rename 2d tool classes to be consistent with 3d classes

This commit is contained in:
wmayer
2016-11-21 14:29:51 +01:00
parent 9fe280ed63
commit 2d8e70085e
42 changed files with 950 additions and 951 deletions

View File

@@ -979,7 +979,7 @@ void MeshObject::crossSections(const std::vector<MeshObject::TPlane>& planes, st
}
}
void MeshObject::cut(const Base::Polygon2D& polygon2d,
void MeshObject::cut(const Base::Polygon2d& polygon2d,
const Base::ViewProjMethod& proj, MeshObject::CutType type)
{
MeshCore::MeshAlgorithm meshAlg(this->_kernel);
@@ -1004,7 +1004,7 @@ void MeshObject::cut(const Base::Polygon2D& polygon2d,
this->deleteFacets(check);
}
void MeshObject::trim(const Base::Polygon2D& polygon2d,
void MeshObject::trim(const Base::Polygon2d& polygon2d,
const Base::ViewProjMethod& proj, MeshObject::CutType type)
{
MeshCore::MeshTrimming trim(this->_kernel, &proj, polygon2d);