Clean up debug prints
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@@ -743,7 +743,7 @@ cSimTool::cSimTool(const TopoDS_Shape& toolShape, float res){
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int radValue = (int)(radius / res) + 1;
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// Measure the performance of the profile extraction
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auto start = std::chrono::high_resolution_clock::now();
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//auto start = std::chrono::high_resolution_clock::now();
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for (int x = 0; x < radValue; x++)
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{
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@@ -754,7 +754,6 @@ cSimTool::cSimTool(const TopoDS_Shape& toolShape, float res){
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// move down until the point is outside the shape
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while(inside && std::abs(pnt.z) < length ){
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//Base::Console().Log("PathSim::BeginSimulation: Pnt Inside: X Pos %f\n", pnt.x);
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pnt.z -= res;
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inside = isInside(toolShape, pnt, res);
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}
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@@ -770,16 +769,15 @@ cSimTool::cSimTool(const TopoDS_Shape& toolShape, float res){
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shapePoint.radiusPos = pnt.x;
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shapePoint.heightPos = pnt.z;
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m_toolShape.push_back(shapePoint);
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//Base::Console().Log("PathSim::BeginSimulation: Add height profile X: radius: %f height: %f\n", pnt.x, pnt.z);
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break;
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}
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}
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}
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// Report the performance of the profile extraction
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auto stop = std::chrono::high_resolution_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::microseconds>(stop - start);
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Base::Console().Log("cSimTool::cSimTool - Tool Profile Extraction Took: %i ms\n", duration.count() / 1000);
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//auto stop = std::chrono::high_resolution_clock::now();
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//auto duration = std::chrono::duration_cast<std::chrono::microseconds>(stop - start);
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//Base::Console().Log("cSimTool::cSimTool - Tool Profile Extraction Took: %i ms\n", duration.count() / 1000);
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}
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@@ -788,11 +786,6 @@ float cSimTool::GetToolProfileAt(float pos) // pos is -1..1 location along the
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float radPos = std::abs(pos) * radius;
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toolShapePoint test; test.radiusPos = radPos;
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auto it = std::lower_bound(m_toolShape.begin(), m_toolShape.end(), test, toolShapePoint::less_than());
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//float diff = std::abs(radPos - it->radiusPos);
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//if (diff > 0.05){
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// Base::Console().Log("requested pos: %f rad: %f diff: %f\n", radPos, it->radiusPos, diff);
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//}
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return it->heightPos;
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}
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@@ -809,11 +802,11 @@ bool cSimTool::isInside(const TopoDS_Shape& toolShape, Base::Vector3d pnt, float
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bool inside = (solidClassifier.State() == stateIn);
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if (checkFace && solidClassifier.IsOnAFace()){
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inside = true;
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//Base::Console().Log("PathSim::isInside: Touching Face: True\n");
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}
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return inside;
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}catch (...) {
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return false;
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}
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}
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cVolSim::cVolSim() : stock(nullptr)
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