Mesh: Apply clang-format

This commit is contained in:
wmayer
2023-09-23 00:29:09 +02:00
committed by wwmayer
parent 23db389a76
commit 28ae0831cb
78 changed files with 4221 additions and 3294 deletions

View File

@@ -22,11 +22,11 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoNormalBinding.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/manips/SoTransformerManip.h>
#include <Inventor/manips/SoTransformerManip.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoSeparator.h>
#endif
#include <Gui/SoFCSelection.h>
@@ -42,60 +42,59 @@ PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransform, MeshGui::ViewProviderMesh)
ViewProviderMeshTransform::ViewProviderMeshTransform()
{
pcTransformerDragger = new SoTransformerManip();
pcTransformerDragger->ref();
pcTransformerDragger = new SoTransformerManip();
pcTransformerDragger->ref();
}
ViewProviderMeshTransform::~ViewProviderMeshTransform()
{
pcTransformerDragger->unref();
pcTransformerDragger->unref();
}
void ViewProviderMeshTransform::attach(App::DocumentObject *pcFeat)
void ViewProviderMeshTransform::attach(App::DocumentObject* pcFeat)
{
// creates the standard viewing modes
ViewProviderMesh::attach(pcFeat);
// creates the standard viewing modes
ViewProviderMesh::attach(pcFeat);
SoSeparator* pcEditRoot = new SoSeparator();
SoSeparator* pcEditRoot = new SoSeparator();
// flat shaded (Normal) ------------------------------------------
SoDrawStyle *pcFlatStyle = new SoDrawStyle();
pcFlatStyle->style = SoDrawStyle::FILLED;
SoNormalBinding* pcBinding = new SoNormalBinding();
pcBinding->value=SoNormalBinding::PER_FACE;
// flat shaded (Normal) ------------------------------------------
SoDrawStyle* pcFlatStyle = new SoDrawStyle();
pcFlatStyle->style = SoDrawStyle::FILLED;
SoNormalBinding* pcBinding = new SoNormalBinding();
pcBinding->value = SoNormalBinding::PER_FACE;
pcEditRoot->addChild(pcTransformerDragger);
pcEditRoot->addChild(pcFlatStyle);
pcEditRoot->addChild(pcShapeMaterial);
pcEditRoot->addChild(pcBinding);
pcEditRoot->addChild(pcHighlight);
pcEditRoot->addChild(pcTransformerDragger);
pcEditRoot->addChild(pcFlatStyle);
pcEditRoot->addChild(pcShapeMaterial);
pcEditRoot->addChild(pcBinding);
pcEditRoot->addChild(pcHighlight);
// adding to the switch
addDisplayMaskMode(pcEditRoot, "Edit");
// adding to the switch
addDisplayMaskMode(pcEditRoot, "Edit");
}
void ViewProviderMeshTransform::updateData(const App::Property* prop)
{
ViewProviderMesh::updateData(prop);
ViewProviderMesh::updateData(prop);
}
void ViewProviderMeshTransform::setDisplayMode(const char* ModeName)
{
if ( strcmp("Transform",ModeName) == 0 )
setDisplayMaskMode("Edit");
ViewProviderMesh::setDisplayMode(ModeName);
if (strcmp("Transform", ModeName) == 0) {
setDisplayMaskMode("Edit");
}
ViewProviderMesh::setDisplayMode(ModeName);
}
const char* ViewProviderMeshTransform::getDefaultDisplayMode() const
{
return "Transform";
return "Transform";
}
std::vector<std::string> ViewProviderMeshTransform::getDisplayModes() const
{
std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
StrList.emplace_back("Transform");
return StrList;
std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
StrList.emplace_back("Transform");
return StrList;
}