[Mesh] remove superfluous nullptr checks
This commit is contained in:
@@ -632,7 +632,7 @@ const char* System::GetPath (const char* acDirectory, const char* acFilename)
|
||||
//----------------------------------------------------------------------------
|
||||
void System::Initialize ()
|
||||
{
|
||||
assert(ms_pkDirectories == nullptr);
|
||||
assert(!ms_pkDirectories);
|
||||
ms_pkDirectories = WM4_NEW std::vector<std::string>;
|
||||
|
||||
const char* acWm4Path = GetEnv("WM4_PATH");
|
||||
@@ -839,7 +839,7 @@ const char* System::GetEnv (const char* acEnvVarName)
|
||||
getenv_s(&uiRequiredSize,ms_acEnvVar,SYSTEM_MAX_ENVVAR,acEnvVarName);
|
||||
#else
|
||||
char* acEnvVar = getenv(acEnvVarName);
|
||||
if (acEnvVar == nullptr)
|
||||
if (!acEnvVar)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user