remove all references to BRepMesh
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@@ -27,7 +27,6 @@
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# include <Bnd_Box.hxx>
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# include <Poly_Polygon3D.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepMesh.hxx>
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# include <BRepMesh_IncrementalMesh.hxx>
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# include <BRep_Tool.hxx>
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# include <BRepTools.hxx>
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@@ -468,7 +467,7 @@ void ViewProviderPartBase::updateData(const App::Property* prop)
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Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 *
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this->meshDeviation;
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BRepMesh::Mesh(cShape,deflection);
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BRepMesh_IncrementalMesh(cShape,deflection);
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//BRepMesh_IncrementalMesh MESH(cShape,meshDeviation);
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// We must reset the location here because the transformation data
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// are set in the placement property
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@@ -720,7 +719,6 @@ Standard_Boolean ViewProviderPartBase::computeFaces(SoGroup* FaceRoot, const Top
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FaceRoot->addChild(pcShapeMaterial);
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// BRepMesh::Mesh(myShape,1.0);
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BRepMesh_IncrementalMesh MESH(myShape,defl);
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int i = 1;
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