rename 2d tool classes to be consistent with 3d classes
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@@ -979,7 +979,7 @@ void MeshObject::crossSections(const std::vector<MeshObject::TPlane>& planes, st
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}
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}
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void MeshObject::cut(const Base::Polygon2D& polygon2d,
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void MeshObject::cut(const Base::Polygon2d& polygon2d,
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const Base::ViewProjMethod& proj, MeshObject::CutType type)
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{
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MeshCore::MeshAlgorithm meshAlg(this->_kernel);
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@@ -1004,7 +1004,7 @@ void MeshObject::cut(const Base::Polygon2D& polygon2d,
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this->deleteFacets(check);
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}
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void MeshObject::trim(const Base::Polygon2D& polygon2d,
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void MeshObject::trim(const Base::Polygon2d& polygon2d,
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const Base::ViewProjMethod& proj, MeshObject::CutType type)
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{
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MeshCore::MeshTrimming trim(this->_kernel, &proj, polygon2d);
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