(SoEvent::getClassTypeId(),
[]([[maybe_unused]] void* ud, SoEventCallback* cb) {
cb->setHandled();
});
callback->addEventCallback(
SoEvent::getClassTypeId(),
[]([[maybe_unused]] void* ud, SoEventCallback* cb) { cb->setHandled(); }
);
view->setCameraType(SoOrthographicCamera::getClassTypeId());
view->setViewDirection(defaultViewDirection);
@@ -235,28 +249,29 @@ void DlgSettingsLightSources::configureViewer()
zoomStep = cameraHeight / 14.0f;
}
Base::Vector3d DlgSettingsLightSources::azimuthElevationToDirection(double azimuth,
double elevation)
Base::Vector3d DlgSettingsLightSources::azimuthElevationToDirection(double azimuth, double elevation)
{
azimuth = Base::toRadians(azimuth);
elevation = Base::toRadians(elevation);
auto direction = Base::Vector3d {std::sin(azimuth) * std::cos(elevation),
std::cos(azimuth) * std::cos(elevation),
std::sin(elevation)};
auto direction = Base::Vector3d {
std::sin(azimuth) * std::cos(elevation),
std::cos(azimuth) * std::cos(elevation),
std::sin(elevation)
};
direction.Normalize();
return direction;
}
std::pair<double, double>
DlgSettingsLightSources::directionToAzimuthElevation(Base::Vector3d direction)
std::pair<double, double> DlgSettingsLightSources::directionToAzimuthElevation(Base::Vector3d direction)
{
const auto azimuth = std::atan2(direction[0], direction[1]);
const auto elevation =
std::atan2(direction[2],
std::sqrt(direction[1] * direction[1] + direction[0] * direction[0]));
const auto elevation = std::atan2(
direction[2],
std::sqrt(direction[1] * direction[1] + direction[0] * direction[0])
);
return {Base::toDegrees(azimuth), Base::toDegrees(elevation)};
}
@@ -269,15 +284,18 @@ void DlgSettingsLightSources::saveSettings()
}
}
const auto saveAngles = [this](QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
const char* parameter) {
const auto saveAngles = [this](
QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
const char* parameter
) {
try {
const auto direction = azimuthElevationToDirection(horizontalAngleSpinBox->rawValue(),
verticalAngleSpinBox->rawValue());
const auto direction = azimuthElevationToDirection(
horizontalAngleSpinBox->rawValue(),
verticalAngleSpinBox->rawValue()
);
hGrp->SetASCII(parameter,
Base::vectorToString(Base::convertTo<Base::Vector3f>(direction)));
hGrp->SetASCII(parameter, Base::vectorToString(Base::convertTo<Base::Vector3f>(direction)));
}
catch (...) {
}
@@ -296,13 +314,16 @@ void DlgSettingsLightSources::loadSettings()
}
}
const auto loadAngles = [this](QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
const char* parameter) {
const auto loadAngles = [this](
QuantitySpinBox* horizontalAngleSpinBox,
QuantitySpinBox* verticalAngleSpinBox,
const char* parameter
) {
try {
const auto direction = Base::stringToVector(hGrp->GetASCII(parameter));
const auto [azimuth, elevation] =
directionToAzimuthElevation(Base::convertTo<Base::Vector3d>(direction));
const auto [azimuth, elevation] = directionToAzimuthElevation(
Base::convertTo<Base::Vector3d>(direction)
);
horizontalAngleSpinBox->setValue(azimuth);
verticalAngleSpinBox->setValue(elevation);