Revise edge & vector compare function for clarity
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@@ -59,7 +59,7 @@ class TechDrawExport DrawUtil {
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static bool fpCompare(const double& d1, const double& d2);
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static Base::Vector3d vertex2Vector(const TopoDS_Vertex& v);
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static std::string formatVector(const Base::Vector3d& v);
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static int vectorCompare(const Base::Vector3d& v1, const Base::Vector3d& v2);
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static bool vectorLess(const Base::Vector3d& v1, const Base::Vector3d& v2);
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static Base::Vector3d toR3(const gp_Ax2 fromSystem, const Base::Vector3d fromPoint);
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static bool checkParallel(const Base::Vector3d v1, const Base::Vector3d v2);
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//! rotate vector by angle radians around axis through org
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