rename 2d tool classes to be consistent with 3d classes

This commit is contained in:
wmayer
2016-11-21 14:29:51 +01:00
parent 9fe280ed63
commit 2d8e70085e
42 changed files with 950 additions and 951 deletions

View File

@@ -986,11 +986,11 @@ void CmdMeshTrimByPlane::activated(int)
p3 = mat * p3;
p4 = mat * p4;
Base::Polygon2D polygon2d;
polygon2d.Add(Base::Vector2D(p1.x, p1.y));
polygon2d.Add(Base::Vector2D(p2.x, p2.y));
polygon2d.Add(Base::Vector2D(p3.x, p3.y));
polygon2d.Add(Base::Vector2D(p4.x, p4.y));
Base::Polygon2d polygon2d;
polygon2d.Add(Base::Vector2d(p1.x, p1.y));
polygon2d.Add(Base::Vector2d(p2.x, p2.y));
polygon2d.Add(Base::Vector2d(p3.x, p3.y));
polygon2d.Add(Base::Vector2d(p4.x, p4.y));
Mesh::MeshObject::CutType type = Mesh::MeshObject::INNER;
mesh->trim(polygon2d, proj, type);