rename 2d tool classes to be consistent with 3d classes
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@@ -906,9 +906,9 @@ void DefineNodesCallback(void * ud, SoEventCallback * n)
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SoCamera* cam = view->getSoRenderManager()->getCamera();
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SbViewVolume vv = cam->getViewVolume();
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Gui::ViewVolumeProjection proj(vv);
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Base::Polygon2D polygon;
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Base::Polygon2d polygon;
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for (std::vector<SbVec2f>::const_iterator it = clPoly.begin(); it != clPoly.end(); ++it)
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polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
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polygon.Add(Base::Vector2d((*it)[0],(*it)[1]));
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std::vector<App::DocumentObject*> docObj = Gui::Selection().getObjectsOfType(Fem::FemMeshObject::getClassTypeId());
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@@ -925,7 +925,7 @@ void DefineNodesCallback(void * ud, SoEventCallback * n)
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const SMDS_MeshNode* aNode = aNodeIter->next();
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Base::Vector3f vec(aNode->X(),aNode->Y(),aNode->Z());
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pt2d = proj(vec);
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if (polygon.Contains(Base::Vector2D(pt2d.x, pt2d.y)) == true)
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if (polygon.Contains(Base::Vector2d(pt2d.x, pt2d.y)) == true)
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IntSet.insert(aNode->GetID());
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}
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