+ fixes #0001798: Support general ellipsoid with three radii

This commit is contained in:
wmayer
2014-10-30 18:02:18 +01:00
parent 1f450972d2
commit 267ca0813a
4 changed files with 49 additions and 17 deletions

View File

@@ -358,6 +358,8 @@ Ellipsoid::Ellipsoid(void)
Radius1.setConstraints(&floatRange);
ADD_PROPERTY_TYPE(Radius2,(4.0),"Ellipsoid",App::Prop_None,"The radius of the ellipsoid");
Radius2.setConstraints(&floatRange);
ADD_PROPERTY_TYPE(Radius3,(0.0),"Ellipsoid",App::Prop_None,"The radius of the ellipsoid");
Radius3.setConstraints(&floatRange);
ADD_PROPERTY_TYPE(Angle1,(-90.0f),"Ellipsoid",App::Prop_None,"The angle of the ellipsoid");
Angle1.setConstraints(&angleRangeV);
ADD_PROPERTY_TYPE(Angle2,(90.0f),"Ellipsoid",App::Prop_None,"The angle of the ellipsoid");
@@ -372,6 +374,8 @@ short Ellipsoid::mustExecute() const
return 1;
if (Radius2.isTouched())
return 1;
if (Radius3.isTouched())
return 1;
if (Angle1.isTouched())
return 1;
if (Angle2.isTouched())
@@ -388,6 +392,7 @@ App::DocumentObjectExecReturn *Ellipsoid::execute(void)
return new App::DocumentObjectExecReturn("Radius of ellipsoid too small");
if (Radius2.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn("Radius of ellipsoid too small");
try {
gp_Pnt pnt(0.0,0.0,0.0);
gp_Dir dir(0.0,0.0,1.0);
@@ -397,19 +402,24 @@ App::DocumentObjectExecReturn *Ellipsoid::execute(void)
Angle1.getValue()/180.0f*M_PI,
Angle2.getValue()/180.0f*M_PI,
Angle3.getValue()/180.0f*M_PI);
Standard_Real scale = Radius1.getValue()/Radius2.getValue();
gp_Dir xDir = ax2.XDirection();
gp_Dir yDir = ax2.YDirection();
Standard_Real scaleX = 1.0;
Standard_Real scaleZ = Radius1.getValue()/Radius2.getValue();
// issue #1798: A third radius has been introduced. To be backward
// compatible if Radius3 is 0.0 (default) it's handled to be the same
// as Radius2
Standard_Real scaleY = 1.0;
if (Radius3.getValue() >= Precision::Confusion())
scaleY = Radius3.getValue()/Radius2.getValue();
gp_GTrsf mat;
mat.SetValue(1,1,xDir.X());
mat.SetValue(2,1,xDir.Y());
mat.SetValue(3,1,xDir.Z());
mat.SetValue(1,2,yDir.X());
mat.SetValue(2,2,yDir.Y());
mat.SetValue(3,2,yDir.Z());
mat.SetValue(1,3,dir.X()*scale);
mat.SetValue(2,3,dir.Y()*scale);
mat.SetValue(3,3,dir.Z()*scale);
mat.SetValue(1,1,scaleX);
mat.SetValue(2,1,0.0);
mat.SetValue(3,1,0.0);
mat.SetValue(1,2,0.0);
mat.SetValue(2,2,scaleY);
mat.SetValue(3,2,0.0);
mat.SetValue(1,3,0.0);
mat.SetValue(2,3,0.0);
mat.SetValue(3,3,scaleZ);
BRepBuilderAPI_GTransform mkTrsf(mkSphere.Shape(), mat);
TopoDS_Shape ResultShape = mkTrsf.Shape();
this->Shape.setValue(ResultShape);