rename 2d tool classes to be consistent with 3d classes

This commit is contained in:
wmayer
2016-11-21 14:29:51 +01:00
parent 9fe280ed63
commit 2d8e70085e
42 changed files with 950 additions and 951 deletions

View File

@@ -2272,14 +2272,14 @@ static void selectionCallback(void * ud, SoEventCallback * cb)
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
Base::Polygon2D polygon;
Base::Polygon2d polygon;
if (picked.size() == 2) {
SbVec2f pt1 = picked[0];
SbVec2f pt2 = picked[1];
polygon.Add(Base::Vector2D(pt1[0], pt1[1]));
polygon.Add(Base::Vector2D(pt1[0], pt2[1]));
polygon.Add(Base::Vector2D(pt2[0], pt2[1]));
polygon.Add(Base::Vector2D(pt2[0], pt1[1]));
polygon.Add(Base::Vector2d(pt1[0], pt1[1]));
polygon.Add(Base::Vector2d(pt1[0], pt2[1]));
polygon.Add(Base::Vector2d(pt2[0], pt2[1]));
polygon.Add(Base::Vector2d(pt2[0], pt1[1]));
// when selecting from right to left then select by intersection
// oterwise if the center is inside the rectangle
@@ -2288,7 +2288,7 @@ static void selectionCallback(void * ud, SoEventCallback * cb)
}
else {
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it)
polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
polygon.Add(Base::Vector2d((*it)[0],(*it)[1]));
}
App::Document* doc = App::GetApplication().getActiveDocument();
@@ -2315,12 +2315,12 @@ static void selectionCallback(void * ud, SoEventCallback * cb)
if (selectionMode == CENTER) {
Base::Vector3d pt2d;
pt2d = proj(bbox.GetCenter());
if (polygon.Contains(Base::Vector2D(pt2d.x, pt2d.y))) {
if (polygon.Contains(Base::Vector2d(pt2d.x, pt2d.y))) {
Gui::Selection().addSelection(doc->getName(), (*it)->getNameInDocument());
}
}
else {
Base::BoundBox2D bbox2 = bbox.ProjectBox(&proj);
Base::BoundBox2d bbox2 = bbox.ProjectBox(&proj);
if (bbox2.Intersect(polygon)) {
Gui::Selection().addSelection(doc->getName(), (*it)->getNameInDocument());
}