Part: Fix several clazy issues:

* Maybe you meant to call Primitive::onChanged() instead [-Wclazy-skipped-base-method]
* Maybe you meant to call Primitive::mustExecute() instead [-Wclazy-skipped-base-method]
* Missing reference in range-for with non trivial type [-Wclazy-range-loop-reference]
* Use multi-arg instead [-Wclazy-qstring-arg]
* Use midRef() instead [-Wclazy-qstring-ref]
This commit is contained in:
wmayer
2022-07-25 08:31:18 +02:00
parent 28ba51f23f
commit 2b039d67fe
15 changed files with 275 additions and 276 deletions

View File

@@ -188,7 +188,7 @@ DlgProjectionOnSurface::DlgProjectionOnSurface(QWidget *parent)
DlgProjectionOnSurface::~DlgProjectionOnSurface()
{
delete ui;
for ( auto it : m_projectionSurfaceVec)
for (const auto& it : m_projectionSurfaceVec)
{
try {
higlight_object(it.partFeature, it.partName, false, 0);
@@ -203,7 +203,7 @@ DlgProjectionOnSurface::~DlgProjectionOnSurface()
vp->Transparency.setValue(it.transparency);
}
}
for (auto it : m_shapeVec)
for (const auto& it : m_shapeVec)
{
try {
higlight_object(it.partFeature, it.partName, false, 0);
@@ -475,7 +475,7 @@ void PartGui::DlgProjectionOnSurface::create_projection_wire(std::vector<SShapeS
if (!itCurrentShape.aFace.IsNull())
{
get_all_wire_from_face(itCurrentShape);
for (auto itWire : itCurrentShape.aWireVec)
for (const auto& itWire : itCurrentShape.aWireVec)
{
BRepProj_Projection aProjection(itWire, itCurrentShape.surfaceToProject, itCurrentShape.aProjectionDir);
double minDistance = std::numeric_limits<double>::max();
@@ -534,15 +534,15 @@ TopoDS_Shape PartGui::DlgProjectionOnSurface::create_compound(const std::vector<
TopoDS_Builder aBuilder;
aBuilder.MakeCompound(aCompound);
for (auto it : iShapeVec)
for (const auto& it : iShapeVec)
{
if ( m_currentShowType == "edges" )
{
for (auto it2 : it.aProjectedEdgeVec)
for (const auto& it2 : it.aProjectedEdgeVec)
{
aBuilder.Add(aCompound, it2);
}
for (auto it2 : it.aProjectedWireVec)
for (const auto& it2 : it.aProjectedWireVec)
{
aBuilder.Add(aCompound, it2);
}
@@ -552,7 +552,7 @@ TopoDS_Shape PartGui::DlgProjectionOnSurface::create_compound(const std::vector<
{
if (it.aProjectedFace.IsNull())
{
for (auto it2 : it.aProjectedWireVec)
for (const auto& it2 : it.aProjectedWireVec)
{
if (!it2.IsNull())
{
@@ -575,7 +575,7 @@ TopoDS_Shape PartGui::DlgProjectionOnSurface::create_compound(const std::vector<
}
else if (it.aProjectedWireVec.size())
{
for ( auto itWire : it.aProjectedWireVec )
for (const auto& itWire : it.aProjectedWireVec )
{
if ( itWire.IsNull() ) continue;
aBuilder.Add(aCompound, itWire);
@@ -583,7 +583,7 @@ TopoDS_Shape PartGui::DlgProjectionOnSurface::create_compound(const std::vector<
}
else if (it.aProjectedEdgeVec.size())
{
for (auto itEdge : it.aProjectedEdgeVec)
for (const auto& itEdge : it.aProjectedEdgeVec)
{
if (itEdge.IsNull()) continue;
aBuilder.Add(aCompound, itEdge);
@@ -731,7 +731,7 @@ void PartGui::DlgProjectionOnSurface::create_projection_face_from_wire(std::vect
//create a wire of all edges in parametric space on the surface of the face to projected
// --> otherwise BRepBuilderAPI_MakeFace can not make a face from the wire!
for (auto itWireVec : itCurrentShape.aProjectedWireVec)
for (const auto& itWireVec : itCurrentShape.aProjectedWireVec)
{
std::vector<TopoDS_Shape> edgeVec;
for (TopExp_Explorer aExplorer(itWireVec, TopAbs_EDGE); aExplorer.More(); aExplorer.Next())
@@ -827,7 +827,7 @@ TopoDS_Wire PartGui::DlgProjectionOnSurface::sort_and_heal_wire(const std::vecto
Handle(TopTools_HSequenceOfShape) aWireHandle;
Handle(TopTools_HSequenceOfShape) aWireWireHandle;
for (auto it : iEdgeVec)
for (const auto& it : iEdgeVec)
{
shapeList->Append(it);
}
@@ -903,7 +903,7 @@ void PartGui::DlgProjectionOnSurface::store_wire_in_vector(const SShapeStore& iC
}
std::vector<TopoDS_Edge> edgeVec;
for ( auto it : aWireVec )
for (const auto& it : aWireVec )
{
bool edgeExists = false;
for (TopExp_Explorer aExplorer(it, TopAbs_EDGE); aExplorer.More(); aExplorer.Next())
@@ -923,7 +923,7 @@ void PartGui::DlgProjectionOnSurface::store_wire_in_vector(const SShapeStore& iC
if (indexMap.IsEmpty())
return;
for ( auto it : edgeVec )
for (const auto& it : edgeVec )
{
if ( it.IsSame(iCurrentShape.inputShape)) continue;
if (!indexMap.Contains(it))