rename 2d tool classes to be consistent with 3d classes
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@@ -986,11 +986,11 @@ void CmdMeshTrimByPlane::activated(int)
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p3 = mat * p3;
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p4 = mat * p4;
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Base::Polygon2D polygon2d;
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polygon2d.Add(Base::Vector2D(p1.x, p1.y));
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polygon2d.Add(Base::Vector2D(p2.x, p2.y));
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polygon2d.Add(Base::Vector2D(p3.x, p3.y));
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polygon2d.Add(Base::Vector2D(p4.x, p4.y));
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Base::Polygon2d polygon2d;
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polygon2d.Add(Base::Vector2d(p1.x, p1.y));
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polygon2d.Add(Base::Vector2d(p2.x, p2.y));
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polygon2d.Add(Base::Vector2d(p3.x, p3.y));
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polygon2d.Add(Base::Vector2d(p4.x, p4.y));
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Mesh::MeshObject::CutType type = Mesh::MeshObject::INNER;
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mesh->trim(polygon2d, proj, type);
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