Path: PathSurface task panel update
This commit is contained in:
committed by
Yorik van Havre
parent
5118118740
commit
2f2f5af4c2
@@ -76,6 +76,7 @@ class ObjectSurface(PathOp.ObjectOp):
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obj.addProperty("App::PropertyPercent", "StepOver", "Surface", QtCore.QT_TRANSLATE_NOOP("App::Property", "Step over percentage of the drop cutter path"))
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obj.addProperty("App::PropertyDistance", "DepthOffset", "Surface", QtCore.QT_TRANSLATE_NOOP("App::Property", "Z-axis offset from the surface of the object"))
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obj.addProperty("App::PropertyFloatConstraint", "SampleInterval", "Surface", QtCore.QT_TRANSLATE_NOOP("App::Property", "The Sample Interval. Small values cause long wait times"))
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obj.addProperty("App::PropertyBool", "Optimize", "Surface", QtCore.QT_TRANSLATE_NOOP("App::Property", "Enable optimization which removes unecessary points from G-Code output"))
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obj.BoundBox = ['Stock', 'BaseBoundBox']
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obj.DropCutterDir = ['X', 'Y']
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obj.Algorithm = ['OCL Dropcutter', 'OCL Waterline']
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@@ -179,9 +180,22 @@ class ObjectSurface(PathOp.ObjectOp):
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pp.append(Path.Command('G0', {"Z": obj.SafeHeight.Value, 'F': self.vertRapid}))
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pp.append(Path.Command('G0', {'X': p.x, "Y": p.y, 'F': self.horizRapid}))
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pp.append(Path.Command('G1', {"Z": p.z, 'F': self.vertFeed}))
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for p in loop[1:]:
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pp.append(Path.Command('G1', {'X': p.x, "Y": p.y, "Z": p.z, 'F': self.horizFeed}))
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prev = ocl.Point(float("inf"), float("inf"), float("inf"))
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next = ocl.Point(float("inf"), float("inf"), float("inf"))
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optimize = obj.Optimize
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for i in range(1, len(loop)):
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p = loop[i]
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if i < len(loop) - 1:
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next.x = loop[i + 1].x
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next.y = loop[i + 1].y
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next.z = loop[i + 1].z
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else:
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optimize = False
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if not optimize or not self.isPointOnLine(FreeCAD.Vector(prev.x, prev.y, prev.z), FreeCAD.Vector(next.x, next.y, next.z), FreeCAD.Vector(p.x, p.y, p.z)):
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pp.append(Path.Command('G1', {'X': p.x, "Y": p.y, "Z": p.z, 'F': self.horizFeed}))
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prev.x = p.x
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prev.y = p.y
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prev.z = p.z
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# zheight = p.z
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p = loop[0]
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pp.append(Path.Command('G1', {'X': p.x, "Y": p.y, "Z": p.z, 'F': self.horizFeed}))
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@@ -194,7 +208,7 @@ class ObjectSurface(PathOp.ObjectOp):
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return pp
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depthparams = PathUtils.depth_params(obj.ClearanceHeight.Value, obj.SafeHeight.Value,
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obj.StartDepth.Value, obj.StepDown, obj.FinishDepth.Value, obj.FinalDepth.Value)
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obj.StartDepth.Value, obj.StepDown, 0.0, obj.FinalDepth.Value)
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t_before = time.time()
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zheights = [i for i in depthparams]
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@@ -321,7 +335,7 @@ class ObjectSurface(PathOp.ObjectOp):
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output.append(Path.Command('G1', {'Z': clp[0].z, 'F': self.vertFeed}))
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prev = ocl.Point(float("inf"), float("inf"), float("inf"))
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next = ocl.Point(float("inf"), float("inf"), float("inf"))
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optimize = True
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optimize = obj.Optimize
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for i in range(0, len(clp)):
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c = clp[i]
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if i < len(clp) - 1:
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@@ -347,6 +361,7 @@ class ObjectSurface(PathOp.ObjectOp):
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# obj.ZigZagAngle = 45.0
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obj.StepOver = 50
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obj.Optimize = True
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# need to overwrite the default depth calculations for facing
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job = PathUtils.findParentJob(obj)
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if job and job.Stock:
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