Create rotation from any matrix
To help find a matrix components a decompose method is added to Matrix class
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@@ -97,6 +97,13 @@ if it's not a scale matrix.
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tol : float</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="decompose" Const="true">
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<Documentation>
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<UserDocu>decompose() -> Base.Matrix, Base.Matrix, Base.Matrix, Base.Matrix\n
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Return a tuple of matrices representing shear, scale, rotation and move.
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So that matrix = move * rotation * scale * shear.</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="nullify" NoArgs="true">
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<Documentation>
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<UserDocu>nullify() -> None
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