rename 2d tool classes to be consistent with 3d classes

This commit is contained in:
wmayer
2016-11-21 14:29:51 +01:00
parent 9fe280ed63
commit 2d8e70085e
42 changed files with 950 additions and 951 deletions

View File

@@ -698,7 +698,7 @@ void MeshKernel::RemoveInvalids ()
}
void MeshKernel::CutFacets(const MeshFacetGrid& rclGrid, const Base::ViewProjMethod* pclProj,
const Base::Polygon2D& rclPoly, bool bCutInner, std::vector<MeshGeomFacet> &raclFacets)
const Base::Polygon2d& rclPoly, bool bCutInner, std::vector<MeshGeomFacet> &raclFacets)
{
std::vector<unsigned long> aulFacets;
@@ -711,7 +711,7 @@ void MeshKernel::CutFacets(const MeshFacetGrid& rclGrid, const Base::ViewProjMet
}
void MeshKernel::CutFacets(const MeshFacetGrid& rclGrid, const Base::ViewProjMethod* pclProj,
const Base::Polygon2D& rclPoly, bool bInner, std::vector<unsigned long> &raclCutted)
const Base::Polygon2d& rclPoly, bool bInner, std::vector<unsigned long> &raclCutted)
{
MeshAlgorithm(*this).CheckFacets(rclGrid, pclProj, rclPoly, bInner, raclCutted);
DeleteFacets(raclCutted);