[Mesh] remove superfluous nullptr checks

This commit is contained in:
Uwe
2022-07-18 02:37:33 +02:00
parent f467451ae3
commit 2bde1e6923
9 changed files with 16 additions and 16 deletions

View File

@@ -632,7 +632,7 @@ const char* System::GetPath (const char* acDirectory, const char* acFilename)
//----------------------------------------------------------------------------
void System::Initialize ()
{
assert(ms_pkDirectories == nullptr);
assert(!ms_pkDirectories);
ms_pkDirectories = WM4_NEW std::vector<std::string>;
const char* acWm4Path = GetEnv("WM4_PATH");
@@ -839,7 +839,7 @@ const char* System::GetEnv (const char* acEnvVarName)
getenv_s(&uiRequiredSize,ms_acEnvVar,SYSTEM_MAX_ENVVAR,acEnvVarName);
#else
char* acEnvVar = getenv(acEnvVarName);
if (acEnvVar == nullptr)
if (!acEnvVar)
{
return nullptr;
}