rename 2d tool classes to be consistent with 3d classes
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@@ -698,7 +698,7 @@ void MeshKernel::RemoveInvalids ()
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}
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void MeshKernel::CutFacets(const MeshFacetGrid& rclGrid, const Base::ViewProjMethod* pclProj,
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const Base::Polygon2D& rclPoly, bool bCutInner, std::vector<MeshGeomFacet> &raclFacets)
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const Base::Polygon2d& rclPoly, bool bCutInner, std::vector<MeshGeomFacet> &raclFacets)
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{
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std::vector<unsigned long> aulFacets;
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@@ -711,7 +711,7 @@ void MeshKernel::CutFacets(const MeshFacetGrid& rclGrid, const Base::ViewProjMet
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}
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void MeshKernel::CutFacets(const MeshFacetGrid& rclGrid, const Base::ViewProjMethod* pclProj,
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const Base::Polygon2D& rclPoly, bool bInner, std::vector<unsigned long> &raclCutted)
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const Base::Polygon2d& rclPoly, bool bInner, std::vector<unsigned long> &raclCutted)
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{
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MeshAlgorithm(*this).CheckFacets(rclGrid, pclProj, rclPoly, bInner, raclCutted);
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DeleteFacets(raclCutted);
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