Part: remove trailing whitespace

This commit is contained in:
luz paz
2022-11-15 14:51:24 -05:00
committed by Chris Hennes
parent 52af260eb8
commit 2f1ff7928b
174 changed files with 757 additions and 757 deletions

View File

@@ -108,7 +108,7 @@ App::PropertyQuantityConstraint::Constraints ViewProviderPartExt::angDeflectionR
const char* ViewProviderPartExt::LightingEnums[]= {"One side","Two side",nullptr};
const char* ViewProviderPartExt::DrawStyleEnums[]= {"Solid","Dashed","Dotted","Dashdot",nullptr};
ViewProviderPartExt::ViewProviderPartExt()
ViewProviderPartExt::ViewProviderPartExt()
{
VisualTouched = true;
forceUpdateCount = 0;
@@ -119,12 +119,12 @@ ViewProviderPartExt::ViewProviderPartExt()
float lr,lg,lb;
lr = ((lcol >> 24) & 0xff) / 255.0; lg = ((lcol >> 16) & 0xff) / 255.0; lb = ((lcol >> 8) & 0xff) / 255.0;
// get default vertex color
unsigned long vcol = Gui::ViewParams::instance()->getDefaultShapeVertexColor();
unsigned long vcol = Gui::ViewParams::instance()->getDefaultShapeVertexColor();
float vr,vg,vb;
vr = ((vcol >> 24) & 0xff) / 255.0; vg = ((vcol >> 16) & 0xff) / 255.0; vb = ((vcol >> 8) & 0xff) / 255.0;
int lwidth = Gui::ViewParams::instance()->getDefaultShapeLineWidth();
int psize = Gui::ViewParams::instance()->getDefaultShapePointSize();
ParameterGrp::handle hPart = App::GetApplication().GetParameterGroupByPath
@@ -155,8 +155,8 @@ ViewProviderPartExt::ViewProviderPartExt()
vmat.specularColor.set(0.0f,0.0f,0.0f);
vmat.emissiveColor.set(0.0f,0.0f,0.0f);
vmat.shininess = 1.0f;
vmat.transparency = 0.0f;
vmat.transparency = 0.0f;
ADD_PROPERTY_TYPE(LineMaterial,(lmat), osgroup, App::Prop_None, "Object line material.");
ADD_PROPERTY_TYPE(PointMaterial,(vmat), osgroup, App::Prop_None, "Object point material.");
ADD_PROPERTY_TYPE(LineColor, (lmat.diffuseColor), osgroup, App::Prop_None, "Set object line color.");
@@ -256,13 +256,13 @@ void ViewProviderPartExt::onChanged(const App::Property* prop)
// to freeze the GUI
// https://forum.freecadweb.org/viewtopic.php?f=3&t=24912&p=195613
if (prop == &Deviation) {
if(isUpdateForced()||Visibility.getValue())
if(isUpdateForced()||Visibility.getValue())
updateVisual();
else
VisualTouched = true;
}
if (prop == &AngularDeflection) {
if(isUpdateForced()||Visibility.getValue())
if(isUpdateForced()||Visibility.getValue())
updateVisual();
else
VisualTouched = true;
@@ -834,7 +834,7 @@ bool ViewProviderPartExt::loadParameter()
void ViewProviderPartExt::reload()
{
if (loadParameter())
if (loadParameter())
updateVisual();
}
@@ -845,11 +845,11 @@ void ViewProviderPartExt::updateData(const App::Property* prop)
// calculate the visual only if visible
if (isUpdateForced() || Visibility.getValue())
updateVisual();
else
else
VisualTouched = true;
if (!VisualTouched) {
if (this->faceset->partIndex.getNum() >
if (this->faceset->partIndex.getNum() >
this->pcShapeMaterial->diffuseColor.getNum()) {
this->pcFaceBind->value = SoMaterialBinding::OVERALL;
}
@@ -1074,7 +1074,7 @@ void ViewProviderPartExt::updateVisual()
#endif
if (NormalsFromUV)
Part::Tools::getPointNormals(actFace, mesh, Normals);
for (int g=1;g<=nbTriInFace;g++) {
// Get the triangle
Standard_Integer N1,N2,N3;
@@ -1155,12 +1155,12 @@ void ViewProviderPartExt::updateVisual()
edgeVector.push_back((int32_t)edgeIndex-1);
// already processed this index ?
if (edgeIdxSet.find(edgeIndex)!=edgeIdxSet.end()) {
// this holds the indices of the edge's triangulation to the current polygon
Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(curEdge, mesh, aLoc);
if (aPoly.IsNull())
continue; // polygon does not exist
// getting the indexes of the edge polygon
const TColStd_Array1OfInteger& indices = aPoly->Nodes();
for (Standard_Integer i=indices.Lower();i <= indices.Upper();i++) {
@@ -1189,7 +1189,7 @@ void ViewProviderPartExt::updateVisual()
}
edgeVector.push_back(-1);
// counting up the per Face offsets
faceNodeOffset += nbNodesInFace;
faceTriaOffset += nbTriInFace;
@@ -1237,10 +1237,10 @@ void ViewProviderPartExt::updateVisual()
verts[faceNodeOffset+i].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
}
// normalize all normals
// normalize all normals
for (int i = 0; i< numNorms ;i++)
norms[i].normalize();
std::vector<int32_t> lineSetCoords;
for (std::map<int, std::vector<int32_t> >::iterator it = lineSetMap.begin(); it != lineSetMap.end(); ++it) {
lineSetCoords.insert(lineSetCoords.end(), it->second.begin(), it->second.end());