Misc. typo and whitespace fixes
Found via `codespell`
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committed by
abdullahtahiriyo
parent
4f7f8576a3
commit
2b02659010
@@ -46,10 +46,10 @@ class ViewProvider;
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class ViewProviderDocumentObject;
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/** The Application main class
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* This is the central class of the GUI
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* This is the central class of the GUI
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* @author Jürgen Riegel, Werner Mayer
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*/
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class GuiExport Application
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class GuiExport Application
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{
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public:
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/// construction
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@@ -166,7 +166,7 @@ public:
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Gui::ViewProvider* getViewProvider(const App::DocumentObject*) const;
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//@}
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/// true when the application shuting down
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/// true when the application shutting down
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bool isClosing(void);
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void checkForPreviousCrashes();
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@@ -205,7 +205,7 @@ public:
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public:
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//---------------------------------------------------------------------
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// python exports goes here +++++++++++++++++++++++++++++++++++++++++++
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// python exports goes here +++++++++++++++++++++++++++++++++++++++++++
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//---------------------------------------------------------------------
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// static python wrapper of the exported functions
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static PyObject* sActivateWorkbenchHandler (PyObject *self,PyObject *args); // activates a workbench object
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@@ -258,11 +258,11 @@ public:
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static PyObject* sCreateViewer (PyObject *self,PyObject *args);
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static PyObject* sGetMarkerIndex (PyObject *self,PyObject *args);
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static PyObject* sAddDocObserver (PyObject *self,PyObject *args);
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static PyObject* sRemoveDocObserver (PyObject *self,PyObject *args);
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static PyMethodDef Methods[];
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static PyMethodDef Methods[];
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private:
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struct ApplicationP* d;
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@@ -484,7 +484,7 @@ void View3DInventorViewer::init()
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this->getSoRenderManager()->setGLRenderAction(new SoBoxSelectionRenderAction);
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this->getSoRenderManager()->getGLRenderAction()->setCacheContext(id);
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// set the transperency and antialiasing settings
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// set the transparency and antialiasing settings
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// getGLRenderAction()->setTransparencyType(SoGLRenderAction::SORTED_OBJECT_BLEND);
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getSoRenderManager()->getGLRenderAction()->setTransparencyType(SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND);
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// getGLRenderAction()->setSmoothing(true);
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