rename 2d tool classes to be consistent with 3d classes

This commit is contained in:
wmayer
2016-11-21 14:29:51 +01:00
parent 9fe280ed63
commit 2d8e70085e
42 changed files with 950 additions and 951 deletions

View File

@@ -986,11 +986,11 @@ void CmdMeshTrimByPlane::activated(int)
p3 = mat * p3;
p4 = mat * p4;
Base::Polygon2D polygon2d;
polygon2d.Add(Base::Vector2D(p1.x, p1.y));
polygon2d.Add(Base::Vector2D(p2.x, p2.y));
polygon2d.Add(Base::Vector2D(p3.x, p3.y));
polygon2d.Add(Base::Vector2D(p4.x, p4.y));
Base::Polygon2d polygon2d;
polygon2d.Add(Base::Vector2d(p1.x, p1.y));
polygon2d.Add(Base::Vector2d(p2.x, p2.y));
polygon2d.Add(Base::Vector2d(p3.x, p3.y));
polygon2d.Add(Base::Vector2d(p4.x, p4.y));
Mesh::MeshObject::CutType type = Mesh::MeshObject::INNER;
mesh->trim(polygon2d, proj, type);

View File

@@ -1059,9 +1059,9 @@ void ViewProviderMesh::getFacetsFromPolygon(const std::vector<SbVec2f>& picked,
{
#if 1
const bool ok = true;
Base::Polygon2D polygon;
Base::Polygon2d polygon;
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it)
polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
polygon.Add(Base::Vector2d((*it)[0],(*it)[1]));
// Get the attached mesh property
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
@@ -1289,9 +1289,9 @@ void ViewProviderMesh::trimMesh(const std::vector<SbVec2f>& polygon,
{
Mesh::MeshObject* mesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.startEditing();
Base::Polygon2D polygon2d;
Base::Polygon2d polygon2d;
for (std::vector<SbVec2f>::const_iterator it = polygon.begin(); it != polygon.end(); ++it)
polygon2d.Add(Base::Vector2D((*it)[0],(*it)[1]));
polygon2d.Add(Base::Vector2d((*it)[0],(*it)[1]));
Mesh::MeshObject::CutType type = inner ?
Mesh::MeshObject::INNER :