All: Reformat according to new standard
This commit is contained in:
committed by
Kacper Donat
parent
eafd18dac0
commit
25c3ba7338
@@ -24,24 +24,24 @@
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#include <FCConfig.h>
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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# include <algorithm>
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# include <limits>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/details/SoPointDetail.h>
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# include <Inventor/elements/SoCoordinateElement.h>
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# include <Inventor/elements/SoPointSizeElement.h>
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# include <Inventor/errors/SoDebugError.h>
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# include <Inventor/misc/SoState.h>
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#ifdef FC_OS_WIN32
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# include <windows.h>
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#endif
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#ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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#include <algorithm>
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#include <limits>
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#include <Inventor/actions/SoGetBoundingBoxAction.h>
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#include <Inventor/actions/SoGLRenderAction.h>
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#include <Inventor/bundles/SoMaterialBundle.h>
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#include <Inventor/details/SoPointDetail.h>
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#include <Inventor/elements/SoCoordinateElement.h>
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#include <Inventor/elements/SoPointSizeElement.h>
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#include <Inventor/errors/SoDebugError.h>
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#include <Inventor/misc/SoState.h>
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#include <Gui/Selection/SoFCUnifiedSelection.h>
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#include <Gui/Inventor/So3DAnnotation.h>
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@@ -66,7 +66,7 @@ SoBrepPointSet::SoBrepPointSet()
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SO_NODE_CONSTRUCTOR(SoBrepPointSet);
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}
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void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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void SoBrepPointSet::GLRender(SoGLRenderAction* action)
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{
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auto state = action->getState();
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selCounter.checkRenderCache(state);
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@@ -78,15 +78,17 @@ void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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return;
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}
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SelContextPtr ctx2;
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this,selContext,ctx2);
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if(ctx2 && ctx2->selectionIndex.empty())
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this, selContext, ctx2);
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if (ctx2 && ctx2->selectionIndex.empty()) {
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return;
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if(selContext2->checkGlobal(ctx))
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}
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if (selContext2->checkGlobal(ctx)) {
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ctx = selContext2;
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}
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bool hasContextHighlight =
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ctx && ctx->isHighlighted() && !ctx->isHighlightAll() && ctx->highlightIndex >= 0;
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bool hasContextHighlight = ctx && ctx->isHighlighted() && !ctx->isHighlightAll()
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&& ctx->highlightIndex >= 0;
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// for clarifyselection, add this node to delayed path if it is highlighted and render it on
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// top of everything else (highest priority)
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if (Gui::Selection().isClarifySelectionActive() && hasContextHighlight
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@@ -94,51 +96,66 @@ void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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if (viewProvider) {
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viewProvider->setFaceHighlightActive(true);
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}
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Gui::SoDelayedAnnotationsElement::addDelayedPath(action->getState(),
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action->getCurPath()->copy(),
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300);
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Gui::SoDelayedAnnotationsElement::addDelayedPath(
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action->getState(),
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action->getCurPath()->copy(),
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300
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);
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return;
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}
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if(ctx && ctx->highlightIndex == std::numeric_limits<int>::max()) {
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if(ctx->selectionIndex.empty() || ctx->isSelectAll()) {
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if(ctx2) {
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if (ctx && ctx->highlightIndex == std::numeric_limits<int>::max()) {
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if (ctx->selectionIndex.empty() || ctx->isSelectAll()) {
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if (ctx2) {
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ctx2->selectionColor = ctx->highlightColor;
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renderSelection(action,ctx2);
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} else
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renderHighlight(action,ctx);
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}else{
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if(!action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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if(ctx2) {
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renderSelection(action, ctx2);
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}
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else {
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renderHighlight(action, ctx);
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}
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}
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else {
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if (!action->isRenderingDelayedPaths()) {
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renderSelection(action, ctx);
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}
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if (ctx2) {
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ctx2->selectionColor = ctx->highlightColor;
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renderSelection(action,ctx2);
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} else
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renderHighlight(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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renderSelection(action, ctx2);
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}
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else {
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renderHighlight(action, ctx);
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}
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if (action->isRenderingDelayedPaths()) {
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renderSelection(action, ctx);
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}
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}
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return;
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}
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if(!action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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if(ctx && !ctx->selectionIndex.empty()) {
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if(ctx->isSelectAll()) {
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if(ctx2 && !ctx2->selectionIndex.empty()) {
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if (!action->isRenderingDelayedPaths()) {
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renderHighlight(action, ctx);
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}
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if (ctx && !ctx->selectionIndex.empty()) {
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if (ctx->isSelectAll()) {
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if (ctx2 && !ctx2->selectionIndex.empty()) {
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ctx2->selectionColor = ctx->selectionColor;
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renderSelection(action,ctx2);
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}else
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renderSelection(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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renderSelection(action, ctx2);
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}
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else {
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renderSelection(action, ctx);
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}
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if (action->isRenderingDelayedPaths()) {
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renderHighlight(action, ctx);
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}
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return;
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}
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if(!action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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if (!action->isRenderingDelayedPaths()) {
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renderSelection(action, ctx);
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}
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}
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if (ctx2 && !ctx2->selectionIndex.empty()) {
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renderSelection(action, ctx2, false);
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}
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if(ctx2 && !ctx2->selectionIndex.empty())
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renderSelection(action,ctx2,false);
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else if (Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths) {
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glPushAttrib(GL_DEPTH_BUFFER_BIT);
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glDepthFunc(GL_ALWAYS);
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@@ -150,132 +167,153 @@ void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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}
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// Workaround for #0000433
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//#if !defined(FC_OS_WIN32)
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if(!action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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if(ctx && !ctx->selectionIndex.empty())
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renderSelection(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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//#endif
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// #if !defined(FC_OS_WIN32)
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if (!action->isRenderingDelayedPaths()) {
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renderHighlight(action, ctx);
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}
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if (ctx && !ctx->selectionIndex.empty()) {
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renderSelection(action, ctx);
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}
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if (action->isRenderingDelayedPaths()) {
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renderHighlight(action, ctx);
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}
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// #endif
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}
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void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction * action)
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void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction* action)
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{
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inherited::GLRenderBelowPath(action);
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}
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void SoBrepPointSet::getBoundingBox(SoGetBoundingBoxAction * action) {
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void SoBrepPointSet::getBoundingBox(SoGetBoundingBoxAction* action)
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{
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SelContextPtr ctx2 = Gui::SoFCSelectionRoot::getSecondaryActionContext<SelContext>(action,this);
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if(!ctx2 || ctx2->isSelectAll()) {
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SelContextPtr ctx2 = Gui::SoFCSelectionRoot::getSecondaryActionContext<SelContext>(action, this);
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if (!ctx2 || ctx2->isSelectAll()) {
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inherited::getBoundingBox(action);
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return;
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}
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if(ctx2->selectionIndex.empty())
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if (ctx2->selectionIndex.empty()) {
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return;
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}
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auto state = action->getState();
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auto coords = SoCoordinateElement::getInstance(state);
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const SbVec3f *coords3d = coords->getArrayPtr3();
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const SbVec3f* coords3d = coords->getArrayPtr3();
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int numverts = coords->getNum();
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int startIndex = this->startIndex.getValue();
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SbBox3f bbox;
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for(auto idx : ctx2->selectionIndex) {
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if(idx >= startIndex && idx < numverts)
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for (auto idx : ctx2->selectionIndex) {
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if (idx >= startIndex && idx < numverts) {
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bbox.extendBy(coords3d[idx]);
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}
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}
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if(!bbox.isEmpty())
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if (!bbox.isEmpty()) {
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action->extendBy(bbox);
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}
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}
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void SoBrepPointSet::renderHighlight(SoGLRenderAction *action, SelContextPtr ctx)
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void SoBrepPointSet::renderHighlight(SoGLRenderAction* action, SelContextPtr ctx)
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{
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if(!ctx || ctx->highlightIndex<0)
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if (!ctx || ctx->highlightIndex < 0) {
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return;
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}
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SoState * state = action->getState();
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SoState* state = action->getState();
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state->push();
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float ps = SoPointSizeElement::get(state);
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if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
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if (ps < 4.0f) {
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SoPointSizeElement::set(state, this, 4.0f);
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}
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SoLazyElement::setEmissive(state, &ctx->highlightColor);
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packedColor = ctx->highlightColor.getPackedValue(0.0);
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SoLazyElement::setPacked(state, this,1, &packedColor,false);
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SoLazyElement::setPacked(state, this, 1, &packedColor, false);
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const SoCoordinateElement * coords;
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const SbVec3f * normals;
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const SoCoordinateElement* coords;
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const SbVec3f* normals;
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this->getVertexData(state, coords, normals, false);
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SoMaterialBundle mb(action);
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mb.sendFirst(); // make sure we have the correct material
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mb.sendFirst(); // make sure we have the correct material
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int id = ctx->highlightIndex;
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const SbVec3f * coords3d = coords->getArrayPtr3();
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if(coords3d) {
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if(id == std::numeric_limits<int>::max()) {
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const SbVec3f* coords3d = coords->getArrayPtr3();
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if (coords3d) {
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if (id == std::numeric_limits<int>::max()) {
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glBegin(GL_POINTS);
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for(int idx=startIndex.getValue();idx<coords->getNum();++idx)
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glVertex3fv((const GLfloat*) (coords3d + idx));
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for (int idx = startIndex.getValue(); idx < coords->getNum(); ++idx) {
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glVertex3fv((const GLfloat*)(coords3d + idx));
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}
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glEnd();
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}else if (id < this->startIndex.getValue() || id >= coords->getNum()) {
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}
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else if (id < this->startIndex.getValue() || id >= coords->getNum()) {
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SoDebugError::postWarning("SoBrepPointSet::renderHighlight", "highlightIndex out of range");
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}
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else {
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glBegin(GL_POINTS);
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glVertex3fv((const GLfloat*) (coords3d + id));
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glVertex3fv((const GLfloat*)(coords3d + id));
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glEnd();
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}
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}
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state->pop();
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}
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void SoBrepPointSet::renderSelection(SoGLRenderAction *action, SelContextPtr ctx, bool push)
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void SoBrepPointSet::renderSelection(SoGLRenderAction* action, SelContextPtr ctx, bool push)
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{
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SoState * state = action->getState();
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if(push) {
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SoState* state = action->getState();
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if (push) {
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state->push();
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float ps = SoPointSizeElement::get(state);
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if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
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if (ps < 4.0f) {
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SoPointSizeElement::set(state, this, 4.0f);
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}
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SoLazyElement::setEmissive(state, &ctx->selectionColor);
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packedColor = ctx->selectionColor.getPackedValue(0.0);
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SoLazyElement::setPacked(state, this,1, &packedColor,false);
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SoLazyElement::setPacked(state, this, 1, &packedColor, false);
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}
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const SoCoordinateElement * coords;
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const SbVec3f * normals;
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const SoCoordinateElement* coords;
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const SbVec3f* normals;
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this->getVertexData(state, coords, normals, false);
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SoMaterialBundle mb(action);
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mb.sendFirst(); // make sure we have the correct material
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mb.sendFirst(); // make sure we have the correct material
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bool warn = false;
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int startIndex = this->startIndex.getValue();
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const SbVec3f * coords3d = coords->getArrayPtr3();
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if(coords3d) {
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const SbVec3f* coords3d = coords->getArrayPtr3();
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if (coords3d) {
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glBegin(GL_POINTS);
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if(ctx->isSelectAll()) {
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for(int idx=startIndex;idx<coords->getNum();++idx)
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glVertex3fv((const GLfloat*) (coords3d + idx));
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}else{
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for(auto idx : ctx->selectionIndex) {
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if(idx >= startIndex && idx < coords->getNum())
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glVertex3fv((const GLfloat*) (coords3d + idx));
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else
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if (ctx->isSelectAll()) {
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for (int idx = startIndex; idx < coords->getNum(); ++idx) {
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glVertex3fv((const GLfloat*)(coords3d + idx));
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}
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}
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else {
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for (auto idx : ctx->selectionIndex) {
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if (idx >= startIndex && idx < coords->getNum()) {
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glVertex3fv((const GLfloat*)(coords3d + idx));
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}
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else {
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warn = true;
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}
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}
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}
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glEnd();
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}
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if(warn)
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if (warn) {
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SoDebugError::postWarning("SoBrepPointSet::renderSelection", "selectionIndex out of range");
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if(push) state->pop();
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}
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if (push) {
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state->pop();
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}
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}
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void SoBrepPointSet::doAction(SoAction* action)
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@@ -284,28 +322,30 @@ void SoBrepPointSet::doAction(SoAction* action)
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Gui::SoHighlightElementAction* hlaction = static_cast<Gui::SoHighlightElementAction*>(action);
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selCounter.checkAction(hlaction);
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if (!hlaction->isHighlighted()) {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
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if(ctx) {
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SelContextPtr ctx
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= Gui::SoFCSelectionRoot::getActionContext(action, this, selContext, false);
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if (ctx) {
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ctx->highlightIndex = -1;
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touch();
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}
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return;
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}
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action, this, selContext);
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const SoDetail* detail = hlaction->getElement();
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if (!detail) {
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ctx->highlightIndex = std::numeric_limits<int>::max();
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ctx->highlightColor = hlaction->getColor();
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touch();
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return;
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}else if (!detail->isOfType(SoPointDetail::getClassTypeId())) {
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}
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else if (!detail->isOfType(SoPointDetail::getClassTypeId())) {
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ctx->highlightIndex = -1;
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touch();
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return;
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}
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int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
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if(index!=ctx->highlightIndex) {
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if (index != ctx->highlightIndex) {
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ctx->highlightIndex = index;
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ctx->highlightColor = hlaction->getColor();
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touch();
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@@ -314,65 +354,75 @@ void SoBrepPointSet::doAction(SoAction* action)
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}
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else if (action->getTypeId() == Gui::SoSelectionElementAction::getClassTypeId()) {
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Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
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switch(selaction->getType()) {
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case Gui::SoSelectionElementAction::All: {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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selCounter.checkAction(selaction,ctx);
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ctx->selectionColor = selaction->getColor();
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ctx->selectionIndex.clear();
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ctx->selectionIndex.insert(-1);
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touch();
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return;
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} case Gui::SoSelectionElementAction::None:
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if(selaction->isSecondary()) {
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if(Gui::SoFCSelectionRoot::removeActionContext(action,this))
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touch();
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} else {
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
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if(ctx) {
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ctx->selectionIndex.clear();
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touch();
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}
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}
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return;
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case Gui::SoSelectionElementAction::Remove:
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case Gui::SoSelectionElementAction::Append: {
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const SoDetail* detail = selaction->getElement();
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if (!detail || !detail->isOfType(SoPointDetail::getClassTypeId())) {
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if(selaction->isSecondary()) {
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// For secondary context, a detail of different type means
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// the user may want to partial render only other type of
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// geometry. So we call below to obtain a action context.
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// If no secondary context exist, it will create an empty
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// one, and an empty secondary context inhibites drawing
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// here.
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auto ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
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selCounter.checkAction(selaction,ctx);
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||||
touch();
|
||||
}
|
||||
switch (selaction->getType()) {
|
||||
case Gui::SoSelectionElementAction::All: {
|
||||
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action, this, selContext);
|
||||
selCounter.checkAction(selaction, ctx);
|
||||
ctx->selectionColor = selaction->getColor();
|
||||
ctx->selectionIndex.clear();
|
||||
ctx->selectionIndex.insert(-1);
|
||||
touch();
|
||||
return;
|
||||
}
|
||||
int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
|
||||
if(selaction->getType() == Gui::SoSelectionElementAction::Append) {
|
||||
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
|
||||
selCounter.checkAction(selaction,ctx);
|
||||
ctx->selectionColor = selaction->getColor();
|
||||
if(ctx->isSelectAll())
|
||||
ctx->selectionIndex.clear();
|
||||
if(ctx->selectionIndex.insert(index).second)
|
||||
touch();
|
||||
} else {
|
||||
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
|
||||
if(ctx && ctx->removeIndex(index))
|
||||
touch();
|
||||
case Gui::SoSelectionElementAction::None:
|
||||
if (selaction->isSecondary()) {
|
||||
if (Gui::SoFCSelectionRoot::removeActionContext(action, this)) {
|
||||
touch();
|
||||
}
|
||||
}
|
||||
else {
|
||||
SelContextPtr ctx
|
||||
= Gui::SoFCSelectionRoot::getActionContext(action, this, selContext, false);
|
||||
if (ctx) {
|
||||
ctx->selectionIndex.clear();
|
||||
touch();
|
||||
}
|
||||
}
|
||||
return;
|
||||
case Gui::SoSelectionElementAction::Remove:
|
||||
case Gui::SoSelectionElementAction::Append: {
|
||||
const SoDetail* detail = selaction->getElement();
|
||||
if (!detail || !detail->isOfType(SoPointDetail::getClassTypeId())) {
|
||||
if (selaction->isSecondary()) {
|
||||
// For secondary context, a detail of different type means
|
||||
// the user may want to partial render only other type of
|
||||
// geometry. So we call below to obtain a action context.
|
||||
// If no secondary context exist, it will create an empty
|
||||
// one, and an empty secondary context inhibites drawing
|
||||
// here.
|
||||
auto ctx = Gui::SoFCSelectionRoot::getActionContext(action, this, selContext);
|
||||
selCounter.checkAction(selaction, ctx);
|
||||
touch();
|
||||
}
|
||||
return;
|
||||
}
|
||||
int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
|
||||
if (selaction->getType() == Gui::SoSelectionElementAction::Append) {
|
||||
SelContextPtr ctx
|
||||
= Gui::SoFCSelectionRoot::getActionContext(action, this, selContext);
|
||||
selCounter.checkAction(selaction, ctx);
|
||||
ctx->selectionColor = selaction->getColor();
|
||||
if (ctx->isSelectAll()) {
|
||||
ctx->selectionIndex.clear();
|
||||
}
|
||||
if (ctx->selectionIndex.insert(index).second) {
|
||||
touch();
|
||||
}
|
||||
}
|
||||
else {
|
||||
SelContextPtr ctx
|
||||
= Gui::SoFCSelectionRoot::getActionContext(action, this, selContext, false);
|
||||
if (ctx && ctx->removeIndex(index)) {
|
||||
touch();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
} default:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
inherited::doAction(action);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user