Move getTrianglePoint to DrawUtil
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@@ -1050,6 +1050,21 @@ bool DrawUtil::circulation(Base::Vector3d A, Base::Vector3d B, Base::Vector3d C)
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}
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}
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Base::Vector3d DrawUtil::getTrianglePoint(Base::Vector3d p1, Base::Vector3d dir, Base::Vector3d p2)
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{
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// get third point of a perpendicular triangle
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// p1, p2 ...vertexes of hypothenusis, dir ...direction of one kathete, p3 ...3rd vertex
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float a = -dir.y;
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float b = dir.x;
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float c1 = p1.x * a + p1.y * b;
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float c2 = -p2.x * b + p2.y * a;
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float ab = a * a + b * b;
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float x = (c1 * a - c2 * b) / ab;
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float y = (c2 * a + c1 * b) / ab;
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Base::Vector3d p3(x,y,0.0);
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return p3;
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}
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int DrawUtil::countSubShapes(TopoDS_Shape shape, TopAbs_ShapeEnum subShape)
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{
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int count = 0;
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