All: Reformat according to new standard

This commit is contained in:
pre-commit-ci[bot]
2025-11-11 13:49:01 +01:00
committed by Kacper Donat
parent eafd18dac0
commit 25c3ba7338
2390 changed files with 154630 additions and 115818 deletions

View File

@@ -47,17 +47,21 @@ MeshTexture::MeshTexture(const Mesh::MeshObject& mesh, const MeshCore::Material&
}
}
void MeshTexture::apply(const Mesh::MeshObject& mesh,
const Base::Color& defaultColor,
MeshCore::Material& material)
void MeshTexture::apply(
const Mesh::MeshObject& mesh,
const Base::Color& defaultColor,
MeshCore::Material& material
)
{
apply(mesh, true, defaultColor, -1.0F, material);
}
void MeshTexture::apply(const Mesh::MeshObject& mesh,
const Base::Color& defaultColor,
float max_dist,
MeshCore::Material& material)
void MeshTexture::apply(
const Mesh::MeshObject& mesh,
const Base::Color& defaultColor,
float max_dist,
MeshCore::Material& material
)
{
apply(mesh, true, defaultColor, max_dist, material);
}
@@ -74,11 +78,13 @@ void MeshTexture::apply(const Mesh::MeshObject& mesh, float max_dist, MeshCore::
apply(mesh, false, defaultColor, max_dist, material);
}
void MeshTexture::apply(const Mesh::MeshObject& mesh,
bool addDefaultColor,
const Base::Color& defaultColor,
float max_dist,
MeshCore::Material& material)
void MeshTexture::apply(
const Mesh::MeshObject& mesh,
bool addDefaultColor,
const Base::Color& defaultColor,
float max_dist,
MeshCore::Material& material
)
{
// copy the color values because the passed material could be the same instance as
// 'materialRefMesh'
@@ -132,8 +138,7 @@ void MeshTexture::apply(const Mesh::MeshObject& mesh,
PointIndex index3 = pointMap[it._aulPoints[2]];
if (index1 != MeshCore::POINT_INDEX_MAX && index2 != MeshCore::POINT_INDEX_MAX
&& index3 != MeshCore::POINT_INDEX_MAX) {
std::vector<FacetIndex> found =
refPnt2Fac->GetIndices(index1, index2, index3);
std::vector<FacetIndex> found = refPnt2Fac->GetIndices(index1, index2, index3);
if (found.size() == 1) {
diffuseColor.push_back(textureColor[found.front()]);
}