All: Reformat according to new standard

This commit is contained in:
pre-commit-ci[bot]
2025-11-11 13:49:01 +01:00
committed by Kacper Donat
parent eafd18dac0
commit 25c3ba7338
2390 changed files with 154630 additions and 115818 deletions

View File

@@ -36,9 +36,11 @@
namespace Path
{
Base::Vector3d compensateRotation(const Base::Vector3d& pt,
const Base::Rotation& rot,
const Base::Vector3d& center)
Base::Vector3d compensateRotation(
const Base::Vector3d& pt,
const Base::Rotation& rot,
const Base::Vector3d& center
)
{
Base::Vector3d ptRotated;
rot.multVec(pt - center, ptRotated);
@@ -60,10 +62,12 @@ void PathSegmentVisitor::setup(const Base::Vector3d& last)
(void)last;
}
void PathSegmentVisitor::g0(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts)
void PathSegmentVisitor::g0(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts
)
{
(void)id;
(void)last;
@@ -71,10 +75,12 @@ void PathSegmentVisitor::g0(int id,
(void)pts;
}
void PathSegmentVisitor::g1(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts)
void PathSegmentVisitor::g1(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts
)
{
(void)id;
(void)last;
@@ -82,11 +88,13 @@ void PathSegmentVisitor::g1(int id,
(void)pts;
}
void PathSegmentVisitor::g23(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const Base::Vector3d& center)
void PathSegmentVisitor::g23(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const Base::Vector3d& center
)
{
(void)id;
(void)last;
@@ -95,12 +103,14 @@ void PathSegmentVisitor::g23(int id,
(void)center;
}
void PathSegmentVisitor::g8x(int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const std::deque<Base::Vector3d>& p,
const std::deque<Base::Vector3d>& q)
void PathSegmentVisitor::g8x(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const std::deque<Base::Vector3d>& p,
const std::deque<Base::Vector3d>& q
)
{
(void)id;
(void)last;
@@ -129,7 +139,8 @@ void PathSegmentWalker::walk(PathSegmentVisitor& cb, const Base::Vector3d& start
}
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Part");
"User parameter:BaseApp/Preferences/Mod/Part"
);
float deviation = hGrp->GetFloat("MeshDeviation", 0.2);
Base::Vector3d rotCenter = tp.getCenter();
@@ -186,8 +197,10 @@ void PathSegmentWalker::walk(PathSegmentVisitor& cb, const Base::Vector3d& start
if ((name == "G0") || (name == "G00") || (name == "G1") || (name == "G01")) {
// straight line
if (nrot != lrot) {
double amax = std::max(fmod(fabs(a - A), 360),
std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360)));
double amax = std::max(
fmod(fabs(a - A), 360),
std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360))
);
double angle = Base::toRadians(amax);
int segments = std::max(ARC_MIN_SEGMENTS, 3.0 / (deviation / angle));
@@ -262,14 +275,15 @@ void PathSegmentWalker::walk(PathSegmentVisitor& cb, const Base::Vector3d& start
angle = std::numbers::pi * 2;
}
double amax = std::max(fmod(fabs(a - A), 360),
std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360)));
double amax = std::max(
fmod(fabs(a - A), 360),
std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360))
);
int segments = std::max(
ARC_MIN_SEGMENTS,
3.0
/ (deviation
/ std::max(angle, amax))); // we use a rather simple rule here, provisorily
3.0 / (deviation / std::max(angle, amax))
); // we use a rather simple rule here, provisorily
double dZ = (next.*pz - last.*pz) / segments; // How far each segment will helix in Z
double dangle = angle / segments;
@@ -329,8 +343,10 @@ void PathSegmentWalker::walk(PathSegmentVisitor& cb, const Base::Vector3d& start
p1.*pz = last.*pz;
if (nrot != lrot) {
double amax = std::max(fmod(fabs(a - A), 360),
std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360)));
double amax = std::max(
fmod(fabs(a - A), 360),
std::max(fmod(fabs(b - B), 360), fmod(fabs(c - C), 360))
);
double angle = Base::toRadians(amax);
int segments = std::max(ARC_MIN_SEGMENTS, 3.0 / (deviation / angle));