minor improvements
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@@ -465,7 +465,7 @@ void MeshSelection::selectGLCallback(void * ud, SoEventCallback * n)
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std::list<ViewProviderMesh*> views = self->getViewProviders();
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for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
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ViewProviderMesh* vp = static_cast<ViewProviderMesh*>(*it);
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ViewProviderMesh* vp = *it;
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std::vector<unsigned long> faces;
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const Mesh::MeshObject& mesh = static_cast<Mesh::Feature*>((*it)->getObject())->Mesh.getValue();
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@@ -55,7 +55,7 @@ public:
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protected:
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// Force using the reference count mechanism.
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virtual ~SoFCIndexedFaceSet() {};
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virtual ~SoFCIndexedFaceSet() {}
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virtual void GLRender(SoGLRenderAction *action);
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void drawCoords(const SoGLCoordinateElement * const vertexlist,
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const int32_t *vertexindices,
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